dBlue / Illformed Glitch 2 is OUT !

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soundpalace wrote:Thanks mate, more than happy to provide further info and/or a video demonstration if needed. Just let me know :)
I was able to recreate the timing problem in Logic, but I'll need to examine it more closely to figure out exactly what's happening there. The strange thing is that seeking around the timeline in the other hosts I've tested seems to work just fine. It only spazzes out in Logic. I'll obviously continue to look into it, though.

As I mentioned in my earlier post, the workaround is to simply trigger a scene change via MIDI at certain points in your project, and this will re-sync Glitch's internal sequencer. A note placed at the very beginning of the song seems like an obvious choice, and then perhaps additional notes every bar to help keep everything else in sync as you skip around the timeline.

Admittedly, Logic is completely alien to me, but to set up the routing I believe you need to add Glitch to an instrument track so that it will correctly receive the MIDI notes, and then route the audio from another track in there. Or hopefully you can simply put Glitch on an audio track as usual, then route MIDI note data in there somehow. I'm sure some other Logic users can offer much more detailed advice here.
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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Glitch update 2.0.1 is now available at http://illformed.com

Some important bug-fixes for Mac users, plus some general tweaks and stability improvements for all platforms.
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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Thank you so much for all your help!! I'm downloading the new version now and will let you know how it goes :)

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About time too!

I'll be honest, it is rather pricey considering it's not a huge improvement over v1 which is free, but it's worth every penny to me as a Mac user, because I can now drag Windows into the trashcan on my Mac at last - I was running a whole emulated machine here just for glitching!

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dblue wrote:
soundpalace wrote:Thanks mate, more than happy to provide further info and/or a video demonstration if needed. Just let me know :)
I was able to recreate the timing problem in Logic, but I'll need to examine it more closely to figure out exactly what's happening there. The strange thing is that seeking around the timeline in the other hosts I've tested seems to work just fine. It only spazzes out in Logic. I'll obviously continue to look into it, though.

As I mentioned in my earlier post, the workaround is to simply trigger a scene change via MIDI at certain points in your project, and this will re-sync Glitch's internal sequencer. A note placed at the very beginning of the song seems like an obvious choice, and then perhaps additional notes every bar to help keep everything else in sync as you skip around the timeline.

Admittedly, Logic is completely alien to me, but to set up the routing I believe you need to add Glitch to an instrument track so that it will correctly receive the MIDI notes, and then route the audio from another track in there. Or hopefully you can simply put Glitch on an audio track as usual, then route MIDI note data in there somehow. I'm sure some other Logic users can offer much more detailed advice here.
Just purchased, the timing issue happens either in Logic Pro and Ableton 9, mostly it's a little bit off sync, sometimes just goes random.

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Yeah, I'm afraid that even with 2.0.1, I must start playback on the bar for it to play in sync. In v1 on PC, I recall that Glitch would always be on time regardless of where playback started. It seemed to know the position in the track and depending on the pattern length and so on, it would determine exactly what point in the pattern to start.

v2 appears to always start at the beginning of the pattern when you hit play.

If there is a way to improve this further, that would be greatly appreciated. I understand that triggering the MIDI note is also a good way to force the timing, but it's not quite as intuitive. Especially in cases like mine, where I only would use one pattern per instance and automate the Dry / Wet knob when needed :)

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I'm on Live. I can put Glitch on the drum bus or on the master and resample the output. But, how can I set it up in those 2 cases but still have MIDI keyboard triggering scenes? Cannot work it out.

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This can be ignored. The bug made me think of it.
But on the subject of locked timing...

Does the concept of 'phase' in host syncing exist?
Glitch is exactly the kind of effect Id use that on.

Just a knob that you set which daw beat it is synced up with.

(I make a lot of stuff that goes off-beat or off-bar in the arrangement. Editing these becomes a nightmare if there are a lot of host-synced effects in place...)
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I've just been testing with Logic, and the syncing thing is a big problem - every time I pause playback, the glitching is shifted. Having a work-round is nice, and it must be fixable in code because SupaTrigga (a shuffle/tape stop effect) doesn't suffer from it. Perhaps the guy who wrote it (Bram de Jong of Smartelectronix) could help you with a fix? He's on these forums, but hasn't posted for a few years.

Anyway, my issue is that I always seem to hit really interesting patterns when this sync bug happens, but I can't save them. Can I put in a feature request for buttons to shift the whole glitch pattern left or right one block so we can have the bug's unexpected functionality back when it gets fixed? :)

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samsam wrote:I'm on Live. I can put Glitch on the drum bus or on the master and resample the output. But, how can I set it up in those 2 cases but still have MIDI keyboard triggering scenes? Cannot work it out.
Forgive the bump to my question, but if anyone can tell me how to set Glitch2 in Live so that it reacts to MIDI but affects groups/busses/ audio tracks, I'd be very grateful.

Cheers

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sorry if this has been answered before, but in the past version 2 was supposed to be free for customers of version 1 (before it was free). is that still the case and if yes, how do i get version 2?

thanks in advance for answering. :)

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samsam wrote:Forgive the bump to my question, but if anyone can tell me how to set Glitch2 in Live so that it reacts to MIDI but affects groups/busses/ audio tracks, I'd be very grateful.
On your MIDI track, set its Output Type to the audio track with Glitch on it, then set its Output Channel to the instance of Glitch you want to control.

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I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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dblue wrote:
samsam wrote:Forgive the bump to my question, but if anyone can tell me how to set Glitch2 in Live so that it reacts to MIDI but affects groups/busses/ audio tracks, I'd be very grateful.
On your MIDI track, set its Output Type to the audio track with Glitch on it, then set its Output Channel to the instance of Glitch you want to control.

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Great, got it. Many thanks

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I've just this minute purchased Glitch 2 and I'm having a problem (32 bit Cubase 6, 64-bit Windows) where when I press play on the sequencer, Glitch plays a division and then the music starts when glitch is on division/beat/step 2, so offbeats are onbeats etc..

I'm going to see if sending MIDI notes to trigger the pattern can defeat this delay, but I'm hoping for a fix :)
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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And bought, awesome. Kinda missing the white noise from the demo ;-)

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