iZotope Iris

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Sampleconstruct wrote:At the end of a studio day Iris is always welcome for a Space Jam, this time spectralizing one of my Chromaphone Demos:
Beautiful atmosphere here! :tu:

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TabSel wrote:I hear a glitch at the Start of each Note you Play... Radius RT? Have you Not found a Way to prevent this? As Master of the Iris :)
The only way for me to play glitchfree when using patches played polyphonically involving Radius is to bounce/render Iris patches/tracks offline - I didn't care about the glitches here as the vid was recorded live with Iris in standalone mode. Inside Logic the glitches occur less often but in standalone mode Radius is glitchy, no matter what I set the Iris Buffer to. That is on a Mac Pro 8-core 3.0 Ghz.

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ariston wrote:
Sampleconstruct wrote:At the end of a studio day Iris is always welcome for a Space Jam, this time spectralizing one of my Chromaphone Demos:
Beautiful atmosphere here! :tu:
Thank's :)

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+1

Quite beautiful!

I'm really enjoying the demo of Iris so far. Oh... and has anyone tried using it with a graphics tablet yet?
ariston wrote:
Sampleconstruct wrote:At the end of a studio day Iris is always welcome for a Space Jam, this time spectralizing one of my Chromaphone Demos:
Beautiful atmosphere here! :tu:
Available on iTunes, Amazon, etc.

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Remember: for standalone if you're on Windows, you MUST switch to ASIO in the Audio Hardware setup. And you may need to up your latency.

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Breeze wrote:While I'm finding it fun to play with, Iris definitely feels like a work in progress to me. Some FR's:

1. Separate filters for each section rather than one Global filter. This puts a real damper on filtering each sample separately. It also means that all the FX sends are PRE-filter unless you use the FX master mode, but then you lose the sends per sample. There should really be one filter per section with an envelope dedicated to each, with a pre/post selection for the sends.

2. Limited Modulation resources. More LFOs assignable to different parameters would be most welcome. It would also be nice to see LFOs affect shape positions and filtering intensity... maybe even groups of them...

3. Macro routines for drawing. For example, if you want to fade in drawn sections (cone shapes) it should be a macro allowing you to rubber-band select the start section to whatever point and execute a fade in from start to selection. It should also be possible to draw straight lines, and other geometrical shapes.

4. The ability to "feather" and create subtle fade in/out effects with the drawn shapes, anywhere and to whatever degree. Currently the method in point 3 is the only way to simulate this, but whatever the shape, whatever is drawn simply plays at full volume.

5. Save of filter patterns. I can see the reuse of certain patterns with different content, which currently means re-drawing them every time.

6. Import of graphic images as filter patterns, with full transform and editing capabilities. Of course ;)

I really hope they don't take all our ideas and the put out a $999 version like someone else mentioned, although you have to admit, as much as it's infuriating, that it's not a bad commercial strategy... :(
+1

and not to forget the missing timestretch options, sync of samples played.

my conclusion is i wait and see if maybe another devteam gets a better plugin out (HOPEFULLY alchemy 2) or if they add many options and see till xmas and get it but now it's too much of a risk, yeah nice to make here and there nice results but come on, it feels so half assed in many regions...

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a qwick message to say im having absolutely no clicks with radius on the sample
not on one sample or even all samples when radius is turned on
polyphonic
even with attack and decay at their lowest (0.01 right?)
i can only get it to click when i set the release to its lowest (0.01)
and it clicks at the point of release in that case
so "normal" clicking there i would say

old as the hills imac coreduo 2 ghz 2gb ram osx 10.6.8 live 7.18

hope that helps you rule some issues out ?

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Sampleconstruct wrote:
TabSel wrote:I hear a glitch at the Start of each Note you Play... Radius RT? Have you Not found a Way to prevent this? As Master of the Iris :)
The only way for me to play glitchfree when using patches played polyphonically involving Radius is to bounce/render Iris patches/tracks offline - I didn't care about the glitches here as the vid was recorded live with Iris in standalone mode. Inside Logic the glitches occur less often but in standalone mode Radius is glitchy, no matter what I set the Iris Buffer to. That is on a Mac Pro 8-core 3.0 Ghz.
I was a bit inprecise in this statement - many of my patches causing Radius glitches have longer release phases so when playing polyphonically using e.g. chord progressions the voice count quickly goes up to 8-10 voices (10 being the maximum for Radius controlled samples). Also I prefer the high quality Radius mode so that adds to the glitch infection of course. WIth release set to 0 playing a 4-5 voiced chord no glitching occurs but I can't work with no release. Also the more complex the spectral editing is the more glitches will occur. Just selecting a single band within a wav file is not the problem here. It's all calculated in realtime so the glitches really don't astound me, no matter how fast my computer might be.

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Here is a demo for a new Iris patch using 3 processed vocal samples split across the keyboard - dark and holy Sunday music:
http://soundcloud.com/sampleconstruct/v ... -iris-demo

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And here's another little track, maybe just a bit inspired by having my three-week old son on my lap during the recording. 5 instances of Iris, using samples of a music box, electrical currents, the voice of Ghandi, a time-stretched fart, a female singer, and my car keys, plus some others I can't remember right now.

http://soundcloud.com/ariston/iridescent

Enjoy!

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Very nice! But these demos and tracks make me long for the days when I had time to just play around with this stuff.

These days I'm much more concerned with translating sounds out of my head into audio: I get terribly frustrated when limited features and oversights, or ridiculously complex methodologies, don't let me do that easily or at all.

:(

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Breeze wrote:Very nice! But these demos and tracks make me long for the days when I had time to just play around with this stuff.

These days I'm much more concerned with translating sounds out of my head into audio: I get terribly frustrated when limited features and oversights, or ridiculously complex methodologies, don't let me do that easily or at all.

:(
I actually think that's part of the strength of Iris. Of course you'll get a lot of people on KVR synth power tool people who will complain about the things Iris is missing, but listen to all of the amazing, creative sounds the community is creating. That's because the UX is incredibly accessible and intuitive and the power is hidden behind the RX2 spectral editor and a few really easy synth concepts. And you can make something amazing and 100% unique to you in very little time.

Compared to traditional synths, which for the most part mirror the synthesis interfaces of the pre-virtual-instrument-days, Iris is a breath of fresh air.

I just hope if they take all of the feature requests listed here into v2, it doesn't lose the beauty and accessibility it has now.

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Breeze wrote:These days I'm much more concerned with translating sounds out of my head into audio: I get terribly frustrated when limited features and oversights, or ridiculously complex methodologies, don't let me do that easily or at all.
I agree. Two things about that:

1. Unless you're talking about cleaning up dirty samples, I'm personally finding Iris to fundamentally be more for experimentation than for "translating sounds out of my head". I don't think any additional features will change that.

2. The strength of Iris is that it simplifies spectral synthesis. You could do the same or similar things in Alchemy, it would just take longer.

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I am really impressed with your Sound examples. Great gift you have!

I already uninstalled the demo, but.... I am really tempted by the concept... Of course, other additive synths have other concepts and provide way more syntheses tricks, but the simplicity of Iris with which fundamentally different sounds are possible without knowing where and what to dial, but instead marking what you hear and see... I guess I'll install the demo again ;)

I am definitely interested in Harmor, too, if it will work jbridged in all my hosts. Maybe these two will it be then... More possibibilities than I ever will have time to explorer, for sure...

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For me Iris is one of the rare Plugs that clicked right away. Usually it's a matter of seconds to decide wether a Plug-In is for me or not, I install a demo, open the Plug, quickly check the GUI for grasping the basics and start programming. Iris quickly lead me to sonic places I have not been before. I could have reached those places with other synths maybe, maybe not - e.g. Metasynth is not a midified app so you can't really say how a spectralized sound will behave/sound when playing chords and melody lines 4 octaves below/above the root note until you have exported a wav and imported it into Kontakt or Alchemy. I don't miss the missing features at all, in fact I'm quite relieved it only has what it has, everything else can be achieved with a combination of other Plugs.

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