all I could manage to do (and i did it by my own selftaught non-standard newbie way
Hope the GUI theading implementation is fixable to a more standardised way.
That doesn't sound right... Do you think you could somehow send me patches so I can try it on my hardware setup also using various other hosts?ishkabbible wrote:My problem is this: I have a wonderful snare drum patch, but it is very complex, consisting of 4 individual patches (2 AddSynth and 2 SubSynth patches) running in parallel. When I run the stand alone, sonicports ASIO code, I can do snare rolls all day long without even making the my CPU load line wiggle. I have no latency issues, and the sound is nice and crisp. But when I try to run that same patch on the VST version in Podium, I can't even get through 1 second before the "CPU load" meter is pegged and I start losing audio samples, and it has 2 of my 4 CPUs running at 100%, and even when the CPU isn't pegged the sound is kind of muddy and awful.
I am running at 44.1KHzwhat sampling freq. are you using?
I am certainly willing to invest *some* money - I was ready to shell out the $50 for Podium *if* it worked, which at this point it isn't. I guess my pain threshold is around $100, might go to $200 if I REALLY like the program. But if I am going to pay $500+ for software, it better do its job absolutely flawlessly, and do my dishes and make my bed as well.If you're willing to pay for your DAW, there are probably better alternatives.
I am too! And as I mentioned, when I run this patch in the stand alone synth it doesn't even make my CPU meter wiggle. I asked the Podium developer about his "CPU" meter, and he said that it is actually measuring the time it takes to fill an ASIO buffer vs. the total time (length) of the buffer. What I am seeing is the Podium CPU meter pegging almost instantly, while my real CPU monitor is showing that I have plenty of CPU margin. I'm not entirely certain how to interpret that.I'm quite surprised that your patches are consuming so much cpu...
I'll zip up the patch and a MIDI file that drives it crazy and send them to you this evening.Do you think you could somehow send me patches so I can try it on my hardware setup also using various other hosts?
This is the same results I get with the VSTi version compared to the sonicports ASIO version from 2005. But the standalone sonicports ASIO version with the same buffer settings as my VST hosts 64samples, 48khz seems to have much more latency than the VSTi? Although when I check my soundcards settings it says 64samples, 48khz with the standalone?ishkabbible wrote:When I run the stand alone, sonicports ASIO code, I can do snare rolls all day long without even making the my CPU load line wiggle. I have no latency issues, and the sound is nice and crisp. But when I try to run that same patch on the VST version in Podium, I can't even get through 1 second before the "CPU load" meter is pegged and I start losing audio samples.
Ouch!!ishkabbible wrote:ARRRGGGHHHHH
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I am now officially very angry with Steinberg. I installed their Cubase LE5, found that it has exactly the same CPU overload issues that Podium has, and uninstalled it, and the bastards scrambled my MIDI and audio drivers! Now NOTHING works. Jazz++ crashes, the standalone ZynAddSubFx crashes, Midi-Ox crashes, and Podium crashes. They are like a psycho ex girlfriend - if I can't have you then NO ONE CAN.
Steinberg: "All your driver are belong to us" $&%^#%!!!!!!!!
I just found out that the 'stick' part of your patch sounds quite wrong... I initially had the internal zyn buffer size set to 256B. It sounded quite loud and very high-pitched. Then I set the internal buffer size to 512B. Then the 'stick' turned into a warm sound, sort of a kick sound, much quieter. I suppose this was the way you intended for it to sound... Can't explain now why this happens.ishkabbible wrote:There is also the other issue that I mentioned before, and that is the sounds just aren't "right" in your version. They sound kind of muddy, or "flat" when compared to the same patch in the sonicports code, and there are some very odd cases where they are just wrong. For example, I have a crash cymbal patch I've been working on. It uses the addsynth with the ring modulator to generate the "ping" of the stick hitting the metal, then the subsynth for the actual "crash". I set the relative levels so when I smack it from my keyboard the stick hit is just barely audible, but when I render the track, the stick hit is MUCH louder relative to the crash.
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