MauSynth VSTi official thread

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MauSynth

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mr.bungle wrote:There's one instruction that might be SSE3. I can try removing it.
Thanks!

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I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.

There is much "free space" in the GUI. Things could be more compact.

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Bug report: doesn't respect resets. Practically every plugin mutes any notes and fading delay tail and everything when you hit do some host-specific thing that most commonly involves hitting stop on transport twice. This plugin does not.

In technical terms, what most hosts do on double-stop is suspend()/resume() combination, so normally doing full reset on resume() is what you'd probably want.

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Xcuse me my language: Pitkään aikaan hienointa mitä voi tehdä housut jalassa.
Works well with energyXt.

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working in minihost :tu: thanks for sharing :)

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Works fine here in Podium. A little high on the cpu, but really great for a first beta. Full bodied and slightly deranged. 'Tis a keeper! Thank you.

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I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.

Thanks for this synth. It sounds really good! :clap:
< Bill Bruford on King Crimson: This is a band where you get to play in weird time signatures and still stay in nice hotels >

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I had quite productive two hours and fixed some issues:
Vaylos wrote:I wonder if there could be a way to keep the note on in memory or something so it behaves more like a monophonic synth in that aspect. Not sure how they do it on other VSTi.)
Legato works now. Legato is active when the synth's monophonic (when unison = polyphony). I still have to implement non-legato mono mode that would be active when glide is 0.
HiEnergy wrote:Does MauSynth perhaps require SSE3 or hyperthreading?
The single SSE3 instruction is now removed. Hopefully that's enough.
Mystran wrote:Bug report: doesn't respect resets.
Resets (both midi CC 121 and VST resume) work now, thanks for the heads-up.

Updated version is available on the website, as usual.

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alvfaria wrote:I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.

There is much "free space" in the GUI. Things could be more compact.
I have to identify the controls that feel most unresponsive (probably osc1 & osc2 frequency controls?) and fix them somehow. The free space in GUI is intentional design choice so I'd prefer not adding much extra there.

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BrufordRules wrote:I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.

Thanks for this synth. It sounds really good! :clap:
Thanks! Velocity is currently hardwired to control both envelopes. It might be a tad too sensitive (I'm not a keyboard player really) at the moment. I could put a velocity sensitivity control there, but I don't know where to put it in the GUI (maybe it could be "hidden" in the VST control list)...

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I'm quite impressed by the sound quality of this synth. Well done :)
And it's nice to see a different take on the synth GUI. Metro is one of my favourite developments in GUI in a long time, so I get why you would want to give it a try w/ a synth.

-g
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Demo mp3 sounds very good. I'll try to check it out in Live tonight.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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Might have missed it but....What platform was this developed on?

EDIT - from his page it looks like C++

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Any chance for a better interface?

Also, is it skinnable?

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The latest build crashes energy XT versions 1 & 2 the minute i try to load it, Reaper crashes on startup while trying to scan the synth.

running on an athlon II quadcore chipset.

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