Bronto Scorpio wrote: As I said, sometimes (always?) it's totally worth it to sacrifice realisim for awesomeness
Cheers
Dennis
Isn't that why we still love analogue brass?
Bronto Scorpio wrote: As I said, sometimes (always?) it's totally worth it to sacrifice realisim for awesomeness
Cheers
Dennis
tehlord wrote:Bronto Scorpio wrote: As I said, sometimes (always?) it's totally worth it to sacrifice realisim for awesomeness
Cheers
Dennis
Isn't that why we still love analogue brass?
Our descendants will emulate a Compaq running FL Studio 4 for that authentic kid in a bedroom sound.dalor wrote:My prediction: Once we have 99ghz computers running 1024 cores you still be able to play only one note at the time because emulation will have every aspect of analogue sound virtually modeled - or better, they will emulate a today's CPU emulating a 0df sem synth (to get the vintage 0df sem emulation sound)
But the AN1X couldn't do 64 Voices so your comparison is completely invalid.ttoz wrote: and i friggin LOVED my an1x......
yet today in the age of quad i7's we would need the ENTIRE processor to get 64 voices out of say diva or synthix?
Don't forget the OSC drift and all that other stuff from just warming it up....dalor wrote:My prediction: Once we have 99ghz computers running 1024 cores you still be able to play only one note at the time because emulation will have every aspect of analogue sound virtually modeled - or better, they will emulate a today's CPU emulating a 0df sem synth (to get the vintage 0df sem emulation sound)
I think this is actually quite a good explanation. The whole synth was a highly optimized machine - a single architecture with well-defined purpose and specialised dsp chips.Timfonie wrote:I'll add one more reason.
Hardware VA's usually run largely on dedicated Digital Signal Processors (DSP chips). These are far less flexible than the General CPU's we have in our PC's but they are also much more efficient. You can compare it with the graphical power of a video card versus that of the CPU itself.
Of course that's only a small part of the explanation. Modern day CPU's easily crunch those old and not so old DSP's.
But let's be honest - the nostalgia factor is also very important!tenshin111 wrote:I think this is actually quite a good explanation. The whole synth was a highly optimized machine - a single architecture with well-defined purpose and specialised dsp chips.Timfonie wrote:I'll add one more reason.
Hardware VA's usually run largely on dedicated Digital Signal Processors (DSP chips). These are far less flexible than the General CPU's we have in our PC's but they are also much more efficient. You can compare it with the graphical power of a video card versus that of the CPU itself.
Of course that's only a small part of the explanation. Modern day CPU's easily crunch those old and not so old DSP's.
You can see something similar with game consoles these days - whether its Xbox 360 or PS3 - their architectures are almost 7-8 years old yet they are still capable of producing quite impressive gaming experience because they were built from scratch with this single task in mind. Of course, they cannot match the latest gpus but I still think that for such old (ancient?) hardware they are doing really well!
Actually it isn't. The DSP designer of today has like 1000 times the number cycles to play with than they had back then even though the DSP only did one thing. The available calculating power is NOT the answer to the question.tenshin111 wrote:I think this is actually quite a good explanation. The whole synth was a highly optimized machine - a single architecture with well-defined purpose and specialised dsp chips.Timfonie wrote:I'll add one more reason.
Hardware VA's usually run largely on dedicated Digital Signal Processors (DSP chips). These are far less flexible than the General CPU's we have in our PC's but they are also much more efficient. You can compare it with the graphical power of a video card versus that of the CPU itself.
Of course that's only a small part of the explanation. Modern day CPU's easily crunch those old and not so old DSP's.
The implication would be that though the old DSPs weren't that powerful on paper they were in real life applications so you'd have tons of cycles to spare for awesomeDSPsauce. However that is far from the case. Really far.tehlord wrote:I don't see how DSP efficiency effects the eventual sound coming out of a machine. Whether it's processing efficiently, or inefficiently it's still the same digital 1 and 0 result at the end.
REALLY far!jupiter8 wrote:The implication would be that though the old DSPs weren't that powerful on paper they were in real life applications so you'd have tons of cycles to spare for awesomeDSPsauce. However that is far from the case. Really far.tehlord wrote:I don't see how DSP efficiency effects the eventual sound coming out of a machine. Whether it's processing efficiently, or inefficiently it's still the same digital 1 and 0 result at the end.
Like going to the store compared to going to the next galaxy far!Bronto Scorpio wrote:REALLY far!jupiter8 wrote:The implication would be that though the old DSPs weren't that powerful on paper they were in real life applications so you'd have tons of cycles to spare for awesomeDSPsauce. However that is far from the case. Really far.tehlord wrote:I don't see how DSP efficiency effects the eventual sound coming out of a machine. Whether it's processing efficiently, or inefficiently it's still the same digital 1 and 0 result at the end.
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