MixControl Pro Discontinued, V2 TBA.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
- KVRist
- 405 posts since 14 Jul, 2005 from Germany
Bought MixControl some days ago and happy with it.
Love the two skin options and the layout. Fits very well with my screen resolution in Studio One. Hope to see something similar or a scalable gui in MC2.
I like also, that the developer speaks so open about the current status. Very sympathetic.
MC1 is a great intro offer for MC2! Thanks!
Love the two skin options and the layout. Fits very well with my screen resolution in Studio One. Hope to see something similar or a scalable gui in MC2.
I like also, that the developer speaks so open about the current status. Very sympathetic.
MC1 is a great intro offer for MC2! Thanks!
It`s not a bug... it`s a feature!
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
I can respect that, and I look forward to the release of 2. Don't be afraid to charge for it, either, you put out something worth paying for, people will buy itrlahalla wrote:While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
Edit: I'm just glad that as far as I can tell, not bug one in Reaper 4 64-bit. The only thing I wish I could change is the spectrum analyzer's speed - even at its fastest setting it's a bit slower than I'd like. But there are great tools, commercial and free, for metering, and it provides a plenty clear picture of what the general frequencies are to EQ effectively.
Everything about this is remarkably feature complete, easy to work with (the tooltips plus the immediate data displayed when hovering over knobs is extremely pro!) and, somewhat importantly, great sounding
Man, I don't even know what I'd want to see in MC2 compared to MC1 apart from the really minor kvetch that the spectrum analyzer. I suppose those who do experience bugs with their DAWs will appreciate a new release to correct those. As for me, just... More and better, you came up with some great ideas the first time that are very friendly to workflow and easy on the ears, so I trust your sophomore Mix Control Pro release will be exceptional.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
I have some cool ideas that are included. I won't mention anything until I know that they are definite, but I'm open to suggestions as wellAgreed wrote:Man, I don't even know what I'd want to see in MC2 compared to MC1 apart from the really minor kvetch that the spectrum analyzer. I suppose those who do experience bugs with their DAWs will appreciate a new release to correct those. As for me, just... More and better, you came up with some great ideas the first time that are very friendly to workflow and easy on the ears, so I trust your sophomore Mix Control Pro release will be exceptional.
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
But Reason, don't you have the right to use the codebase? I assume that TeamDNR owns the product rights, although it was developed by a 3rd party developer.rlahalla wrote:While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
No band limits, aliasing is the noise of freedom!
- KVRAF
- 2177 posts since 12 Nov, 2009
donation ...complete

Finally!
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
Well since you asked...rlahalla wrote:I have some cool ideas that are included. I won't mention anything until I know that they are definite, but I'm open to suggestions as wellAgreed wrote:Man, I don't even know what I'd want to see in MC2 compared to MC1 apart from the really minor kvetch that the spectrum analyzer. I suppose those who do experience bugs with their DAWs will appreciate a new release to correct those. As for me, just... More and better, you came up with some great ideas the first time that are very friendly to workflow and easy on the ears, so I trust your sophomore Mix Control Pro release will be exceptional.
Add more options to the Saturation section, maybe a drive parameter to really nasty things up?
Add a soft and a hard clipper as options to the Limiter section?
More sidechain, you've got a really cool sidechain functionality and I'd love it on every module in the software. Seriously. Sidechain on the limiter with the ability to clip what's chained - that'd make bass hit like a train.
Eh, more and better, and sincerely, wishing you good luck getting it taken care of in a timely fashion with the level of professionalism and polish that it has now. Love to see a great tool made better.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17978 posts since 24 May, 2009 from A galaxy, far far away
- double-click to add new eq frequency point
- 'singles' versions, even if only the eq
- 'singles' versions, even if only the eq
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- KVRAF
- 14739 posts since 19 Oct, 2003 from Berlin, Germany
Another vote for "singles".
The EQ is definitely cool. Though I'd love to see a 7 band EQ with additional LP/HP, like the PT EQ. Or at least 5 bands with additional LP/HP.
Then, what about reference levels?
For the meters, the compressor and saturation stages, etc. A 0dBFS/-18dBFS switch would do the trick for most I think.
The EQ is definitely cool. Though I'd love to see a 7 band EQ with additional LP/HP, like the PT EQ. Or at least 5 bands with additional LP/HP.
Then, what about reference levels?
For the meters, the compressor and saturation stages, etc. A 0dBFS/-18dBFS switch would do the trick for most I think.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17978 posts since 24 May, 2009 from A galaxy, far far away
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
No, Michael owns the codebase outright. Buying a codebase such as that would be beyond my financial control.Nielzie wrote:But Reason, don't you have the right to use the codebase? I assume that TeamDNR owns the product rights, although it was developed by a 3rd party developer.rlahalla wrote:While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
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saintjohnbaxter saintjohnbaxter https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=129659
- KVRian
- 571 posts since 24 Nov, 2006
Just chipped in a bit (got a $225,000 bill to fix house so can't spare much just yet - imagine how much lovely gear that would buy!). Looking forward to v2, however long it takes you.
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
Ahh ok I didn't know that. I always thought that final product and underlying code where to be seen as one, in the view of product and copy "rights".rlahalla wrote:No, Michael owns the codebase outright. Buying a codebase such as that would be beyond my financial control.Nielzie wrote:But Reason, don't you have the right to use the codebase? I assume that TeamDNR owns the product rights, although it was developed by a 3rd party developer.rlahalla wrote:While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
No band limits, aliasing is the noise of freedom!
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yeah, if he was my actual "employee" it would have all been considered as DNR property, but he was a contractor, and a gracious one at that. He didn't even really get any money for the last update and unconditionally helped me out to get MCP to a usable state. He's definitely one of the best developers I have ever worked with.Nielzie wrote:Ahh ok I didn't know that. I always thought that final product and underlying code where to be seen as one, in the view of product and copy "rights".rlahalla wrote:No, Michael owns the codebase outright. Buying a codebase such as that would be beyond my financial control.Nielzie wrote:But Reason, don't you have the right to use the codebase? I assume that TeamDNR owns the product rights, although it was developed by a 3rd party developer.rlahalla wrote:While these are good points, looking back on this thread, you'll notice that I no longer have contact with the original developer or the codebase. I'm discontinuing it because I absolutely need a way of fixing bugs. Without the developer, I cannot do so.
