Shreddage 2: Absolute Electric Guitar (w/ Kontakt Player) - 24hrs left on intro price!

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Yeah, we've had other requests for pre-recorded chords like sus2/4 and so forth. Would love to do that but I think it won't be possible for v1 of the library just because to record all the RR for each chord and multiple voicings across multiple strings, it would take a pretty long time. We'd also need to devise a mapping scheme that would fit into the current design of the instrument. I wonder if it would make sense to actually create an entirely separate patch just for chords. What do you think?

As for repeated sustains, we've got multiple RR as well as scripted anti-repetition so I think we'll be in pretty good shape.. especially when you factor in the use of multiple strings.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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Yeah, a separate patch for chords would be awesome! In cubase I would set a guitar track to Midi channel "any", then load the chords patch into Kontakt and put it on midi channel 2.So, if I want chords I can assign the chord notes to midi channel 2, in the piano roll editor.
I apologize,for complicating things. I support your effort to keep things as simple as possible. I can get up and running very quickly with shreddage.

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Unison bend functionality, fretboard monitor + skin done! We're really close to completion and then we can ship off to NI.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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SHREDDAGE 2 is available now!

http://impactsoundworks.com/products/gu ... ic-guitar/

Upgrade for $99 from Shreddage or take advantage of our LIMITED intro price of $119 (through the end of December!)

Check out this video introduction & overview -

Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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Congrats on the release! :)

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New video today! Even a poor keyboardist like me can apply some of these performance + sequencing techniques to achieve extra realism.



Remember, Shreddage 2 is on sale for $119 ONLY through the end of December... get it while you can! (Shreddage 1 owners can still upgrade anytime for $99)
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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24 hours left on the intro price of $119 for new customers! Ring in the new year with some metal :D
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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About the double stop bends you want to add:
I'd make a patch that plays them when modwheel is over 50 or something. Slowest bending speed at that level, fastest at 127.
I'm guessing it would be best to mix the bent and the static string together in the sampler, not record a load of individual double stops. Makes for easier stretching.

Good luck with this! Hope the official Kontakt deal will be worth it!

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We do actually have unison bends already, they're on CC11 by default; is that what you mean?
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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Can you change the pitch bend range, in Shreddage2,via CC#

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Not yet, but we will be adding that in an upcoming free maintenance update!
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!

Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

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zircon wrote:We do actually have unison bends already, they're on CC11 by default; is that what you mean?
Oh ok, i guess i got that from a really old post in here then :p

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