Lets talk about 64 bit

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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That's what I'm saying. Right now, I have a motherboard that can take 8 GB of DDR2 in it, it's for Core 2 series of CPUs. I tried it by borrowing 4 GB from a friend and it works - all 8 GB get recognized by BIOS, but not by the OS (which is XP x86, of course). Read my previous post again - it's exactly true what I said. The MOTHERBOARD is not relevant as to how much RAM your OS is going to use. The OS IS. If you have 32 GB on a recent motherboard, you can still put a 32-bit OS to run it, even though that WILL NOT UTILIZE full RAM. Can you understand this what I'm saying?

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I'll go there when I'm forced to I suppose but the music always comes 1st instead of the latest fads or technologies. tools and toys don't mean shit unless you're capable of utilizing them.

does anyone hear thousands of dollars worth of software here, just one example :o :roll:
http://www.kvraudio.com/forum/viewtopic.php?t=357247

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EvilDragon,

I understand, but how many people have 32 bit systems with motherboards that can take more than 4 gb?

If my board could hold more than 4gb I'd get that RamDisk thing today.

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P.T. wrote:EvilDragon,

I understand, but how many people have 32 bit systems with motherboards that can take more than 4 gb?
Pretty much everyone who has a desktop motherboard less than six years old I reckon.

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softska wrote:Just to comment on Logic/64bit: Under OSX Lion/Mountain Lion there're cases 32bit is significantly less stable vs 64bit. Correct answer is to stay on 10.6 and happy ever after... Other than the fact it won't install on any of the new 2012 machines :party: :party:


:bang:
It would make sense if Apple cut the 32-bit support entirely. PPC got kicked, 32-bit Intel CPUs were deprecated at some point, now all machines made prior to or within 2007-2009 are no longer compatible with Mountain Lion anyway.

Richard
Synapse Audio Software - www.synapse-audio.com

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Richard_Synapse wrote:
softska wrote:Just to comment on Logic/64bit: Under OSX Lion/Mountain Lion there're cases 32bit is significantly less stable vs 64bit. Correct answer is to stay on 10.6 and happy ever after... Other than the fact it won't install on any of the new 2012 machines :party: :party:


:bang:
It would make sense if Apple cut the 32-bit support entirely. PPC got kicked, 32-bit Intel CPUs were deprecated at some point, now all machines made prior to or within 2007-2009 are no longer compatible with Mountain Lion anyway.

Richard
Exactly, which I why I would advice every Mac user to buy plugins that are 64 bit (or at least an announced update).

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OK, I'm totally confused about this "ramdisk" thing. If I use this program, does it mean I can load more that 4GB of ram into a mobo running a XP 32 bit OS and be able to bypass the ram limit by using the added ram as a virtual HD with speed as fast as the added ram? This would be too good to be true, provided my old mobo will take over 4GB of ram.

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Well, I finally found a cross platform language that is both 32 bit and 64 bit and can compile executeables and .dll's. A vst/vsti has never been made with it, but that doesn't mean anything. It compiles to binary and is very much like basic or 'c' and compiled apps should run breezy fast.

Mac support is not as implemented as PC and Linux, but it does work, updates come almost every day so it's actively supported, has a GREAT forum community (like my fellow KVRians) and has been used for years, so I am satisfied.

Mike

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Cool :)
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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Shabdahbriah wrote: ramdisk

Currently WAY cheaper than an 'SSD' and rocks!!!

(works with Win 7 also)
The price I see for that product is $60, which is about £40 UK. (That's before any actual memory, which you'd obviously need too)

I can get a 60Gb SSD for £45, and double that for another £20. Thats compared to about £75 for 16Gb of RAM. :shrug:

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Karmacomposer wrote:Well, I finally found a cross platform language that is both 32 bit and 64 bit and can compile executeables and .dll's. A vst/vsti has never been made with it, but that doesn't mean anything. It compiles to binary and is very much like basic or 'c' and compiled apps should run breezy fast.

Mac support is not as implemented as PC and Linux, but it does work, updates come almost every day so it's actively supported, has a GREAT forum community (like my fellow KVRians) and has been used for years, so I am satisfied.

Mike

You could've also mentioned which one is it :P

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EvilDragon wrote:
Karmacomposer wrote:Well, I finally found a cross platform language that is both 32 bit and 64 bit and can compile executeables and .dll's. A vst/vsti has never been made with it, but that doesn't mean anything. It compiles to binary and is very much like basic or 'c' and compiled apps should run breezy fast.

Mac support is not as implemented as PC and Linux, but it does work, updates come almost every day so it's actively supported, has a GREAT forum community (like my fellow KVRians) and has been used for years, so I am satisfied.

Mike

You could've also mentioned which one is it :P
www.purebasic.com

However, there are other 3rd party modules and programs that are somewhat necessary to buy as well for gui, gadget (controls) and IDE related stuff.

I was looking into BlitzMax, which I already own, but it's 32 bit only. There are several 3rd party products that make it VERY impressive for doing all kinds of work, but the developer told me flat out NO 64 bit EVER for that product.

I think my brain is swelling from all the research i've been doing this week.

Mike

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Karmacomposer wrote: www.purebasic.com

However, there are other 3rd party modules and programs that are somewhat necessary to buy as well for gui, gadget (controls) and IDE related stuff.
is there support for the VST SDK?

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whyterabbyt wrote:
Karmacomposer wrote: www.purebasic.com

However, there are other 3rd party modules and programs that are somewhat necessary to buy as well for gui, gadget (controls) and IDE related stuff.
is there support for the VST SDK?
I've been told that you can create almost anything in PureBasic since it allows for any API and compiles to .dll as well as executeables. It even allows for ASM inline programming, so it's way beyong basic. It's more like an easy to use 'c'.

No one has used it for VST dev and more for games programming, but the developers say it is possible. You can also create database apps, utilities, browsers, business apps, etc with it. Depends on the programmer.

I'm also looking at UEStudio (http://www.ultraedit.com/products/uestudio.html) which I am told works with PureBasic. Interesting.

Mike

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whyterabbyt wrote:
Shabdahbriah wrote: ramdisk

Currently WAY cheaper than an 'SSD' and rocks!!!

(works with Win 7 also)
The price I see for that product is $60, which is about £40 UK. (That's before any actual memory, which you'd obviously need too)

I can get a 60Gb SSD for £45, and double that for another £20. Thats compared to about £75 for 16Gb of RAM. :shrug:
Well, you are WAY correct... :oops:

In fact within mere hours of posting this, it became 'formerly WAY cheaper', as I scored 2 Samsung 128Gb SSD's (830 series, sata-III) @ $89.00 (each), and 16Gb's (4x4Gb) of Samsung RAM for $80.00. :D (from Newegg)

Nevertheless, I started using it with older sata I and II MOBO's and Win Xp-Pro, allowing me to have between 8-16Gb total (dual-channel) ram, with 6-12+Gb (respectively) dedicated to windows 'page-file', as well as various 'temp' folders (Sound Forge/Photoshop/internet, etc), which I've previously had on a separate drive(s) (since Win 95 days), and the processing/rendering speed is substantially increased, even compared to using dedicated small(ish) 32/64Gb WD VelociRaptors for that purpose. So, I have found it to be a cost effective alternative to SSD for quite some time, as well as overcoming the 3-4Gb 'limit' imposed on "us" with Xp, while "saving-to-disk" (if I choose to) without a glitch.

Really looking forward to testing the SSD's in RAID on my 3D/CAD machine, (w/32Gb's of ram) when I get back home. 8)

Rendering stuff a couple of seconds faster than yesterday ~ woo hoo!!! :hihi:
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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