VOS Density MkIII ... WOW!

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jupiter8 wrote:Just turn the knobs and hear what happens. That's how i always do it.
VERY funny.
A.M. Gold wrote:Herbert is notorious for not explaining things beyond what he writes in his blog posts, so this is just something that you will have to accept if you want to work with his plug-ins. I don't know what 3D means either but he explained "stateful saturation" at some point (I don't remember exactly where, though).

All I can say is this: he definitely knows what he's doing so these words are far from empty. As to whether the end result is as great as he says it is---everyone will just have to judge for themselves.
Of course he does. I'm extremely SURPRISED that this thread is so slow on [useful] comments. Other compressor threads quickly go 10+ pages but here... people seem to be not too interested. Wonder why's that.

Too bad, 'cause I was hoping some compressor experts - I know there are some on kvr - would chime in and give us ordinary folk some useful insights.

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Trakstar wrote:http://www.soundonsound.com/sos/sep09/a ... ssors.html

so, for all those who are too thick to know the difference between compressors and the different types of system used for Gain reduction, there you go. Like trying to teach your granny how to suck eggs. Dear me..
Thank you for this link, don't get angry, it's bad for the health. Cheers! :wink:

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sheikh al Dudeilan wrote:
jupiter8 wrote:Just turn the knobs and hear what happens. That's how i always do it.
VERY funny.
I'm serious and don't see what's wrong with that advice. Best one ever. What's wrong with it ?

You can't learn to ride a bike by reading a book,you learn by doing.

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Yea, I don't know why this plug-in isn't getting more fanfare either. I think it is AMAZING.
"You don’t expect much beyond a gaping, misspelled void when you stare into the cold dark place that is Internet comments."

---Salon on internet trolls attacking Cleveland kidnapping victim Amanda Berry

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A.M. Gold wrote:Yea, I don't know why this plug-in isn't getting more fanfare either. I think it is AMAZING.
It is amazing it's just that it doesn't cost 249$, don't have real protection(dongle), don't have fancy videos with oscilloscopes and opened hardware devices, doesn't have fancy marketing where developer claim that he is first done it properly and all in all it doesn't have fancy marketing so majority of people don't consider it as "pro" tool.

That is only reason my friend.

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The color knob should be the biggest knob and no one complains anymore :)
It's like magic to get depth (some say: 3D feeling) to any track.
Thanks Bootsie for this fantastic plugin !

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kmonkey wrote:
A.M. Gold wrote:Yea, I don't know why this plug-in isn't getting more fanfare either. I think it is AMAZING.
It is amazing it's just that it doesn't cost 249$, don't have real protection(dongle), don't have fancy videos with oscilloscopes and opened hardware devices, doesn't have fancy marketing where developer claim that he is first done it properly and all in all it doesn't have fancy marketing so majority of people don't consider it as "pro" tool.

That is only reason my friend.
No, I find it amazing because it sounds as good or better than my UAD plug-ins, and the Waves plug-ins I've extensively demoed, is better than any of my PSP compressors, and is one of the best VST compressors I've heard generally.

It's more amazing that it is free, but would still be amazing if it wasn't, just because it is very good.
"You don’t expect much beyond a gaping, misspelled void when you stare into the cold dark place that is Internet comments."

---Salon on internet trolls attacking Cleveland kidnapping victim Amanda Berry

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sheikh al Dudeilan wrote:
Trakstar wrote:http://www.soundonsound.com/sos/sep09/a ... ssors.html

so, for all those who are too thick to know the difference between compressors and the different types of system used for Gain reduction, there you go. Like trying to teach your granny how to suck eggs. Dear me..
Thank you for this link, don't get angry, it's bad for the health. Cheers! :wink:
Its the first article Ive read about classic compressors off the internet a little over 2 years ago and since Ive done nothing but study about them because they have so much more to offer than simple Peak compression. If you download the URS classic console strip PDF user manual there is a comprehensive list of all the compressors they have emulated with detailed reading on attack and release times and what type of gain reduction they used. Ive used this info to make lots of Presets for both Marqui Compressor and the Gold compressor by Kjaerhus audio who is now defunct unfortunately. The compressors have different envelope shapes and times with very impressive ways of how to handle the second stage of a PDR(program dependant release)and can more or less model any compressor going. Ive got some proper presets and they sound shit hot, especially with the Gold compressor. If you want to try get hold of TDR feedback compressor because it also features a 2nd stage release like the gold compressor.

http://www.kvraudio.com/product/tdr-fee ... -dawn-labs

Glad you enjoyed the link.PEACE

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jupiter8 wrote:
sheikh al Dudeilan wrote:
jupiter8 wrote:Just turn the knobs and hear what happens. That's how i always do it.
VERY funny.
I'm serious and don't see what's wrong with that advice. Best one ever. What's wrong with it ?

You can't learn to ride a bike by reading a book,you learn by doing.
+1, there is no better experience to learning a compressor than getting hands on with it and getting to know all its unique characteristics such as the sound and how it reacts to certain audio so that when you come to a certain mix situation you have the go to compressor for the Job. Talk is cheap as they say.

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From myself there is always alot of Love/Use along with comments and what not with pretty much all Herbert's plug-ins. No need to repeat myself, The thing which Herb asks for is to simply do a review/spread the word that way if You really love/use his children with Patrick's lovely GUIs instead of donate

And yeah +1 to the above also/Just turn the controls around and listen, One does not need to read endlessly to seek out some greater knowledge and I think part of the what some say Herbert is slim on in documentation description is because He wants people to hear results and not attempt to put it on (virtual) paper...Just try. Simples :)

The "stateful saturation" thing is all related to no big flawed intermodulation distortion within the algorithym for the saturation/THD part, Its not voodoo but Herbert is a master of the dark arts of making killer

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jupiter8 wrote: You can't learn to ride a bike by reading a book,you learn by doing.
So true! Even today, I remember a very early "learning experience" once made on the bike :cry:

But seriously, I would be in here to answer some question as long as this thread does not derail.

The "color" knob in Density mkIII is all about harmonic distortion. In case of Dmk3 this is a combination of a static 2nd and 3rd order plus additional higher order harmonics which have a "memory" effect and can be increased by turning the color knob further. One can see this with any ordinary analyzing method and also that the static ones are fixed and have a headroom around +15dbFS meaning that you can drive audio into this region w/o having other unwanted side effects such as clipping. However, the higher order harmonic generation is where the magic is going to happen :)

Btw., there is a manual addendum included in the package, which talks about the mkIII features and can be read in just a minute.
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bootsie wrote:
jupiter8 wrote: You can't learn to ride a bike by reading a book,you learn by doing.
So true! Even today, I remember a very early "learning experience" once made on the bike :cry:

But seriously, I would be in here to answer some question as long as this thread does not derail.

The "color" knob in Density mkIII is all about harmonic distortion. In case of Dmk3 this is a combination of a static 2nd and 3rd order plus additional higher order harmonics which have a "memory" effect and can be increased by turning the color knob further. One can see this with any ordinary analyzing method and also that the static ones are fixed and have a headroom around +15dbFS meaning that you can drive audio into this region w/o having other unwanted side effects such as clipping. However, the higher order harmonic generation is where the magic is going to happen :)

Btw., there is a manual addendum included in the package, which talks about the mkIII features and can be read in just a minute.
Finally, what about some proper neve type emulation console strips and ssl type VCA master. I would really like to see some of those character EQs as well like the nasty series.Also I really like your FX, I use the gate strip quite often as well as the Epicverb even though I have other payware ones. I really like the delay effect too, any new ideas for future plans and enhancements for thrillseeker LA?

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bootsie wrote:But seriously, I would be in here to answer some question as long as this thread does not derail.
Thank you for Density and thank you for your participation here!

Question: what do you mean by 3D and is there any stereo enhancement going on? If so, how is it achieved?

I'd really like to know, thanks!

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I'll let him answer, but I will hazard a guess. Added harmonics can make things appear louder and clearer, this would also enhance the stereo image because you can hear more.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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Aiynzahev wrote:I'll let him answer, but I will hazard a guess. Added harmonics can make things appear louder and clearer, this would also enhance the stereo image because you can hear more.
Like Yourself I can not speak on his behalf but it could also include the method first used in baxterEQ to retain the stereo image along with what You have said, So its safe enough to say its more than one simple part of the processing as in it all comes together to work as a whole instead of simple dsp block 1 + dsp block 2 - run source material through it and you get a simple nice = 2 seperate processes. If it was that simple then my meddling in synthedit and synthmaker would of been released and hailed :lol: (If you guy's get me; Im not a dsp guy but best way I can put it), Same way a hardware unit is more than the summ of its parts alot of the time :)

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