New linear-phase EQ - SplineEQ

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SplineEQ

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A.M. Gold wrote:I thought he said preset loading doesn't work in the free version.
Correct. The manual is mostly written with the full version in mind, those two buttons being the only difference with the different band limit anyway.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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Hi A_SN.

I am using the free version.
It is enough for me for now and it seems to work fine.

So, thanks for this.

Dimitris

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tl;dr I need beta testers

I've been working on new features as first steps towards a SplineEQ 2.0/Pro, and I would need people to try the current beta and tell me their opinions or how it works for them or even suggestions.
Image
As you can see from the screenshot it's work in progress.

Here's what I've added since the last public release:
  • -The handles can be extended or shortened, giving much better control over the shape of the curve. As a result they behave quite differently and I'd need to hear how that works for you.
    -As a result you might end up having the handles going off screen much more often, so if a handle goes off-screen now you have a diamond/square control that allows you to bring the handle back from beyond the edge.
    -I've added an analysis curve (turned off by default). As of now it represents the input, not the output, I'm not sure what to do about the output. The colours represent the pan, as of now cyan is centre, yellow is left and magenta is right. Not too sure about the colours, but that feels about right.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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Your EQ is amazing!
May I join the beta testing?
Cheers

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I really like the sound of that EQ, I really do... but I can't figure out how to overcome the latency in Ableton Live.

I'd love to use it on my tunes but the audible latency drives me nuts. I'm quite new to AL8 for producing, I've recently switched to it so maybe there's a quite simple workaround. I've already tried to switched on and off the delay compensation but without much success. I tend to use SplineEQ on real-tme synthesis. Any suggestions ?

Thanks !

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A_SN wrote:tl;dr I need beta testers

I've been working on new features as first steps towards a SplineEQ 2.0/Pro, and I would need people to try the current beta and tell me their opinions or how it works for them or even suggestions.
Image
As you can see from the screenshot it's work in progress.

Here's what I've added since the last public release:
  • -The handles can be extended or shortened, giving much better control over the shape of the curve. As a result they behave quite differently and I'd need to hear how that works for you.
    -As a result you might end up having the handles going off screen much more often, so if a handle goes off-screen now you have a diamond/square control that allows you to bring the handle back from beyond the edge.
    -I've added an analysis curve (turned off by default). As of now it represents the input, not the output, I'm not sure what to do about the output. The colours represent the pan, as of now cyan is centre, yellow is left and magenta is right. Not too sure about the colours, but that feels about right.
I like the 3D visualiser - is that a new feature or does the current version do that?

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A_SN wrote:I'd just like to see what's the best compact implementation out there that gives all the information you need (as in, not like most plugins which have tiny knobs with no values at all indicated anywhere). As it is I think my knobs are too big while the display is too small.
Maybe this:
Image
... same space, larger fonts. Drag left-right to adjust full-scale with the mouse; drag up-down to fine adjust. Double-click in the right half to enter a value from the keyboard; double-click in the left half to reset.

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I just discovered this plug-in yesterday, and purchased a full version half an hour ago.

What impressed me so much is how easy and intuitive it is to use. I was looking though other EQ VSTs last night, trying to figure out what makes the difference. I decided it's the "through the points" curve, and the fact that the interface is large enough to see what I'm doing.

So, while I can see how someone used to thinking of EQ in terms of bands would find this disconcerting, it's great for those of us (like me) who don't have enough experience to need to unlearn the methodology imposed by hardware equalizers.

I also like the visualisation. To me, plotting a spectral graph over an EQ curve is counter-intuitive. The mind wants to see the height of the EQ curve and the height of the signal as related, but (unlike, say, the threshold of a compressor and its input), they aren't. (One is an amplification factor and the other is an absolute scale.) It is, at least subliminally, misleading. By using a different dimension (visual intensity instead of y-coordinate) to display the spectrum, that is avoided.

Something does bother me about the visualisation, though: at least testing in Reaper (32-bit, Windows), its timing seems to be aligned with the input. Since the user is generally hearing the output, that makes the display a bit confusing at high latencies. (Granted, I don't suppose there's any way you can correct for additional plug-in delays that might follow SplineEQ—at least not automatically—but I don't think there would be any harm in taking the plug-in's own delay into account.)

A very minor nit-pick: I think the label Gain is confusing in the visualisation section; perhaps Sensitivity would convey what you mean a little better?

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gemada wrote:Your EQ is amazing!
May I join the beta testing?
Cheers
Yes, I'll PM you a link soon.
nilhartman wrote:I tend to use SplineEQ on real-tme synthesis. Any suggestions ?
You can't compensate for that because Ableton can't know you'll press a key before you do ;). All you can do is reduce the latency with the Delay knob, and you might be able to take it further by lowering the size of buffers in Ableton's preferences. But typically you wouldn't use a linear phase EQ in those cases.
aMUSEd wrote:I like the 3D visualiser - is that a new feature or does the current version do that?
I have no idea which part of the screenshot you're referring to sorry, there's nothing 3D at all in there.
Coises wrote:
A_SN wrote:I'd just like to see what's the best compact implementation out there that gives all the information you need (as in, not like most plugins which have tiny knobs with no values at all indicated anywhere). As it is I think my knobs are too big while the display is too small.
Maybe this:
Image
... same space, larger fonts. Drag left-right to adjust full-scale with the mouse; drag up-down to fine adjust. Double-click in the right half to enter a value from the keyboard; double-click in the left half to reset.
Thanks for the mock-up, that would work except that it's not cohesive with the hardware visual metaphor for the interface (which I only break once for the tip text above the visualisation area), and the hardware metaphor is an important part of a quality plugin interface. And I think people like to use round knobs, or so I inferred from the fact that pretty much every plugin with a decent interface mostly uses round knobs.

However maybe a small knob with the visualisation text next to it would do the trick. I'm just concerned that whatever I do will end up taking up more space on the screen, and SplineEQ is getting more knobs added to the interface as it goes along.
Coises wrote:Something does bother me about the visualisation, though: at least testing in Reaper (32-bit, Windows), its timing seems to be aligned with the input. Since the user is generally hearing the output, that makes the display a bit confusing at high latencies. (Granted, I don't suppose there's any way you can correct for additional plug-in delays that might follow SplineEQ—at least not automatically—but I don't think there would be any harm in taking the plug-in's own delay into account.)

A very minor nit-pick: I think the label Gain is confusing in the visualisation section; perhaps Sensitivity would convey what you mean a little better?
The visualisation necessarily lags behind both the input, generally more so than the output. It lags behind the input by 93 ms (but if you take into account the graphics part it's probably more like 120 ms), so it lags behind the output by that much minus how much the output lags behind the output (93 - 46 = 47 ms with the default settings). I didn't bother to do anything about when the output lags more than the visualisation because in most cases there won't be a significant lag between the two. Your threshold of perception of asynchrony between visual and audio is in the 50-100 ms range by the way. So if you turn up the Resolution you should make sure to turn down Delay, you shouldn't want that much latency (200+ ms) in the output anyway. I'll make a preferences panel eventually, maybe I can have a setting for adding delay to the visualisation? If I'm gonna do that I would also implement automatic adjustment based on the output latency.

As for the Gain label, I couldn't think of anything that would be short enough to fit in there. Sensitivity sounds a bit esoteric ;) how about Intensity?
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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A_SN wrote:
aMUSEd wrote:I like the 3D visualiser - is that a new feature or does the current version do that?
I have no idea which part of the screenshot you're referring to sorry, there's nothing 3D at all in there.
The visualiser line is bigger and blurry on the left and smaller on the right which gives the effect of receding into the distance and depth of field which is what makes it look 3 dimensional - I guess that is unintentional but in that case what makes the line blurry and larger on the left then?

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aMUSEd wrote:
A_SN wrote:
aMUSEd wrote:I like the 3D visualiser - is that a new feature or does the current version do that?
I have no idea which part of the screenshot you're referring to sorry, there's nothing 3D at all in there.
The visualiser line is bigger and blurry on the left and smaller on the right which gives the effect of receding into the distance and depth of field which is what makes it look 3 dimensional - I guess that is unintentional but in that case what makes the line blurry and larger on the left then?
Oh I see what you mean. The lack of resolution in the lower frequencies makes it blurrier. It's much better than making it a thin angular line all the way, it looks somehow more natural (looks smoother too) and more reflective of the lack of the resolution. And to answer your question yes it's a new feature and it's controlled by the yet unlabelled knob in the bottom right of the screen (you control the relative height of curve so that you might use it as a reference when designing a curve).
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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Will there be a charge for the SplineEQ 2.0/Pro update?

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antithesist wrote:Will there be a charge for the SplineEQ 2.0/Pro update?
Yeah, basically you can see it as a third variant. There's free SplineEQ, SplineEQ (both which will remain available as they are) and then there will be SplineEQ Pro with a different price tag. I'll make sure that people who've bought SplineEQ before a certain future date will get a more advantageous upgrade price though.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

Post

A_SN wrote:tl;dr I need beta testers

I've been working on new features as first steps towards a SplineEQ 2.0/Pro, and I would need people to try the current beta and tell me their opinions or how it works for them or even suggestions.
Image
As you can see from the screenshot it's work in progress.

Here's what I've added since the last public release:
  • -The handles can be extended or shortened, giving much better control over the shape of the curve. As a result they behave quite differently and I'd need to hear how that works for you.
    -As a result you might end up having the handles going off screen much more often, so if a handle goes off-screen now you have a diamond/square control that allows you to bring the handle back from beyond the edge.
    I've added an analysis curve (turned off by default). As of now it represents the input, not the output, I'm not sure what to do about the output. The colours represent the pan, as of now cyan is centre, yellow is left and magenta is right. Not too sure about the colours, but that feels about right.
If you allow me a suggestion about the color scheme :

Though IMO the color scheme you've chosen is very esthetic artistically talking if you'd choose red and green for each sides and yellow for the center...
(as at least by coïncidence it is the case in metasynth : red = left and green = right)
...it might be relevant to illustrate the -6db loss of extreme pan settings

Indeed, absolute gray level of both red and green at the most of their color intensity are very similar (if not identical depending on the nuances you would choose for both extremes)

Unlike yellow that is the lighter of all pure colors at the top of it intensity

So such a color scheme (with yellow = C, red and green = L/R) might very likely at the best kinesthetically illustrate it acoustic counterpart !



:idea:

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Krakatau wrote:If you allow me a suggestion about the color scheme :

Though IMO the color scheme you've chosen is very esthetic artistically talking if you'd choose red and green for each sides and yellow for the center...
(as at least by coïncidence it is the case in metasynth : red = left and green = right)
...it might be relevant to illustrate the -6db loss of extreme pan settings

Indeed, absolute gray level of both red and green at the most of their color intensity are very similar (if not identical depending on the nuances you would choose for both extremes)

Unlike yellow that is the lighter of all pure colors at the top of it intensity

So such a color scheme (with yellow = C, red and green = L/R) might very likely at the best kinesthetically illustrate it acoustic counterpart !



:idea:
I tried that and that doesn't really work, though I knew it wouldn't before trying it ;). For one thing there's much less perceptual difference between bright yellow and bright green than there is between bright red and bright yellow. In other words you can barely tell green apart from yellow. Also bright green looks about as bright as bright yellow whereas red looks much darker. The chromatic continuum between bright yellow and bright green is possibly the least eventful 60 degrees in the whole hue wheel. That means that if I went we'd that you'd have much more perceptual pan resolution between red and yellow than between yellow and green. Also red-yellow-green only covers 120 degrees whereas my current scheme covers 240 degrees (2 thirds of all the colours) so it looks more detailed. Besides yellow is not a very good neutral colour in that it's not very neutral at all so it makes it kind of annoying looking, whereas cyan looks almost white. But here's a visual comparison so you can see how it looks like:

Image

Th first and third peaks to the left are green. As you can see it's not very different from the yellow parts of the curve. The curve on the right offers much more colour detail.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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