Used sales of reason are SO high, it is time for props to take notice - serious topic, LONG post

Audio Plugin Hosts and other audio software applications discussion

Is it alarming that reason is being sold off continuously in the used marketplace?

TTOZ, i generally agree with what you are saying
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47%
TTOZ, you have no idea what you are talking about
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53%
 
Total votes: 149

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saturdaysaint wrote:
ttoz wrote:
headquest wrote:
ttoz wrote:well i succumbed and bought a couple i thought were essential that i couldn't get the sound of any other way

FET, TSAR (full), Synapse CHORUS, ETCH, BUFFRE (so easy to use), POLAR (best way to get a doubled vocal no doubt)

i will absolutely not budge and buy any more no way, like what i already just did is not bad enough :roll:
I also need a multiband comp without 8 million routing workarounds, i.e i want a multiband comp with solo per band and all in one interface, zero latency, and a proper deesser, and i will be happy. that will complete reason for me.
Once you come to grips with the (poorly named) Stereo Imager, which is a fantastic crossover, your multiband effects needs will be taken care of. It's really a waste of that lovely FET to only use it in single-band mode! Like many things in Reason, the band splitting looks fiddly at first, but after a few goes, it's second nature. When I see a 6 input mixer and a stack of Stereo Imagers, I know I'm dealing with a multiband effect.

I rolled my own dynamic EQ de-esser - I've got it in my go-to lead vocal Combinator, so an RE wouldn't add much. I love that I'll be able to experiment with the EQ and compression algorithms as my RE collection grows.
Love the stereo imager - whack in a Reese bass - mono the lower end and compress - send the top end into a high pass filter with some ducking delay and process the top end with an Etch Red (sounds quite cool).
That said yes, using then as frequency splitters for multi band effects is a great thing indeed. Even better when you use a Combinator and have the effects applied to Key Tirggers in the Mod Matrix and you sequence out all sorts of f**ked up shit on lead lines etc.
I do this quite often and set the key ranges to that of Kong or Redrum and copy patterns to track so the effects of a melodic part appear to trigger in sync with a drum pattern.
Links to other media sites and contact details are available at the bottom of my artists website.

http://venndiagram.ca

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ttoz wrote:delay designer is the worlds best delay, i agree, without any peer. I have said this many times.

I am not so keen on space designer as it takes time for every tiny knob adjustment. there are many realtime convos on the market these days with instant response. space designer is a bit redundant.

I don't do bouncing, i ama realtime guy. I kind of insist on that. I won't work any other way. of course, that's just me.

I have a lot of hardware so i tend to Get the bare bones / or more or less the whole track down in Reason.
Bounce out to stems - import into Logic and then embellish with hardware and do the final production in Logic.
That said my last album I did the reverse and bounced out of everything else and did the final production and mix down in Reason - came up great in the SSL.

Here's an example here -

http://venndiagram.bandcamp.com/track/midsummers-night

Enjoy Theo :)
Links to other media sites and contact details are available at the bottom of my artists website.

http://venndiagram.ca

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De-esser audio track with light slap-back delay and pulverizer compression: Play with the de-essor detect knob and de-esser frequency knob to find where the "esses" are on a given track. I use the SSL compressor and EQ for the final mixing touches.

https://www.dropbox.com/s/8pzociafb3x3onr/leadvox.cmb

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saturdaysaint wrote:De-esser audio track with light slap-back delay and pulverizer compression: Play with the de-essor detect knob and de-esser frequency knob to find where the "esses" are on a given track. I use the SSL compressor and EQ for the final mixing touches.

https://www.dropbox.com/s/8pzociafb3x3onr/leadvox.cmb


Nice ;)
Links to other media sites and contact details are available at the bottom of my artists website.

http://venndiagram.ca

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ttoz wrote:so what's better for frequency splitting, the stereo imager or the vocoder? do they really work well as crossovers???? seriously? ok will try it
I would say the stereo imager. The vocoder always shifts the audio a little bit, so it will always color your signal (even in EQ mode with "flat" settings). Sure there might be times when you want that, but if you don't the stereo imager is the way to go.

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ttoz wrote:thanks Exode. Not that i still get how to split things yet. Sigh.
you have your split frequency in the imager, so for dual bands you simply use the audio outputs of the imager, which are split at what ever freq you select, lo band and high band. Then you start to use a spider audio merger and a few more stereo imagers and your on your way to as many bands as you like. You route as many inputs as you want into the merger and then use the stereo output to route the summed audio to where ever. Concerning the the other side of the merger, whatever you route into it then becomes available to each of the other 4 outputs that you can then route where ever. For instance, you can send a drum loop into the spider, and then send 1 output to the mixer dry, and then send another to signal chain for parallel FX processing. Also, you can use both sides of the merger to route audio between each side, you will soon get the idea. It is also the same principle concerning CV mergers.

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ttoz wrote:thanks Exode. Not that i still get how to split things yet. Sigh.
1. Set the crossover to whatever you want.
2. Change the switch on the front to "Solo Hi Band".
3. Change the switch on the back to "Low Band"

Now the "Output" outputs everything above the crossover and "Separate Output" outputs everything below it.

If you want to get fancy, send that low band to your compressor of choice and then send the high band to another Stereo Imager. Set a higher crossover and repeat everything else. Send both of these outputs to their own compressor and then send all of the compressor outputs to a mini mixer. Viola, any compressor is now a multiband compressor.

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ttoz wrote:thanks Exode. Not that i still get how to split things yet. Sigh.
Worth noting also is that there is quite a few examples in the Factory Soundbank.

In the FSB, "MClass Mastering Patches" folder have combinators with 4 and 8 band setups.

Also in the FSB, "Combinator Patches -> Effect Device Patches -> Dynamics" have combinators that could be worth taking an extra look at.

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FrantzM wrote:I think Reason are fighting a losing battle by maintaining the integrity of their "walled garden." They are turning Reason into a weird, limited, expensive DAW. I think they should have made Reason into a normal, fully-functional DAW that supports VSTs, MIDI out, and Reason-specific extensions. There will never be as many REs as there are VSTs. I expect Reason market share will decline as people get fed up with the limitations within "the garden."
exactly and precisely this

Being a longtime Reason user, when Rack Extensions were first announced, I was very excited about them.

Then when the rather meager initial offerings were released, with slightly inflated prices, I became jaded rather quickly.

Then when I read that Props lied to developers about cross-grade possibilities, among other things, and I started to feel that they were really making these developers jump through hoops, which would actually discourage new developers, I started thinking about jumping ship.

Now the flow of RE has almost stopped all together. There's one big instrument looming on the horizon..............Predator................and the Uhbiks effects....................and a utility RE for splitting audio signals......................and then ??? I'm not sure the idea of Rack Extensions will even get out of the crib.

And I'm coming to the opinion that Reason is the Wii of DAWs.

It's interesting to see what will happen next. The 30-day free trials have just ended for the first batch of RE............for the people who d/led them at launch, that is. I've got a feeling sales will not be what Props had expected, and I certainly hope that is the case, and that it will lead to, among other things, lower RE prices.

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I think that the flow of RE's is going to be in waves and not a steady stream initially. It's completely new after all. And we mustn't forget that we actually are in the middle of the vacation period. Even dev's deserve a vacation. :)

I also think that this is RE 1.0. We will see updates to the overall platform that will perhaps entice more developers.

I admit that there are some existing plugs that I'd love to see ported (u-he synths, etc) but I really hope that devs do more stuff that is Reason only. From scratch.

I'm happy that Rob has done Predator but it's difficult to take an existing GUI and try to cram it inside a RE, it looks cramped and just leaves a bit to wish for.

Finally I do agree that the whole crossgrades and re-selling issue could have been managed a bit more gracefully, but props aren't stupid. Mattias came on to this forum several times and stated that they ARE listening to every feedback they get, because this is new even to the props.

You can talk all you want about market shares this and that but Reason has always been a good closed system, a sketchpad for artists on the go, and that hasn't really changed because of RE's. It's still a great closed system and you can still _choose_ to run it without a single RE installed. It's not like someone is holding a gun to your head, forcing you to buy RE's.

Reason 6.5 out of the box offers a good set of devices and functions, and a great, useable, Factory Soundbank. That should be enough for anyone that just want to focus on making music and not whether they are using an emulation of a classic console strip from the 1960's.

My 2 SEK. :)

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I'm not pleased with the pricing nor the licensing but I am actually surprised at the number of REs available from day one. A new and product-exclusive plug in format? That's quite a feat.
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@stroker-ace
The beta RE SDK-kit was released to a select few developers to have products ready for launch. Right now Props are making huge changes to it after getting the needed feedback from developers, so it's basically still a beta product in many ways. Have no idea why there's so much unreasonable hostility here at KVR. REs been out for barely a month and already have 25 products from lots of different developers and a store that works reasonably well. Can't expect new technology and products to be perfect at launch. That's not how it works in the software industry. If there's certain things you don't like about it stop ranting in these threads and just send a request to Props or write in their Feature Suggestion forum.

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