Bitcrushing for loudness???
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- KVRian
- Topic Starter
- 513 posts since 26 Nov, 2009
"a higher loudness level can be achieved through limiting, an art Noisia has mastered to perfection. They will put distortion/bitcrushing on frequencies between 4kHz and 16kHz and therefore have a crystal clear sound that will not harm your ears. Transients, though, will clearly be percieved." - Camo and Krooked
any comments?
any comments?
- KVRAF
- 15364 posts since 8 Mar, 2005 from Utrecht, Holland
Plenty comments here
Thinking about it: they'd first split it in half with a cross-over, and then apply bitcrushing on the +4kHz part only, then maybe filter out the +16kHz content that produces (which I cannot hear anymore anyway). You'd have to try it how that turns out.
Thinking about it: they'd first split it in half with a cross-over, and then apply bitcrushing on the +4kHz part only, then maybe filter out the +16kHz content that produces (which I cannot hear anymore anyway). You'd have to try it how that turns out.
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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- KVRer
- 5 posts since 23 Jan, 2013 from Australia
I'm going to go test this now and will let you know what I find!
I highly doubt that ear damage wouldn't occur though!
that's my thesis!
I highly doubt that ear damage wouldn't occur though!
that's my thesis!
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- KVRAF
- 4692 posts since 28 Jan, 2003 from In these very interwebs
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- KVRAF
- 2279 posts since 20 Dec, 2002 from The Benighted States of Trumpistan
Alas, now they've changed the meaning of "crystal" and "clear." Or maybe they mean that bitcrushing has the sound of breaking crystals underfoot, which is absolutely correct.
Wait... loot _then_ burn? D'oh!
- KVRian
- 669 posts since 2 Apr, 2005 from out there
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- KVRist
- 163 posts since 26 Sep, 2012 from bavaria
Bitcrushing acts on the dynamics of your signal and basically quantizes its dynamic range. It depends on the algorithm and if things get rounded up or down, but some do get screaming loud without peaking. So you could use it as a loudness effect.
check out this one for example: http://www.ineardisplay.com/freebies/
That's a total favourite of mine and it gets really loud. You can also restrict the frequency range by filtering. It lacks a dry/wet knob though.
check out this one for example: http://www.ineardisplay.com/freebies/
That's a total favourite of mine and it gets really loud. You can also restrict the frequency range by filtering. It lacks a dry/wet knob though.
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- KVRAF
- 7420 posts since 17 Feb, 2005
It is probably a technique for increasing the density of the treble, which would increase the perceived loudness.
I just tried it and all it really did was add some noise at the top of the spectrum and if cranked hard cut everything but the loudest transients.
I just tried it and all it really did was add some noise at the top of the spectrum and if cranked hard cut everything but the loudest transients.