
in the past i've endeavoured to include freebies with every order and ensure that any returning customer owns everything before they have paid for everything. my development is taking a turn away from regular releases, so to make a few sales in the interim and keep my name on peoples' fingertips, i've introduced affordable bundle prices.
if you're a new customer, $25 gets you all plugins (individual plugins are still sold normally).
one-time previous customers can expand their license to all vst for a fee of $10 while customers with more than one previous purchase can obtain the remainder for $5 (or quite possibly a message stating that you feel you have paid enough already).
this probably isn't goodbye, as things stand:
the audio engine for syng3 is almost complete (for a project like this the fine tuning can be lengthy), but i've lost my enthusiasm for wanting to provide public access to my voice
i'm more interested in eg. 2 and 3d than 1d audio at present. the benefit for vst users is that i'm gaining experience with the win32 sdk (beneficial pending i ever find information on .dlls in fclt). i don't know when or what my next vst or audio app will be, so this is a change in focus for me. up to now, my goal has been to establish free, contemporary options for vst users, and generally push the envelope/potentiate. the culture has changed in the last decade and this objective is less pertinent today. i could spend a month or two adding a few more mass-springs to fauna and being recompensed about $200 for it, maybe $300 in time. the money and the task aren't that interesting to me.
