radio junk support -BIG update- v1.05

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so, some people are having issues with the set. obviously there are lots and lots of plugs/soundsets etc in the challenge so people are trying to give time to each and see what they like and don't, so i can't expect too much in terms of feedback here. but if anyone is having issues and cares to help out, either pm me, or post some info about your setup-
host
OS version
and whatever general system stuff is usually relevant such as RAM and CPU (actual model instead of just saying i3, i5 etc, would be more helpful)

and if you actually have got the effects to work and care to, you can help out a little by mentioning that here too (and if you posted the same system info mentioned above, that would help me determine a pattern).

anyone who has any other questions or issues with the set, feel free to let me know about that also.

-tim
Last edited by Cupwise on Thu Nov 22, 2012 1:57 am, edited 4 times in total.

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'This applcation has failed because ipps-7.0.dll was not found'.

FLStudio9 on XP. P4, 3.00GHz 2GB RAM.

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WOW.
bob i think you hit the nail right on the head.
silly me. i forgot to include some necessary dlls.

i'll have to try to quickly remedy this situation with an update, which i think will also include some presets (the original release of these plugs have none).
thanks bob!

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Cool I be looking forward to her, I get the same message Bob did, in Energy xt.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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bob bobwood wrote:'This applcation has failed because ipps-7.0.dll was not found'.

FLStudio9 on XP. P4, 3.00GHz 2GB RAM.
I get the same error with 32 bit 44.1kHz (Mulab, energyXT) and 64 bit 44.1kHz reaper 64 bit.

Glad to see you've figured it out! Let the waitinggame begin :hihi:
:hug:

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Same error message here. Will the update link be posted in this thread?
While radiojunk doesn't appear to be a "bread + butter" plugin, it still intrigues me enough to want a chance to play with it...
Specs just in case they help:
Win 7(x64), i7 970 @ 3.2 Ghz, 16 GB RAM

also, is it just me- or have I seen something resembling this before, only requiring Nebula to run, many moons ago?
I remember first coming across the Nebula family of software, and the "Oooh" factor being high enough for me to download and attempt to try Nebula Free-
only to find my dreams of faithful-modeling-zealotry-bringing-uber-sexy-audio-deliciousness come crashing down when Nebula Free repeatedly crashed, froze, while swallowing CPU like a black hole before doing so...
So while I still understand and love the concept behind the Nebula-type stuff, I am thinking my particular system may not love it so much, and I've got plenty
of other toys that play nicely.

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@ccDuckett, it's worth checking all the devs websites to see what else they have on offer particularly if you aren't familiar with them.

DC works on a few different levels, promoting KVR, promoting the devs and development but the most impressive thing to me is the spirit in which it is all happening, all positive and helpful.

Regarding this particular Nebula platform, I tried it some years ago when it came with CM magazine, couldn't figure it out and couldn't inderstand why it had changed so much from the previous Nebula fx package (I know, it's a completely different product).

Perhaps Cupwise will have given me an incentive to look at it again.

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@ccDuckett yes you may have had a similar issue with nebula. it's just because these fx need to install a few .dlls to your system folder, and i forgot to do that. nebula needs those same dlls. my effects basically use the same tech as nebula, it's just kind of 'built in' with them.

as soon as i figure out how to script the installer to put those where they need to go and still allow user to put the vst where they want it, i'll announce update here.

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i've uploaded the fixed installers. the effects should work now, after being installed (or re-installed).

just go to my download page, and re-download the appropriate installer (depending on your bit depth and sample rate), and install again.
the vst files are exactly the same as before, so you can just re-install right over top of the previous install (overwrite them).

i really hope my bad first impression doesn't prevent too many people from giving these a 2nd chance and checking them out! ;)
Last edited by Cupwise on Fri Nov 09, 2012 5:18 am, edited 1 time in total.

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I got it working! You really managed to nail the old radio sound :D The Trim might cause a fair amount of overload but with some careful control over levels it helps getting a nice radio pump with the Squash. I like how i can dial in different characters with the select knob. It's just like turning that big knob on an old school radio and hear all the different channels ... but with my stuff playing :)

Is there something you can do about the latency?
:hug:

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Crackbaby wrote:
Is there something you can do about the latency?
well, there's a bug that forced me to add extra latency to the effects, more than what acqua/nebula effects usually have. normally, the latency isn't really so bad, in my opinion, at least for mixing situations. but with these, i had to add more than usual because of this bug which for some reason only affected these radio FX. i think it's because they are a bit more complex than most common acqua/nebula FX, having more of a custom design. the bug is pretty bad. the effects would emit a really really loud burst of sound if loaded while audio is playing through the track they are loaded on. i absolutely did not want something like that to happen for people in something i released, so the only fix i could find was to add more latency, unfortunately. it's possible that acustica audio themselves could help me figure it out eventually and an update would be made at that point, but Giancarlo is always pretty busy.

the bug only happens if the project is playing, with audio going through a track WHEN you load the effect on that track.

if you wanted, you could experiment with lowering the latency yourself. it's possible that on different systems, the latency could be set down below where i have it set, and the burst still wouldn't happen. i set it to a level that i felt would be safe for all (lots of latency).


you do it by going to where you installed the plugins, and tweaking the xml files that have the same names as the vst dlls. in those xmls is an entry:
<DSPBUFFER> 16384 </DSPBUFFER>
i think it always has to be halved, so one step lower would be 8192, then 4096, etc.

it would be entirely on you if you lowered it, and you would have to test over and over with a muted track, while playing back audio, but with a meter that will be AFTER where you are going to plug the effect into, where you can see the audio level even though the track is muted. to be double safe, turn off your speakers! hit play, see meter react to audio, and then load the effect you modified. if the level jumps VERY high (several db over 0dbfs), then you need to change latency back. if not, don't assume it's ok. remove the effect, and reload it. do it many times. if it never happens after maybe 10-20 times, it's probably safe. probably. you can't hold me to this (so it'd still be best to always use a limiter, and load it FIRST but i think i mentioned in the manual that that's a good idea with these things anyway, in general).

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I downloaded the new version OMG and I'll test later :p
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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OK these now load in FL9 with XP 32bit, and seem more reliable if I use fixed sized buffer option in FL. The wobble justs sucks the volume out of everything though, unless I take Trim to around 15dB any effect is harldy perceptable and above that FL9 starts to stutter and spit but is loud.

But all is not lost, there probably aren't many FL9 users around and I do have FL10 and win7 to try it out on as I have an ornamental Win7 desktop that I just look at and wonder what I have it for. Maybe this is it.

Cheers.

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bob bobwood wrote:OK these now load in FL9 with XP 32bit, and seem more reliable if I use fixed sized buffer option in FL. The wobble justs sucks the volume out of everything though, unless I take Trim to around 15dB any effect is harldy perceptable and above that FL9 starts to stutter and spit but is loud.

But all is not lost, there probably aren't many FL9 users around and I do have FL10 and win7 to try it out on as I have an ornamental Win7 desktop that I just look at and wonder what I have it for. Maybe this is it.

Cheers.
hmm, well, i noticed that about the volume. really to compensate you should try the output volume knob first, but it will only give you 6db of gain.

i can fix this issue, and in fact i thought i already had. developing for this stuff can get pretty involved. i set an 'output padding' level, but i have to do it for each effect. there's 3 here, but then the 44.1khz vers. end up having different levels than the 96khz, so i have to do both sets separate, that makes 6. that and the other countless things i have to try to adjust to be just right, it's only inevitable that something will get missed (which is why i commonly update my stuff).

i noticed that the wobble effect's volume is pretty low, so i'll fix it soon-ish. i'd like to get presets available too, so i'll probably try to get both things in one update. hopefully within a few days.

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No rush, plenty of time.
I appreciate the work that's needed to iron out these things and I am sure on occasion it appears that your time and effort is to satisfy just one user. I'm a slow burner and not going anywhere.
Someone sums it up in their kvr siggy; If it was easy, we'd all be doing it !

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