I may have missed something but has anyone said that shouldn't done? If it is, I've been doing it wrong as I generally use mixture of tweaked-factory, straight-factory and custom patches (at least when I've had time to enter).Lotuzia wrote:Preset : I think anyone should be given the right to make his own presets. I see this competition as showing what people can do with "a synth", and what it is capable of. Not restricted to " what it is capable of" with stock presets. YMMV.
I think a problem at the moment lies in the interpretation of how effects are used. There is a case in point in the current Podolski competition. I can get a snare out of it but the sound relies on the compression, EQ & reverb that follows the synth more than the synth itself, which is simply providing a short 'blip' sound. Is this in the spirit of the rules? Should it be?idfpower wrote:Now when you visit a VST instrument manufacturer's website and you're browsing through the audio demos, what are usually the descriptions of the tracks: stock presets, mild compression, moderated reverb - right? That's pretty much OSC regulations.
Similarly with distortion, which can range from subtle saturation (probably OK) all the way to bitcrushing (not so OK?).
On the other hand, phasers are not allowed but it's possible to simulate chorus and phasing-like effects using a bit of MIDI-level manipulation, which is within the scope of the rules. I've done this before but understand that this might be outside the spirit of the rules.
I'd be happy if the interpretation of rules were to be stricter (eg, bussed reverb only, max three-band EQ per channel, one compressor per channel). However, an alternative might be to say additional effects can be used but the entrant has to be clear where and how they were used. An entry with minimal effects, would just have the number of instances and that's it while people using extensive effects racks would have to describe what they did for each of the affected channels (perhaps even a before and after clip for each). That would be onerous but also instructive for other people as there are neat sound-design tricks to be learned from these techniques.

