Hi, yes definitely had this issue as mentioned earlier in the thread, also sent a support ticket, to which I have had a reply confirming the issue. As an aside great customer serviceGalbanum wrote:
And speaking of issues: does anyone have any problems with Studio One V2 when using STEREO tracks?
2CAudio B2: Full Body. Maximum Attitude.
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- KVRist
- 47 posts since 29 Dec, 2009
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
I'm referring to the "CPU usage spikes over time with various hosts" issue mentioned by one or two people. Not Studio One V2 Channel handling issues.cyphersuit wrote:Andrew,
how can you say you have no reproduce recipes? i told in this thread that it is a) fully reproducable and b) even invited your team to log onto my computer to see it live...
Phil
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Itron wrote:Hi, yes definitely had this issue as mentioned earlier in the thread, also sent a support ticket, to which I have had a reply confirming the issue. As an aside great customer serviceGalbanum wrote:
And speaking of issues: does anyone have any problems with Studio One V2 when using STEREO tracks?
This is with Stereo tracks, not mono tracks?
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Well it is not designed as a "dynamic playable instrument". It is designed to be an algorithmic reverb. Several parameters are not continuous in design. We intend to improve automation of the ones that are in the future.antithesist wrote: The parameter clicking is a total buzz kill though, and renders B2 completely useless as dynamic playable instrument for me.
CPU usage in B2 varries drastically depending on preset. It depends on (in order of importance):antithesist wrote: CPU ranged from a few percent to a little over 50% other than the spike incident. It certainly offers more control than any reverb I can think of playing with, ands begs more understanding of what some of the parameters are actually doing in physical terms. It was worth spending some more time with and left a better, less daunting, impression this time. I guess it just takes a lot of CPU for certain things. If fact, I can't think of another plug-in that varies so much in its usage.
0) single vs dual engine
1) current oversampling ratio
2) density/diffusion mode (nano, lo, hi, xtrm: each is roughly 2x as heavy as the previously)
3) modulation density mode (lo, med, hi)
4) density knob (negative values use less CPU)
5) attitude (some choices are heavier than others)
6) dynamics processing on/off
7) eq and damp filter choices
Xtrm density/diffusion mode is quite heavy on the CPU. Particualrly with oversampling. If you want to use it I recommend setting modulation density to med or lo to compensate.
Of course when various parameters are in the disabled state they consume no CPU power so this is a factor as well.
The range between min and max CPU usage is quite drastic. It might even approach 100:1 or so... More is not always better. Use your ears before just setting everything to max. (And note some presets that I made in Dual engine ARE set to max... Many of the 4C presets are pretty heavy if I remember correctly...)
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- KVRian
- 1401 posts since 9 Feb, 2012
Thanks, I think you had said most of that stuff before. I tried mousing with my ear, which is no small feat, and I still got high CPU usage and clicks at times.
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
I did. I cut/paste...antithesist wrote:Thanks, I think you had said most of that stuff before.
antithesist wrote: I tried mousing with my ear, which is no small feat, and I still got high CPU usage and clicks at times.
huh??
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- KVRian
- 1401 posts since 9 Feb, 2012
Bad joke: you said, "Use your ears before just setting everything to max."
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
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- KVRist
- 47 posts since 29 Dec, 2009
Galbanum wrote:Itron wrote:Hi, yes definitely had this issue as mentioned earlier in the thread, also sent a support ticket, to which I have had a reply confirming the issue. As an aside great customer serviceGalbanum wrote:
And speaking of issues: does anyone have any problems with Studio One V2 when using STEREO tracks?
This is with Stereo tracks, not mono tracks?
That will teach me to reply when I am in a hurry!!
Stereo tracks were fine, just had the issue with mono track!!
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- KVRer
- 6 posts since 6 Sep, 2012 from Poland
Hi,
B2 is my dream reverb. Long looking for best reverb plugin is now finish. Bought and happy user.
B2 is my dream reverb. Long looking for best reverb plugin is now finish. Bought and happy user.
Regards,
Repliee - producer & remixer
www.soundcloud.com/repliee
http://soundcloud.com/repliee/candy-gir ... us-just-do
Repliee - producer & remixer
www.soundcloud.com/repliee
http://soundcloud.com/repliee/candy-gir ... us-just-do
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
cyphersuit wrote:Andrew,
how can you say you have no reproduce recipes? i told in this thread that it is a) fully reproducable and b) even invited your team to log onto my computer to see it live...
Phil
I just tested with Studio One v2 latest build on OSX.6.8. I do not notice any issues with STEREO tracks.
I do notice issues with MONO tracks, and we are aware of this issue: namely channel handling is different than expected for mono-tracks and this causes us some problems. At the moment Mono tracks are not supported for Studio One v2. We will fix this.
But I do NOT find the issues you mention when using STEREO tracks. I do notice that CPU usage spikes up immediately when changing presets but this is only for a few tenths of a second while we are loading the preset and setting various internal parameters. This is normal. Once setup is complete CPU usage seems normal and varies according to preset.
So I ask again: anyone else have issues with STEREO tracks in S1 v2?
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
http://soundcloud.com/2caudio/b2-ambient-andrew-souter
Dry source is a pure sine wave synth playing some evolving chord structures...
B2 preset is "Special Effects | FX 3 Mystical | Adrift"...
...edited slightly to add some Attitude/Distortion to both A and B engines...
Dry source is a pure sine wave synth playing some evolving chord structures...
B2 preset is "Special Effects | FX 3 Mystical | Adrift"...
...edited slightly to add some Attitude/Distortion to both A and B engines...
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12019 posts since 12 May, 2008
Beautiful sounds from B2 indeed.
Andrew, it seems from comparing the controls in Breeze to B2 that the shape control in Breeze is replaced by Range, Random and Curve in B2. Is this fair to say? Or was Shape split up into a couple of them and random was added?
Just trying to understand how one would go about affecting the equivalent of "Shape" in B2.
Thanks
Andrew, it seems from comparing the controls in Breeze to B2 that the shape control in Breeze is replaced by Range, Random and Curve in B2. Is this fair to say? Or was Shape split up into a couple of them and random was added?
Just trying to understand how one would go about affecting the equivalent of "Shape" in B2.
Thanks
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Thanks,Echoes in the Attic wrote:Beautiful sounds from B2 indeed.
Shape in Aether/Breeze translates to Range in B2. But Shape/Range for all three products behaves differently. Each has it's own unique character.Echoes in the Attic wrote: Andrew, it seems from comparing the controls in Breeze to B2 that the shape control in Breeze is replaced by Range, Random and Curve in B2. Is this fair to say? Or was Shape split up into a couple of them and random was added?
Just trying to understand how one would go about affecting the equivalent of "Shape" in B2.
Thanks
In B2 Range is literally the range of delays from the smallest delay to the largest delay. You can think of it this way:
Size determines the largest possible delay. (well really it scales all delays)
Range determines the smallest possible delay.
Random and Curve determine where the rest of the delays are within the bounds of the largest and the smallest delay.
In B2, the allowed range for Range is literally 0% to 100%. If you have 0% range all delays will be the same. Actually they can never be exactly the same for other reasons but they will be very close depending on other controls. At 100% range the delay range is from the absolute smallest delay we allow to the maximum defined by the current Size setting.
There are plenty of other subtleties, but this gets into IP territory...
The Tap Display exposes this stuff to a great degree. It is VERY powerful and helpful to understand how things work, and how to design presets, and how to make the A and the B engine work well together to form a unified preset.
