Again here asking informations about sound designing and the audio production professional world.
Any video games sound designer around here?
When looking for video games companies hiring sound designers they require you to be keen on the use of non conventional audio software, they are never mentioning pro tools, or Nuendo, or other, but who is asking for knowledge about Fmod, who Fmod studio, who WWise, who is speaking about other software connected with the Unreal engine and so on...
So my question is:
among all these which one is more spread?
or considered as standard ?
(as for music editing and mixing is Pro tools often - though I love Reaper
or the most used in your opinion/experience if you are working or worked as sound designer for video games ?
I'm asking this as it takes time to be good at one of them so, without trying to learn all of them at the same time - which by now is too much... - I'd like to figure out which one is the most useful to start learning in case of need.
Any reply is welcome. Thank you !