MixControl Pro Discontinued, V2 TBA.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17981 posts since 24 May, 2009 from A galaxy, far far away
isn't it a bit too heavy to be used in this 'console' manner ??
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yeah, I was wondering if the reference was to plug-ins such as the Satson plug-in everyone was talking about for a time. Yeah, I think that might be a cool feature to have, as long as it can be done tastefully. I personally didn't hear any difference with most of them, but I guess it depends on the material you're processing.Compyfox wrote:I think Agreed is aiming at using MixControl as actual console type channel strip. And here, a reference level is(!) essential. On top of having a properly calibrated VU (reference level, 300ms rise/fall, I will be picky on that topic!) - and in spirit of MixControl - as vertical bargraph rather than needle.
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
Well, the thing is it's going to be "from the ground up" - any recapturing of current features will need all new code anyway, so if the idea of it is outlined in advance, all that can be taken into account and it can be optimized accordingly. Though I haven't found it to be especially difficult to use in this manner, myself, just a lot of manual adjustments, but I'm running a 2600K at 4.7GHz and I don't work with huge projects.el-bo (formerly ebow) wrote:isn't it a bit too heavy to be used in this 'console' manner ??
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yeah, the whole thing is going to be ground up at this point, so we can indeed try different things as we go and see how they work. Once serious development starts up, I'll be attempting to bring these things up as I go and hopefully we'll be able to maintain a CPU efficient, easy to use product once againAgreed wrote:Well, the thing is it's going to be "from the ground up" - any recapturing of current features will need all new code anyway, so if the idea of it is outlined in advance, all that can be taken into account and it can be optimized accordingly. Though I haven't found it to be especially difficult to use in this manner, myself, just a lot of manual adjustments, but I'm running a 2600K at 4.7GHz and I don't work with huge projects.el-bo (formerly ebow) wrote:isn't it a bit too heavy to be used in this 'console' manner ??
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- KVRAF
- 14739 posts since 19 Oct, 2003 from Berlin, Germany
The good thing with MCP was, that you didn't need to run everything(!), which could save you on CPU usage. But it was a CPU hog - even on my i7 920 at 2,7Ghz (stock). So optimizing the code would be great to cut down on CPU usage.
Regarding the reference level:
Well, let's say you have a reference level of -18dBFS (for the saturation stages especially) but you mix hotter at say: -9dBFS. If the saturation is on, it's more apparent of course. Such reference levels and saturation stages that are locked to it, are meant to be used subtle.
In case of console type plugins like the recent rage, it's all about the ideal saturation point around the reference level - meaning "subtle" if it's set to 0, but the leveled in signal is -18dBFS = 0VU. So it's barely noticable. It's stronger if you overdrive the channel on purpose, or turn up the saturation stage of course. This is the whole trick.
If you really think about implementing more saturation modes, and a group mode for "linking" certain features of MCP together with more instances (the main saturation state comes to mind!)... then it screams for such usage: console type.
You don't even have to offer crosstalk schemes or something like that - saturation alone will work wonders already and digital consoles were made to trim down on crosstalk (below the listeners range). So there you have it.
Another feature I'd like to see however would be (again, SKnote is the forerunner) an offline high oversampling mode, while you can use low oversampling (if none at all) in realtime. This will cut the CPU usage drastically once again, while you won't miss out on the sound on rendering or freezing channels.
I think there's finally a back pannel due for MCP2.
Regarding the reference level:
Well, let's say you have a reference level of -18dBFS (for the saturation stages especially) but you mix hotter at say: -9dBFS. If the saturation is on, it's more apparent of course. Such reference levels and saturation stages that are locked to it, are meant to be used subtle.
In case of console type plugins like the recent rage, it's all about the ideal saturation point around the reference level - meaning "subtle" if it's set to 0, but the leveled in signal is -18dBFS = 0VU. So it's barely noticable. It's stronger if you overdrive the channel on purpose, or turn up the saturation stage of course. This is the whole trick.
If you really think about implementing more saturation modes, and a group mode for "linking" certain features of MCP together with more instances (the main saturation state comes to mind!)... then it screams for such usage: console type.
You don't even have to offer crosstalk schemes or something like that - saturation alone will work wonders already and digital consoles were made to trim down on crosstalk (below the listeners range). So there you have it.
Another feature I'd like to see however would be (again, SKnote is the forerunner) an offline high oversampling mode, while you can use low oversampling (if none at all) in realtime. This will cut the CPU usage drastically once again, while you won't miss out on the sound on rendering or freezing channels.
I think there's finally a back pannel due for MCP2.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
I'm definitely taking in all these feature requests and suggestions, so keep em coming 
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Trakstar wrote:Me toorlahalla wrote:I'm definitely taking in all these feature requests and suggestions, so keep em coming
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- Banned
- 1076 posts since 15 Jun, 2012
they say if its not broke dont fix it, but this is a bit different situation so I would love to see a console section like such as waves 1 on it but I suppose thats wishful thinking. one word, CHARACTER AND TRANSPARENCY,well thats two thenrlahalla wrote:Trakstar wrote:Me toorlahalla wrote:I'm definitely taking in all these feature requests and suggestions, so keep em coming
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Well, I'm going to update the MixControl Pro page with a similar format as the Wave Designer page, with feature requests on the right sidebar and current designs and product information shortly, and then we can start weeding through all the feature requests and see what is and is not viableTrakstar wrote:they say if its not broke dont fix it, but this is a bit different situation so I would love to see a console section like such as waves 1 on it but I suppose thats wishful thinking. one word, CHARACTER AND TRANSPARENCY,well thats two thenrlahalla wrote:Trakstar wrote:Me toorlahalla wrote:I'm definitely taking in all these feature requests and suggestions, so keep em coming
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- KVRAF
- 7028 posts since 28 Apr, 2004 from france
To me the strong features of MixControl are :
- the eQ
- The low cpu use
- the modular routing
- the global AND per module presets
- the LimeFlavour GUI
What i could expect from a V2 :
- and expander (downward/upward)
- a better limiter
- a couple more dots on the eq, maybe
Thank you for keeping it alive, Rlahalla
- the eQ
- The low cpu use
- the modular routing
- the global AND per module presets
- the LimeFlavour GUI
What i could expect from a V2 :
- and expander (downward/upward)
- a better limiter
- a couple more dots on the eq, maybe
Thank you for keeping it alive, Rlahalla
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Those seem reasonable, I'll add them to the listsinkmusic wrote:What i could expect from a V2 :
- and expander (downward/upward)
- a better limiter
- a couple more dots on the eq, maybe
Thank you for keeping it alive, Rlahalla
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- KVRAF
- 7028 posts since 28 Apr, 2004 from france
Great !rlahalla wrote:Those seem reasonable, I'll add them to the listsinkmusic wrote:What i could expect from a V2 :
- and expander (downward/upward)
- a better limiter
- a couple more dots on the eq, maybe
Thank you for keeping it alive, RlahallaThanks sink!
You're welcome
- KVRAF
- 3540 posts since 1 Oct, 2006 from Um! Where is this?
+1 for the expander.
That would be great
That would be great
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yep, expander would be something high on the list to includeResonator63 wrote:+1 for the expander.
That would be great
