DMGAudio PitchFunk, out now...

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Thank's for confirming that ttoz - also I'm getting some severe graphical glitches in the LFO window on my studio machine on a 30'' Cinema Display:

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Cool Plug-In but obviously not beta-tested so well...

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Testing PitchFunk with a Cello Pizz Sequence:
http://soundcloud.com/sampleconstruct/p ... cello-pizz

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Sampleconstruct wrote:Jamming with one of my Tremor Beats and PitchFunk, automating various parameters of PitchFunk on the fly.
http://soundcloud.com/sampleconstruct/tremor-pitchfunk

Just bought it... 8)
I exchanged the demo file, the one I did last night on my Laptop sounded boring on the studio speakers, thie new one has more edge :)

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trying the demo, Win 7 x64, Ableton Live 8.3, so 32 bit version of the plugin.

Im having a really big problem with editing the modulation curves, sometimes its fine and the things I click on move accordingly, but other times it just seems to choose some point at random and moves that.

Maybe its because im using synergy to share my keyboard / mouse between 2 machines. Live is running on the client machine, not the server. I've tried locking the mouse to that screen with the relative mouse moves option and that makes no difference.

probably not the most helpful description of the bug, but I cant yet find any definite correlation between where I click and what actually moves.

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marvotron wrote:trying the demo, Win 7 x64, Ableton Live 8.3, so 32 bit version of the plugin.

Im having a really big problem with editing the modulation curves, sometimes its fine and the things I click on move accordingly, but other times it just seems to choose some point at random and moves that.

Maybe its because im using synergy to share my keyboard / mouse between 2 machines. Live is running on the client machine, not the server. I've tried locking the mouse to that screen with the relative mouse moves option and that makes no difference.

probably not the most helpful description of the bug, but I cant yet find any definite correlation between where I click and what actually moves.
YOu can determine how many points the grid of the x/a-axis have (x/y-Divide paramater), maybe your problem is that the resolution is too small?

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no, i've tried all sorts of combinations of x/y/snap settings and they make no difference the this behaviour.

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right, I found the exact problem is that I can only move the first 2 points. Thats consistent across any combination of settings and number of points on the graph.

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Testing PitchFunk with one of my Alchemy mallet sounds, playing the PitchFunk pitches via Midi.
http://soundcloud.com/sampleconstruct/p ... ed-mallets

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marvotron wrote:right, I found the exact problem is that I can only move the first 2 points. Thats consistent across any combination of settings and number of points on the graph.
Same here. Reaper 4 64bit.
Intel Core i7 8700K, 16gb, Windows 10 Pro, Focusrite Scarlet 6i6

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HAHA - PitchFunking a snippet from an interview we reorded last year during the shooting of a documentary, envelope follow->amplitude of the voice and a slow LFO determine pitchfunkness...
http://soundcloud.com/sampleconstruct/pitchfunked-voice

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Waiting for my demo to test PitchFunk properly.

Have a good day guys :)
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IrionDaRonin wrote:Waiting for my demo to test PitchFunk properly.

Have a good day guys :)
I'm also waiting. Seems like the demo license emails is getting stuck somewhere...

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