Saturn-XI for Atlantis
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- KVRAF
- Topic Starter
- 2802 posts since 31 Aug, 2011
Well, you have probably seen it in the other thread so i will simply just give you the download link.
EDIT: Now permanently hosted on BedroomProducersBlog as well. Thanks Tom!
Please read the info in Things you should know about.txt
For info on how to operate the UI (and other stuff) see UI-Operation and other stuff.txt
In case you find ANY errors in the skin dont hesitate to let me know.
I hope youll enjoy the UI as much as i enjoyed making it.
PS: Recommended screen resolution is 1920x1200 / 1920x1080
(Screenshot = Original size.)
EDIT: Now permanently hosted on BedroomProducersBlog as well. Thanks Tom!
Please read the info in Things you should know about.txt
For info on how to operate the UI (and other stuff) see UI-Operation and other stuff.txt
In case you find ANY errors in the skin dont hesitate to let me know.
I hope youll enjoy the UI as much as i enjoyed making it.
PS: Recommended screen resolution is 1920x1200 / 1920x1080
(Screenshot = Original size.)
Last edited by ENV1 on Tue Sep 18, 2012 2:19 pm, edited 1 time in total.
- KVRAF
- 1908 posts since 7 Jan, 2004 from Earth
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- KVRAF
- 11703 posts since 19 Jun, 2008 from Seattle
Gorgeous ~ Thank you!!!
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 2617 posts since 18 Mar, 2011 from Spain
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- KVRAF
- Topic Starter
- 2802 posts since 31 Aug, 2011
Nah, youre probably just getting used to them.IrionDaRonin wrote:Congrats for your official release, man
I noticed you took our tips very well. Now the Gui can be more readable without too many screws.
I havent changed anything yet, its still the same background that i sent you in the test archive.
Yeah, somewhat.Numanoid wrote:Thanks for sharing, looks gorgeous
Unfortunately the machine under the hood is getting pretty old though...
What bothers me the most is that while Atlantis is capable of practically any classic synth sound you could ever want, (after all you can load any waveform into the Oscs), you have to be veeeery careful with the volume level because the engine tends to overdrive/distort WAY faster than more recent softsynths do. This results in comparatively quiet presets, although you can of course louden them up afterwards. At any rate this is definitely the area with the most room for improvement, (and to me it would be the most welcome one for sure), the question is only will Jeremy ever be working on Atlantis again. Right now it doesnt look too good...
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- KVRian
- 881 posts since 8 Feb, 2005
thanks. it looks gorgeous.
Vintage Drum Machine Kits for the Roland TR8-S & MC-707 https://rhythmelectronics.bandcamp.com
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
This is what I've asked several times at KVR...because Atlantis is great, but it still has much room for improvement. However, it looks like Jeremy is rather occupied with building hardware stuff than with improving Atlantis...ENV1 wrote:the question is only will Jeremy ever be working on Atlantis again. Right now it doesnt look too good...
I think Atlantis excels in trance-like sounds like textures, pads, stabs and some keys. But too often there is some inharmonic distortion introduced that makes the sound hardly usable. This was the reason why I rarely used it.
- KVRian
- 622 posts since 14 Jun, 2006 from Finland
I also like Atlantis quite a bit but as many people have said it needs to be updated.
Wav import and general bug smashing would make me very happy but unfortunately I don't see it happening anytime soon. Atlantis is very unique synth even among the payware options, but the amount of crashes it has caused on my system make me stay away from using it.
Oh.. I almost forgot: Thank you for this skin Env1, you have a great taste in graphix..
All the best!
Wav import and general bug smashing would make me very happy but unfortunately I don't see it happening anytime soon. Atlantis is very unique synth even among the payware options, but the amount of crashes it has caused on my system make me stay away from using it.
Oh.. I almost forgot: Thank you for this skin Env1, you have a great taste in graphix..
All the best!
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- KVRAF
- Topic Starter
- 2802 posts since 31 Aug, 2011
Yeah, thats too bad. Atlantis is based on such a great concept, (not to mention the fact that you see everything, including a visual representation of all modulations, at all times), its a shame that development has been stagnant for so long already. But thats life i guess, sometimes you just have to set priorities and right now Jeremies priorities dont seem to be Atlantis. Tough luck for us, but im sure he has his reasons.Tricky-Loops wrote:This is what I've asked several times at KVR...because Atlantis is great, but it still has much room for improvement. However, it looks like Jeremy is rather occupied with building hardware stuff than with improving Atlantis...
I think one can do practically anything with it, except of course stuff like granular, additive and other more exotic types of noises. But yeah, that distortion at high gain levels is exactly what i was talking about. Only way around it is to go extreeeeemely easy on the gains and louden everything up later.Tricky-Loops wrote:I think Atlantis excels in trance-like sounds like textures, pads, stabs and some keys. But too often there is some inharmonic distortion introduced that makes the sound hardly usable. This was the reason why I rarely used it.
Thing is i refuse to let it bother me. The synth is just too good for that. In fact in a way i even enjoy Atlantises quirkiness because it gives me an even greater feeling of achievement when i finally get what i want. Its a little like it was in the olden days where we had bad grounding, f**ked up connectors, loose patchcables, etc., only in a different way. But then again, i always liked working like the pioneers. lol
(I remember Wolfgang Flür, very early on, used to play a set of self-made e-drums which pretty much consisted of contact-pads made out of aluminum foil on a piece of wood or cardboard or something and a pair of electricity-conducting stylus-kinda sticks to close the circuits and trigger the Oscs. Now that was the spirit! Rather than moaning about fidelity and the signal to noise ratio and whatnot they made the best of it, and we all know where this ultimately lead. I have always admired that kind of spirit, and thats why i dont feel immediately discouraged if something doesnt work the way i want right away. On the contrary, if anything it gives me an incentive to try even harder. And usually i get there eventually, too.)
No doubt it could do with an overhaul.filter303 wrote:I also like Atlantis quite a bit but as many people have said it needs to be updated.
Like i said, especially a little more gain without risking distortion wouldnt be unwelcome at all.
You can already use your own WAVs. Any waveform you want. Even in the LFOs.filter303 wrote:Wav import
Or are you talking about the way they are imported?
Maybe you used an older version?filter303 wrote:...the amount of crashes it has caused on my system make me stay away from using it.
I use the latest and it never, not even once, crashed on me.
Not even once.
Youre welcome.filter303 wrote:Oh.. I almost forgot: Thank you for this skin Env1, you have a great taste in graphix..
All the best!
Thank You.
- KVRian
- 622 posts since 14 Jun, 2006 from Finland
I am pretty sure that I used the newest version. I always do. It's almost like obsession for me to keep everything updated. Perhaps I should try it again now that I got a new computer.
When it comes to the wav import I am talking about the way how it's currently done.
When it comes to the wav import I am talking about the way how it's currently done.