any tips for a good mix? im using Ableton Live.
some examples of tracks that i like the mix:
Swedish House Mafia Ft. John Martin - Don't You Worry Child (Extended Mix)
Alesso - Years ft. Matthew Koma
thanks fot the help
thankstehlord wrote:Read up all you can on mixing. This is a good place to start :-
http://www.scribd.com/doc/11995844/Guide-to-Mixing
Then make sure you have a good monitoring setup and practise for 5-10 years.
Hopefully by then Alesso and SHM will be dead and buried and you can start making something decent
yeah i usually dont use nothing below the 100hz frequency but the kick an the bass, i also do a low cut on the kick around 30hz depending on the kick and 50hz on the bass depending on the bass to remove that muddy sub. its tha leads, piano, guitars, claps and so on that i have a lo of problems on frequencysJakewell wrote:One question: Do you use EQ a lot? It's very important to create a space for each instument/sample in the frequency spectrum (also cut EVERYTHING bellow 30hz)... to don't loose a kick in the mix try usual methods like sidechaining, maybe compression on kick is good (at least for me, don't hate) and make sure that bass isn't on same frequencies as a kick
yes having a proper eq is important, but the reasons the mixes you posted sound so complete is the use of compression.fifou64 wrote:I like to solo each instrument and cut out frequencies I don't like. Then I listen to the whole mix and adjust the individual EQs, because I have a tendency to remove too much.
200-250Hz is a frequency which is not very useful, and I usually cut it out on every track with a narrow peak (not totally, I just use my hears!). It gives more space for 150Hz and 350Hz.
"If everything is loud, nothing is loud."an-electric-heart wrote:All right, here's how I start a mix:
*Turn all your faders down.
*Order your instruments, from most important to least important (you might need you kick to be loud and clear, or you might need vocals up front)
*Turn what you've decided to be your main element up (leave plenty of headroom)
*Then turn up what you've decided to be your second most important instrument(in dance music it might be the bass synth), but don't let it get so loud that it takes any impact away from the first instrument.
*And so on and so on.
If everything is loud, nothing is loud.
This is just a starting point, other things come into it too, E.Q, compression and reverb of course.
Another tip, I find what ever reverb you have on the snare determines the "perceived environment" for the entire song (this is just what I find, others are likely to disagree)
For ambience, try delay rather than reverb, it comes off a lot tidier/clearer.
That is all I've got
I completely agree. I actually do the hierarchy process so much it becomes habitual. In case it needs to be explained, if everything is loud, nothing is loud. That means if there are no dynamics, nothing is really loud; everything is just maxed out. The song is loud, the instruments are all the same volume, therefore nothing is "loud".RyanBrennan wrote:"If everything is loud, nothing is loud."an-electric-heart wrote:All right, here's how I start a mix:
*Turn all your faders down.
*Order your instruments, from most important to least important (you might need you kick to be loud and clear, or you might need vocals up front)
*Turn what you've decided to be your main element up (leave plenty of headroom)
*Then turn up what you've decided to be your second most important instrument(in dance music it might be the bass synth), but don't let it get so loud that it takes any impact away from the first instrument.
*And so on and so on.
If everything is loud, nothing is loud.
This is just a starting point, other things come into it too, E.Q, compression and reverb of course.
Another tip, I find what ever reverb you have on the snare determines the "perceived environment" for the entire song (this is just what I find, others are likely to disagree)
For ambience, try delay rather than reverb, it comes off a lot tidier/clearer.
That is all I've got
one of the best pieces of advice any producer can take.
timaeus222 wrote:I completely agree. I actually do the hierarchy process so much it becomes habitual. In case it needs to be explained, if everything is loud, nothing is loud. That means if there are no dynamics, nothing is really loud; everything is just maxed out. The song is loud, the instruments are all the same volume, therefore nothing is "loud".RyanBrennan wrote:"If everything is loud, nothing is loud."an-electric-heart wrote:All right, here's how I start a mix:
*Turn all your faders down.
*Order your instruments, from most important to least important (you might need you kick to be loud and clear, or you might need vocals up front)
*Turn what you've decided to be your main element up (leave plenty of headroom)
*Then turn up what you've decided to be your second most important instrument(in dance music it might be the bass synth), but don't let it get so loud that it takes any impact away from the first instrument.
*And so on and so on.
If everything is loud, nothing is loud.
This is just a starting point, other things come into it too, E.Q, compression and reverb of course.
Another tip, I find what ever reverb you have on the snare determines the "perceived environment" for the entire song (this is just what I find, others are likely to disagree)
For ambience, try delay rather than reverb, it comes off a lot tidier/clearer.
That is all I've got
one of the best pieces of advice any producer can take.
I do think that reverb AND delay are usually necessary for a realistic sound. What room doesn't have some ambience? In what room does sound not bounce around (ones with completely sound non-conductive carpet covering absolutely everything, haha)? Exactly, so have at least some delay and some reverb, for most situations. The extent is what matters, not the existence or lack of reverb/delay.
Well, of course. I didn't dismiss creative use of reverb or just not using it; I only said it's "usually" necessary. But not using it at all and just using delay by itself is not recommended, and just using reverb with no delay is not always recommended but it's totally fine to have reverb with no delay if the delay doesn't make a significant difference when you listen to your mix as a whole.RyanBrennan wrote: loudness is perceived it is all relative to the rest of your track.
I think i disagree with your take on reverb though. You're right about rooms having ambience, but reverb is an important tool in creating depth in your mix and creating space for your sounds to sit.
Think about the room example, if all your sounds are dry and in front of the mix then itll all sound like a clusterfuck when its being bounced of the walls of a room.
Dry is good, but some elements need to be sent towards the back of the mix or theres all these sounds competing for very limited space.
ah you are right i misread, sorry brotha!timaeus222 wrote:Well, of course. I didn't dismiss creative use of reverb or just not using it; I only said it's "usually" necessary. But not using it at all and just using delay by itself is not recommended, and just using reverb with no delay is not always recommended but it's totally fine to have reverb with no delay if the delay doesn't make a significant difference when you listen to your mix as a whole.RyanBrennan wrote: loudness is perceived it is all relative to the rest of your track.
I think i disagree with your take on reverb though. You're right about rooms having ambience, but reverb is an important tool in creating depth in your mix and creating space for your sounds to sit.
Think about the room example, if all your sounds are dry and in front of the mix then itll all sound like a clusterfuck when its being bounced of the walls of a room.
Dry is good, but some elements need to be sent towards the back of the mix or theres all these sounds competing for very limited space.
What I've been saying is implying that mixing intuitions are already good.
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