Some humble suggestions for the Developers of DC 12

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Hi folks,
I have some humble suggestions :) for the Developers of DC12:

1. A Mutron-III emulation ( used by Bootsy Collins and Stevie Wonder)....the best freeware so far is to my opinion "northpole" from prosoniq, but this is a wild beast, difficult to tame.

2. A good Vocoder with at least 128 bands, the best I have is the CM-Vocoder with 64 bands

3. An additive Synth with a good resynthesis

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Here is a good demonstration of a Mutron III:


Bootsy Collins usage of this effect is much more extreme!
Last edited by akira on Sat Sep 08, 2012 8:55 pm, edited 1 time in total.

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Hihoo,

even more humbly - I would say "most humbly" - I would add:

1. A vocoder with many bands would be very nice. For me the "naturall-effect" counts: How can you transform a synth-area into spoken sound more naturally? That means: Less robotic, but more natural. Still very strange, but applicable in music. A great challenge! :wink:

2. A pitch detector/transposer is a huge playground, because those plugins available a lacking ergonomy + quality IMO. So this is another playground for algos and GUIs ... also weird solutions are welcome and most interesting in order to apply for innovative sounds. There are no contrains ... :wink:
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de

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A few comments to a possible free vocoder:

- to me a built-in synth would not be necessary, cause the possibilty to use the left stereo input as carrier and the right as the modulator would be much more fun, because every sound could then be the carrier.

- As I wrote in my o.p., more than 64 Bands, maybe 128 would be nice.

- A few months ago I tried to modulate the burble and gurgle of a little river with a female voice (spoken words)! I tried every freeware vocoder and also
DtBlkFx, but the results were not satisfying. I don't know, if commercial vocoders are able to mangle such different signals.

I think a good free vocoder has a good chance to win the DC12 :)

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For everyone, who wants to make a Mutron iii emulation, here are some links with a lot of information:

A link to a circuit diagram:
http://www.freeinfosociety.com/media.php?id=4309


http://www.lynx.bc.ca/~jc/pedalsMutronIII.html

http://www.mu-tron.org/

A link to a pdf:
http://www.google.de/url?sa=t&rct=j&q=m ... 7w&cad=rja

A link to manuals of mutron iii+
http://www.mu-tron.com/manual.html

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Dear Developers,
Today another very humble :) suggestion came to my mind, when I was playing around with reverbs.
As far as I know, there is no quality reverb in the freeware area, which has a little graphic, where you can position the different soundsources not only in the stereo spectrum but also in front/behind axis....with the consequential changes in frequencies...so to say, a virtual stage.
I would enjoy such a plugin very much and I think, that this would also have the potential for a high rank in DC12.

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Dear Developers

I await with great interest what wonders will come out of this Developers' Challenge - As in previous years, I am absolutely sure, a lot of great plugins will come out.

I place here my humble request for a plugin effect that I have always wanted to see (hear) but I do not know of one in existence.

This is a pitch dependednt bit reduction effect.
Plugin detects the pitch of incoming audio. Plugin then applies sample rate reduction. One 'knob' controls the rate reduction relative to the audio pitch. So you could set it to 4x input freq, or 10x, or 20x.
If set to, say, 10x, an input at 440Hz would set the sample rate to 4400Hz. Change the input to 1,000Hz and the sample freq would change to 10,000Hz...

It would be great if the knob could be continuously adjustable, with visual feedback (i.e., a display showing the ration of sampling freq to input freq). But, even a simpler setup with a number of fixed positions (multi-position selector, drop down menu) should still generate intersting effects.

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I hope it's not to late yet to make another humble suggestion. :)

What I'm missing in the realm of freeware VST's is a granular effect, which can vaporise a human voice (or anything else) with all the consequential pitching possibilities.
I remember when Alchemy was released, it was possible to hear some examples on the homepage of camelaudio. And there was one example, where a male voice was slowly changed to a kind of sound cloud, consisting of many little particles.... this was really magic!

The free granular effects, that I know, are not as subtle as Alchemy (I assume, that the grains ar not small enough). So...if we would have such an effect, we could send the output through a pitch shifter, or a delay...and so on!

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