What's wrong with Geist REX Import ?
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- KVRist
- 88 posts since 8 Nov, 2005
I tried the Geist Demo and I can't figure out why the REX slices
are always quantized to 1/16.
Geist resolution is up to 1/64, so why there is no choice about that ?
A lot of REX files cannot be played properly at 1/16, the groove is entirely
trashed.
are always quantized to 1/16.
Geist resolution is up to 1/64, so why there is no choice about that ?
A lot of REX files cannot be played properly at 1/16, the groove is entirely
trashed.
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twolegstoneworks twolegstoneworks https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7585
- KVRian
- 1426 posts since 12 Jun, 2003 from Denmark
How did you load the REX-file? Did you set the "slice" option in the file-window before loading the file?
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- KVRist
- Topic Starter
- 88 posts since 8 Nov, 2005
yup.metal wrote:How did you load the REX-file? Did you set the "slice" option in the file-window before loading the file?
but that's not the point. the point is the pattern, on top of the slicer.
it seems the pattern created by geist is always at 1/16.
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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twolegstoneworks twolegstoneworks https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7585
- KVRian
- 1426 posts since 12 Jun, 2003 from Denmark
Ahh, now I see what you mean. Yes, it does actually seem like the quantize is always set at 1/16 for patterns - regardless whether you chop your loop into 1/32 or 1/64..only the pattern length changes.. Maybe it's hardwired to 1/16 for some reason? Worth reporting to FXpansion surely.droopy6 wrote:yup.metal wrote:How did you load the REX-file? Did you set the "slice" option in the file-window before loading the file?
but that's not the point. the point is the pattern, on top of the slicer.
it seems the pattern created by geist is always at 1/16.
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
uncheck the "Q" button in geist & the rex should load un-quantised
will check later & report as a bug if it dose not!
Subz
will check later & report as a bug if it dose not!
Subz
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- KVRist
- Topic Starter
- 88 posts since 8 Nov, 2005
may be, but the grid, is always with 1/16 resolution. The point isIt does apply the appropriate shift to the slices
to work at 1/64 to respect the groove of the loop.
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
Ahhhh, i see what you mean now!droopy6 wrote:may be, but the grid, is always with 1/16 resolution. The point isIt does apply the appropriate shift to the slices
to work at 1/64 to respect the groove of the loop.
Subz
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- KVRist
- Topic Starter
- 88 posts since 8 Nov, 2005
I now the idea behind geist is to remix loops, so the primary goal is not to replay a REX loop perfectly. but, when you know geist can go up to 1/64, I can't figure out why they limit the grid to 1/16 in the slicer...
It does not make sense.
It does not make sense.
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- KVRAF
- 7317 posts since 7 Mar, 2003
So... if I can get this straight...
You've set the pattern steps to 1/64th... and do the REX load operation *after* ??
That's not really how Geist is designed to work. However slicing a rex file to a pattern, the rex file should playback *exactly* as it is - without any timing differences. If you turn on use layers, and load it in... it should match the loop exactly.
When you do this, the pattern will look like its sliced to 16ths. But if you open up the graphs, you'll see the shift lane is calculated to make the slices playback exactly when they should, in relation to the file.
You've set the pattern steps to 1/64th... and do the REX load operation *after* ??
That's not really how Geist is designed to work. However slicing a rex file to a pattern, the rex file should playback *exactly* as it is - without any timing differences. If you turn on use layers, and load it in... it should match the loop exactly.
When you do this, the pattern will look like its sliced to 16ths. But if you open up the graphs, you'll see the shift lane is calculated to make the slices playback exactly when they should, in relation to the file.
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- KVRist
- Topic Starter
- 88 posts since 8 Nov, 2005
no. forget this. if you do that, the rex slicer go back to 1/16, that's all.You've set the pattern steps to 1/64th... and do the REX load operation *after* ??
so, I didn't notice the Shift feature. that's cool. but even there is some shift, the loop is damaged.
try "Exit Only Beat" in "Beat Bandit" library for instance.
so, it seems that the slicer is buggy, inserting bad shift values.
or simply, even with shifting, 1/16 is not enough to play with accuracy this loop.
