The question might look "trivial", but let's say I want to sample a piano at 10 velocity layer. How will I find a "player" who can play at 10 "equal" velocity levels?
Any feedback would be appreciated!
Thanks!
Bulent
I had the exact idea! Sorting makes a lot of sense!egbert wrote:Pro sample developers like Sampletek use machines for this purpose.
The other approach is to record many hits over the full range of velocities and then rank them according to peak level or RMS level or whatever you prefer. Make a selection from your collection of hits to make up the final set.
Some programmers have automated this sort process. BFD does this automatically - as I understand it, it ranks the sample pool available on the hard-drive according to level. This allows it to deal with whatever sample depth the user has chosen to install and this scheme is robust when samples are added or removed by updates etc.kv331 wrote:I had the exact idea! Sorting makes a lot of sense!egbert wrote:Pro sample developers like Sampletek use machines for this purpose.
The other approach is to record many hits over the full range of velocities and then rank them according to peak level or RMS level or whatever you prefer. Make a selection from your collection of hits to make up the final set.
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