code your own sampler (SynthEdit)

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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ok,cheers,i thought it was doing that.

one thing that the dh sampler has,is the 2 types of gate.
one trigger gate and one note on/off gate.

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i'll put a pdf together on what end users can expect for performance.. there are enough details to warrant it :)

at the mo, if loop is off, it will play to the end point then sleep. if it's looping, it will not shut off until the voice does, so the amp envelope ought to sleep it, so ~inbetween.

glad it's working, let me know what you want, mr. april 2002.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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i know you can shut it off by using adsr,
but sometimes it's useful to switch on when positive and go off when negative,if you know what i mean.
would that be possible?

i like your idea of connecting pitch to loop-start/end so you could 'play' through the sample.
maybe it's possible already,not sure how pitch corresponds to sample position.
i'll have to think about it.

(and oc, i have to ask about chopping/slicing possibilities.--8 separate gates>8xstart points??)

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i like how the gate works but will add gate off to stop play on a custom version. adding eight triggers with loop points for each isn't going to happen.. eight triggers/start points would be easy (though you could switch eight params with a list entry). hit me up :)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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ok,cool.

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how about layering possibilities? for triggering random samples or round-robins.
i don't really know how that kind of thing works.so just asking.

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it looks like jeff's found a solution for me for loading from the audio folder.

thinking about multiple samples too.. i don't know if there are different considerations when you load a bunch of files.. and i doubt folks who build apps that do are enthusiastic to inform me how.

but that's not to say i'm gonna do it :D just been thinking about it is all :oops:

i've got an idea or two i want to mess with in audio but other stuff is more interesting to me atm.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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ftr i'm taking it upon myself to wrap v.4 as a vst, which makes it close to helios if not a dozen other products..

can't find an element vst (!!!) so i'll announce it (there are various elements, and linplug's "element p"..)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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spacedad, you showed me a good prefab for loading samples from
any location (if that is what was meant here). they don't have
to be in SE audio folder. i didn't understand it at all but it
works.

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yeah,for loading samples from any folder.(though rurik's wavplayer is unusual in that it 'will' load wavs from any folder 'except' se's internal audio folder by default...it's usually the opposite)
but loading multiple samples is a different kettle of fish.
i suppose i could load/play random samples one at a time,but loading time would scupper smooth play i guess.

anyway,i got to play with sample4 some more.once the nippers are back at skool.

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(i guess it could work, albeit with a cpu bump.. but yeah.. with my naive file loading system, i wouldn't recommend using it where you reload samples when it's rendering..)

daz has posted some code for the file location as well.. basically it takes the file string from the browser, checks to see if it's in the audio folder, and uses an sdk function to get the full file path..

the thing is, i only putz around with strings.. the string from the browser is 8 bit.. it needs to be converted to 16 bit (omnicode or whatever the "new improved" big char sets are called lol) so it can be checked, then converted back to 8 bit for the function that opens the file.. i haven't used strings enough to handle such things with ease...
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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trying to make a sample player with sample0 x4.but sound has stopped.
can't get it working in se or vst.
i have to go sleep...
i try agin tomorrow.

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first connections/loading sample makes a buzz.
then no sound.
i try loading from various locations,reconnecting pins,various bit rates.
not work if vst is make either.
sample4 not working too.though it worked before.
confused.
i'll try again later.maybe it's me.
anyone else?

(i been connecting gate to audio in + button to gate which seems to be clashing.,so maybe it's something to do with that)

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yes,i'm getting sample4 working with regular midi2cv connection.
but as soon as i connect the gate pin to an external input it stops the midi2cv note triggering.

apologies if this is a simple se thing.

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it's working now.:)

it needed our old friend the monostable.
same as dave haupt's.in a modular environment (not se),when connecting an external button/trigger to the gate in,a monostable is needed.it triggers fine in se.and also in regular use,midi2cv gates working fine without monostable.

so this is great!!!
sample4 is working excellent!
thanks xoxos for all your hard work,and for the manual which i know is a pita to do,but has been very useful.

having lots of loopy fun.
will upload it to my sick page when i get a minute,got to get school uniform rugby shirt kit for jacky now....otherwise he will get bollocked tomorrow!

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