FL Studio 11 Pitch Bend and Modulation Wheel Detection

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Does anyone know if FL Studio 11 will have automatic Pitch Bend and Modulation Wheel detection like every other DAW? This has made me want to jump ship to other workstation because i hate having to go in every time i load a new vst and manually fix this issue with all the midi cc port this and that.. For instance in Ableton, Cubase etc when i load my instrument the pitch bend and Mod Wheel works perfectly. Why is this?

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Hope this helps. Think I made it in FL 10 or something, but it should still work in FL11 (don't have time to mess with FL betas atm):

Eternitysound VST Banks

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Yeah it's kinda daft the implementation in FL, you need to omni map CC1 to CC1 because for some reason, FL can't handle CCs otherwise. The same applies to the piano pedals etc. There's loads of posts about this on the IL forums.

gol thinks it's great, I think everyone else agrees it's daft.

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Does anyone know if this will be fixed in FL Studio 11 finally?

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Pretty sure the way it work now won't be changed.
Eternitysound VST Banks

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Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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I think it depends on the plugin or the midi controller...Both the Axiom 61 Pro and M-Audio Keystation 88 have automatically worked for me as far as the pitch bend. The only thing I had trouble with is setting up the Transport buttons w/ my Axiom.

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Awesome! Downloading now.

Cheers!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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