In that case, is WaveDesigner also coded in Delphi XE2 ?rlahalla wrote:For anyone who didn't already know, the developer of the software is Shannon from One Small Clue, who also created the Poise drum sampler
Wave Designer 0.3.10 / Customer Discounts / Tone2 Crossgrades Available
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- KVRian
- 1147 posts since 6 Jul, 2009
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
It is indeedpaulbreeze wrote:In that case, is WaveDesigner also coded in Delphi XE2 ?
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- Banned
- 1076 posts since 15 Jun, 2012
Sorry to bother you, but what about Mixcontroltworlahalla wrote:It is indeedpaulbreeze wrote:In that case, is WaveDesigner also coded in Delphi XE2 ?I'm not sure I'd like to go back to C++ at this point really.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Delphi. the entire application needs to be rewritten from scratch, but based on the original version.Trakstar wrote:Sorry to bother you, but what about Mixcontroltworlahalla wrote:It is indeedpaulbreeze wrote:In that case, is WaveDesigner also coded in Delphi XE2 ?I'm not sure I'd like to go back to C++ at this point really.
If you're wondering if it's going to be possible to be an OSC app - it is
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secretkillerofnames secretkillerofnames https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=283916
- KVRian
- 598 posts since 9 Jul, 2012
So clearly the thought of a single-cycle waveform designer excited me beyond the point of sanity. I insta-bought and then realised... it's for Windows only and is a VST. Oh well... I installed Audiomulch so I can give it a try - looks the business! Can I campaign for it to be on OSX 10.6.8? Or can you make it an application so that I can try running it in Wine?
chrs
Lloyd
chrs
Lloyd
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Oh noes, just shoot me a message and I'll refund you if you'd like. I'm guilty of insta-buying stuff occasionally as wellsecretkillerofnames wrote:So clearly the thought of a single-cycle waveform designer excited me beyond the point of sanity. I insta-bought and then realised... it's for Windows only and is a VST. Oh well... I installed Audiomulch so I can give it a try - looks the business! Can I campaign for it to be on OSX 10.6.8? Or can you make it an application so that I can try running it in Wine?
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Anyone else having any issues with the 0.3.3 version? CPU usage? Compatibility? Let me know if there are any issues I should be aware of before proceeding. Thanks 
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secretkillerofnames secretkillerofnames https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=283916
- KVRian
- 598 posts since 9 Jul, 2012
Yeah I dunno that you can refund me. I also took advantage of the $9 producer plan thingy when I saw that.rlahalla wrote:
Oh noes, just shoot me a message and I'll refund you if you'd like. I'm guilty of insta-buying stuff occasionally as wellWe are indeed looking to make an OSX version of it, but it may be a little while before that happens as I'd really like to get the Windows version stable and a majority of the bigger features included prior to making any OSX versions.
It does seem to work in Audiomulch and I think my Mac licence is also good for Win 7 which i'm running under bootcamp. If it was a .exe though it would be easier for me to run it. And I could see if works under WINE.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Ah, gotcha. Well, I will definitely do my best to make sure we get a compatible version out ASAPsecretkillerofnames wrote:Yeah I dunno that you can refund me. I also took advantage of the $9 producer plan thingy when I saw that.
It does seem to work in Audiomulch and I think my Mac licence is also good for Win 7 which i'm running under bootcamp. If it was a .exe though it would be easier for me to run it. And I could see if works under WINE.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
While I'm working on the documentation, is there anything else specifically that people had trouble with understanding the formula editing capabilities? I'm trying to do a FAQ section and I'd like to hear what others have a question with specifically. I've put a small information section on the website, but this is for the PDF version that will be included in the releases.
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
It may seem like a PITA but I think it'll be worth, seeing as the first iteration leans so heavily on formula editing, just explaining the basics of the functions (sin, cos etc...) and how they relate to audio. In the same breath it might also be worth explaining a couple of simple formulas and how they're "constructed" and why they make the waveform they make, just to get new users going (I'm pretty shit with formulas in general, but at least I know my basic way around sin cos tan... I think there may be users at release that may not). Might be a bit of extra work now but could be woth the effort in minimizing basic support tickets later.rlahalla wrote:While I'm working on the documentation, is there anything else specifically that people had trouble with understanding the formula editing capabilities? I'm trying to do a FAQ section and I'd like to hear what others have a question with specifically. I've put a small information section on the website, but this is for the PDF version that will be included in the releases.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yeah, I've already got a section on basic waveform creation with the formulas, but just looking for more specific questions that may be good to include with the FAQ section really. I've got a section for each of the actual functions included, as well as a section about how they may interact with each other while building functions.GeorgeZ wrote:It may seem like a PITA but I think it'll be worth, seeing as the first iteration leans so heavily on formula editing, just explaining the basics of the functions (sin, cos etc...) and how they relate to audio. In the same breath it might also be worth explaining a couple of simple formulas and how they're "constructed" and why they make the waveform they make, just to get new users going (I'm pretty shit with formulas in general, but at least I know my basic way around sin cos tan... I think there may be users at release that may not). Might be a bit of extra work now but could be woth the effort in minimizing basic support tickets later.rlahalla wrote:While I'm working on the documentation, is there anything else specifically that people had trouble with understanding the formula editing capabilities? I'm trying to do a FAQ section and I'd like to hear what others have a question with specifically. I've put a small information section on the website, but this is for the PDF version that will be included in the releases.
Also, the node editing/Alchemy export/multisample/random export stuff isn't as far off as you may think
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
lol, yeah I really haven't gotten many questions yet, which really surprised me. I figured I'd have been bombarded with them after the initial test version was releasedGeorgeZ wrote:Well then, seems like its all on it's way now eh? Sounds good
PS: Nothing specific I can think of to add to the FAQ at this time. Sure some things will crop up eventually, once you receive... errr... frequently asked questions
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- KVRer
- 17 posts since 5 Aug, 2012 from eetali
Does the random generated waveform have parameters? If not the output would be just noise, I understand...
What about the precision of the algorithm? What is being used to approximate the equation? Are there options, like bitcrushing?
Is there an immediate interface for creating a waveform with just harmonics (instead of writing them as equations) like in absynth and in part fm8? (so with predefined faders)
Always in the argument "harmonics", does it have the possibility of using a specific waveform instead of the classic sinusoid? An example would be creating the saw and then the supersaw (where every harmonic is substituted with the collection of harmonics of the saw), and then the hypersaw (where every harmonic is substituted with the harmonic set of the supersaw).
I know these are two different things, but is this usable as a generator (output a wave form) and as an effect (like funcshaper, a shaper)?
2048 samples means 2048/44100=~21 Hz as lowest frequency (relatively to the plugin only)? Externally, does it depends on the audio frequency of the host? For example if I set the project to use 22KHz or 48Khz or 96KHz audio...
Is the note of the sample fixed? (like 4th octave C, say)
This project remebers me the old times with fasttracker 2...
Is the area in which one can draw the waveform only linear? Or logarithmic too?
It doesn't seem it's told anywhere (in the meantime I'm rapidly reading the thread): what are the functions supported? sin/cos/tan, I suppose, then the hyperbolic versions (tanh), then soft clip and hard clip (with parameters)? obviously +, -, *, and /, then powers (x^2), fractional powers (and so roots), powers with parameters (x^a), fast integral and derivative (do you know abox 2?) if they make sense, imaginary numbers -- if they make sense or not
, "mod" (remainder of division, you know, for creating ramps), absolute value (e.g. for rectifying), and so on (someone else mentionend summation, you could put there production too)... What about piecewise functions?
Are there peculiarities in operators priorities?
Differential equations?
Constants? (like PI)
(What is 'frac', X-int(X)?) Judging from page 22, yes.
Oh, and obviously I expect that every parameter is coded in the vst so that it is exported and so in it being automatable
because nobody would like a static, banal waveform with a project like this, true?
Another important question: undo levels. How many?
The fft part (drawing in the frequencies domain): options? Are frequencies and amplitudes limits selectable? (I mean, can I define the space where I'm going to draw? For example, if I want to draw something for a bass, I would want the window going from like 20 to say 500Hz) Are there brushes? Is it stereo? Surround (with different colors)? Can I draw or control the phase? Is the drawing area switchable between linear and logarithmic (and maybe others)? May I decide how much is big the fft? Like from 128 to 16K bins... You know, it changes the attack and the precision...
Are ultrasonic frequencies supported?
Last, I think: is there an asymmetric waveform like the saturation shape of the tube? (I don't want to make comparison, but as example I would use again funcshaper)
Sorry for the weird expressions sometimes, I'm not english.
What about the precision of the algorithm? What is being used to approximate the equation? Are there options, like bitcrushing?
Is there an immediate interface for creating a waveform with just harmonics (instead of writing them as equations) like in absynth and in part fm8? (so with predefined faders)
Always in the argument "harmonics", does it have the possibility of using a specific waveform instead of the classic sinusoid? An example would be creating the saw and then the supersaw (where every harmonic is substituted with the collection of harmonics of the saw), and then the hypersaw (where every harmonic is substituted with the harmonic set of the supersaw).
I know these are two different things, but is this usable as a generator (output a wave form) and as an effect (like funcshaper, a shaper)?
2048 samples means 2048/44100=~21 Hz as lowest frequency (relatively to the plugin only)? Externally, does it depends on the audio frequency of the host? For example if I set the project to use 22KHz or 48Khz or 96KHz audio...
Is the note of the sample fixed? (like 4th octave C, say)
This project remebers me the old times with fasttracker 2...
Is the area in which one can draw the waveform only linear? Or logarithmic too?
It doesn't seem it's told anywhere (in the meantime I'm rapidly reading the thread): what are the functions supported? sin/cos/tan, I suppose, then the hyperbolic versions (tanh), then soft clip and hard clip (with parameters)? obviously +, -, *, and /, then powers (x^2), fractional powers (and so roots), powers with parameters (x^a), fast integral and derivative (do you know abox 2?) if they make sense, imaginary numbers -- if they make sense or not
Are there peculiarities in operators priorities?
Differential equations?
Constants? (like PI)
(What is 'frac', X-int(X)?) Judging from page 22, yes.
Oh, and obviously I expect that every parameter is coded in the vst so that it is exported and so in it being automatable
Another important question: undo levels. How many?
The fft part (drawing in the frequencies domain): options? Are frequencies and amplitudes limits selectable? (I mean, can I define the space where I'm going to draw? For example, if I want to draw something for a bass, I would want the window going from like 20 to say 500Hz) Are there brushes? Is it stereo? Surround (with different colors)? Can I draw or control the phase? Is the drawing area switchable between linear and logarithmic (and maybe others)? May I decide how much is big the fft? Like from 128 to 16K bins... You know, it changes the attack and the precision...
Are ultrasonic frequencies supported?
Last, I think: is there an asymmetric waveform like the saturation shape of the tube? (I don't want to make comparison, but as example I would use again funcshaper)
Sorry for the weird expressions sometimes, I'm not english.
