Yep, I'll definitely take care of that for the next update.soundpalace wrote:Can you please add the version number in the members area
dBlue / Illformed Glitch 2 is OUT !
- KVRian
- 513 posts since 6 Jul, 2005 from Berlin
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!
- KVRAF
- 5948 posts since 19 Jun, 2008 from Melbourne, Australia
Nice to see this on the Mac side, finally. Thanks! 
Peace,
Andy.
Peace,
Andy.
... space is the place ...
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- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
Thanks matedblue wrote:Yep, I'll definitely take care of that for the next update.soundpalace wrote:Can you please add the version number in the members area
- KVRian
- 513 posts since 6 Jul, 2005 from Berlin
Yep, good point. However, in this case 1/16th refers to the length of a step in the gater's internal sequencer, ie. it spends 1/16th step on, then 1/16th step off, and so on. It will make more sense in a coming update when I expand the effect with a programmable step sequencer.3ee wrote:The gates time clock timings are misplaced. i.e. 1/16 is actually 1/8 and so on...
Fair argument! I will add it back later3ee wrote:-Retrigger - "decay" parameter is a nice addition, but I'm missing the slice "length" one.
Which OS are you running, which host, which version of Glitch, etc? I am warping the mouse cursor to allow for endless movement without hitting the screen edges, but the cursor itself should be hidden during any drag operations. If you're seeing the cursor warping around like crazy, I can agree this would be annoying as hell!3ee wrote:naggy appearance when twisting a knob, the mouse cursor "teleport-repeats" itself when reaching the end-zone of the parameter.
There's mousewheel support on other controls like the dropdown menus and value boxes, but not on the rotary knobs. What do you imagine it should do: big adjustments or adjustments?3ee wrote:no mouse wheel support?
You can already Ctrl + drag for finer knob adjustments, and you can also click the value text below the knob itself to manually input an exact value. Hopefully this is enough to satisfy most OCD parameter setters
Thanks for the feedback!
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!
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- KVRAF
- 3817 posts since 8 Mar, 2006
dblue wrote:Which OS are you running, which host, which version of Glitch, etc? I am warping the mouse cursor to allow for endless movement without hitting the screen edges, but the cursor itself should be hidden during any drag operations. If you're seeing the cursor warping around like crazy, I can agree this would be annoying as hell!3ee wrote:naggy appearance when twisting a knob, the mouse cursor "teleport-repeats" itself when reaching the end-zone of the parameter.
There's mousewheel support on other controls like the dropdown menus and value boxes, but not on the rotary knobs. What do you imagine it should do: big adjustments or adjustments?3ee wrote:no mouse wheel support?
You can already Ctrl + drag for finer knob adjustments, and you can also click the value text below the knob itself to manually input an exact value. Hopefully this is enough to satisfy most OCD parameter setters
Thanks for the feedback!
Win7. 64bit, 32bit Glitch version 2.00, FL Studio 10
Instead of being hidden, it repeats itself once the cursor wants to go beyond the parameter area, not a really big deal tho... but it doesn't look that nice.
...or it may be a special feature of ...Glitch
..........
mouse wheel support for parameters for a normal to big value adjustments, for quick setups.
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- KVRAF
- 5271 posts since 2 Jul, 2005
regarding the parameters not staying properly between scenes. At the moment the tape stop module appears to be sharing settings at every scene. so if I edit one it edits them all.
edit: it only appears to change the settings of scenes lower in the list. It also is kind of random how it affects them. It seems like if their is a blank scene between the scene you are editing and the next lowest on the list that has an active sequence it will not affect anything. I dunno. odd bug. or maybe I am doing something wrong?
edit: it only appears to change the settings of scenes lower in the list. It also is kind of random how it affects them. It seems like if their is a blank scene between the scene you are editing and the next lowest on the list that has an active sequence it will not affect anything. I dunno. odd bug. or maybe I am doing something wrong?
Don't F**K with Mr. Zero.
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- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
I'm finding that Glitch plays out of sync unless you start playback directly on the bar in either Cubase or Logic Pro. In comparison, v1 would always since to tempo regardless of where you started playback and the effect would always play at the right time.
Can you please explain why this is the case on v2? Can it be made to act the same way as v1 as that was more logical and less troublesome in my personal opinion
Thanks heaps!
Can you please explain why this is the case on v2? Can it be made to act the same way as v1 as that was more logical and less troublesome in my personal opinion
Thanks heaps!
- KVRian
- 513 posts since 6 Jul, 2005 from Berlin
Does this always happen, or only once after first loading the plugin?soundpalace wrote:I'm finding that Glitch plays out of sync unless you start playback directly on the bar in either Cubase or Logic Pro.(...)
There is a little quirk that I'm aware of and will fix later. Basically, when you first load the plugin, its internal transport will be offset by whatever time you're currently at in your DAW. But it should reset itself after playing your song from the start at least once, and then should remain in sync after that.
Alternatively, triggering a scene via its MIDI note will always reset the internal sequencer back to the beginning, so you can just throw some notes down on a track at the desired points in time in order to re-sync the sequencer. This is handy if you want to do stuff like reset the sequencer half-way through playing, which was never possible in Glitch 1.
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!
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- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
I'm afraid this happens after initial load too. It's extremely easy to reproduce here in Logic Pro 9.1.8.dblue wrote:Does this always happen, or only once after first loading the plugin?soundpalace wrote:I'm finding that Glitch plays out of sync unless you start playback directly on the bar in either Cubase or Logic Pro.(...)
There is a little quirk that I'm aware of and will fix later. Basically, when you first load the plugin, its internal transport will be offset by whatever time you're currently at in your DAW. But it should reset itself after playing your song from the start at least once, and then should remain in sync after that.
Alternatively, triggering a scene via its MIDI note will always reset the internal sequencer back to the beginning, so you can just throw some notes down on a track at the desired points in time in order to re-sync the sequencer. This is handy if you want to do stuff like reset the sequencer half-way through playing, which was never possible in Glitch 1.
1. Insert Glitch on master of a track
2. Play from bar 1 beat 1, Glitch appears to be in sync
3. Seek anywhere in the track that isn't exactly on a beat
4. Issue occurs
Another little problem I'm noticing is that the timing on the Gater always seems a tad off in v2 to my ears, even when I start playback perfectly on the bar it feels like the Gater is a tiny bit slow.
Please let me know if you need any more info. Can you reproduce this?
- KVRian
- 513 posts since 6 Jul, 2005 from Berlin
I'll try to check this out later at Renoise HQ, since I don't have a Mac at home.soundpalace wrote:It's extremely easy to reproduce here in Logic Pro 9.1.8. (...)
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!
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- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
Thanks mate, more than happy to provide further info and/or a video demonstration if needed. Just let me knowdblue wrote:I'll try to check this out later at Renoise HQ, since I don't have a Mac at home.soundpalace wrote:It's extremely easy to reproduce here in Logic Pro 9.1.8. (...)
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- Waaaaahhh
- 2224 posts since 30 Jul, 2001 from montreal, quebec,canada
wooo hooo Mac version ! thanks looking forward to check out the demo
If your plugin is a Synth-edit/synth-maker creation, Say So.
If not Make a Mac version of your Plugins Please.
https://soundcloud.com/realmarco
...everyone is out to get me!!!!!!!
If not Make a Mac version of your Plugins Please.
https://soundcloud.com/realmarco
...everyone is out to get me!!!!!!!
