How much do you use presets? [Poll]
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Fernando Carvalho Fernando Carvalho https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=31855
- KVRist
- 208 posts since 5 Jul, 2004
If I'd like cars as much as I like making electronic music, I could fix my own car for sure, even make one 
Fernando Carvalho
http://soundcloud.com/fernandocarvalho
http://soundcloud.com/fernandocarvalho
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
Nevertheless, there are many - often commercial - musicians who want to produce music rather than program every sound from the scratch...that's why they like Massive and such synths with loads of presets...Fernando Carvalho wrote:If I'd like cars as much as I like making electronic music, I could fix my own car for sure, even make one
As well as there are many people who only want to have fun with their car by speeding on the highway and don't want to build and repair everything themselves.
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
Tricky-Loops wrote:I was thinking about buying a real Rhode but there were no presets...![]()
My Arp2600 HAS no presets!!
What I use is a few choice words when it does not seem to fit the sound I have in my beleagured beakus, or, conversely, I frantically note in the 'preset book' my settings....
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
I've been doing a complete restoration on a 1957 Chevrolet 2 doorFernando Carvalho wrote:If I'd like cars as much as I like making electronic music, I could fix my own car for sure, even make one
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing
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- KVRist
- 292 posts since 25 Jun, 2012 from Earth
I think the issue at hand is really with regards to samples vs. synths.
Some people prefer to have ready-made sounds, and samples are good for this.
Other people want to make sounds that don't exist in nature, and synths are the right tool in this case.
brian
Some people prefer to have ready-made sounds, and samples are good for this.
Other people want to make sounds that don't exist in nature, and synths are the right tool in this case.
brian
Tired of Windows? Linux offers hundreds of good distros. For more info:
DistroWatch
Some good synths for linux: www.linuxsynths.com
DistroWatch
Some good synths for linux: www.linuxsynths.com
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- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
Veryyyyyyyyyyyy sad day : My ARP Odyssey doesnt have presets eithertrimph1 wrote:Tricky-Loops wrote:I was thinking about buying a real Rhode but there were no presets...![]()
My Arp2600 HAS no presets!!![]()
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What I use is a few choice words when it does not seem to fit the sound I have in my beleagured beakus, or, conversely, I frantically note in the 'preset book' my settings....![]()
Only left choice is divorce or still continue the honeymoon I have with it for about 10 years now.
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
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The_Hidden_Goose The_Hidden_Goose https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=10878
- KVRian
- 945 posts since 8 Dec, 2003 from Birmingham-ish, UK (Tamworth, but shhh!)
I find presets quite useful with FLStudio when I'm being lazy (which is a trait I have, and I apologise not!) as FLS has that nice "hybridize" preset thing for those plugins that expose their presets to it - can get some very unusual and quirky sounds cycling through them with that turned on. It also has "randomize" option but I find that a bit too random usually.
Obviously many synths don't expose their presets in such a way that lets FLS hybridize between them, such as modular synths and a bunch of others who for some reason prefer to have their own preset management and not use the default vst preset implementation.
Obviously many synths don't expose their presets in such a way that lets FLS hybridize between them, such as modular synths and a bunch of others who for some reason prefer to have their own preset management and not use the default vst preset implementation.
Q. Why is a mouse when it spins?
A. The higher the fewer.
A. The higher the fewer.
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- KVRAF
- 2973 posts since 18 Oct, 2004
I always start with a preset, never a blank slate. From there I'll take it as-is or tweak it. And then of course process it for the mix. I want to spend my time writing music, not designing sounds.
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- KVRian
- 737 posts since 24 Mar, 2013 from Amsterdam
As I'm pretty new to the world of electronic music (I've always been an analogue player - keys/guitars) I find it fascinating to read how so many people are pre-occupied with sounds.
To some extent I can relate as guitarist tend to have several guitars as well as each has their own character and professional pianists eventually fall in love with their piano too. But the difference seems that where analogue players are looking for that one-in-all perfect instrument that's tailored to their style and taste electronic musicians are on an endless soundquest.
As said I'm still fresh and learning but I guess I'll always be a musician first and not a sounddesigner.
I'm just wondering -given the fact there are like a gazilion soundbanks and presets out there- are there really still new sounds being developed that stand head and shoulders out of the crowd? And how may times does it happen you develop a patch only to find out it's almost identical to one you later find in a soundbank? Is it the process itself that's intricating or are you (the sounddesigners) really looking for that new unique sound?
In terms of for eg ambient stuff I can see the possibilities are endless and evolving pads can in itself be a chorus or substantial part of the song but how many different basses, strings or kicks does one need? If I buy a soundpack and get 100 different kicks I'm thinking wouldn't it be easier to tweak one kick to my needs instead of having to browse through all those minimal modulations. Or is this primairily targeted at people who solely work on loop and sample-based productions?
To some extent I can relate as guitarist tend to have several guitars as well as each has their own character and professional pianists eventually fall in love with their piano too. But the difference seems that where analogue players are looking for that one-in-all perfect instrument that's tailored to their style and taste electronic musicians are on an endless soundquest.
As said I'm still fresh and learning but I guess I'll always be a musician first and not a sounddesigner.
I'm just wondering -given the fact there are like a gazilion soundbanks and presets out there- are there really still new sounds being developed that stand head and shoulders out of the crowd? And how may times does it happen you develop a patch only to find out it's almost identical to one you later find in a soundbank? Is it the process itself that's intricating or are you (the sounddesigners) really looking for that new unique sound?
In terms of for eg ambient stuff I can see the possibilities are endless and evolving pads can in itself be a chorus or substantial part of the song but how many different basses, strings or kicks does one need? If I buy a soundpack and get 100 different kicks I'm thinking wouldn't it be easier to tweak one kick to my needs instead of having to browse through all those minimal modulations. Or is this primairily targeted at people who solely work on loop and sample-based productions?
Win8.1 64x/Live 9/Steinberg UR44/Roland HP 235/Edirol PCR-800/Eastman AC222/Washburn D12/Ch. Les Paul/Behringer BCF2000 & BCR2000/Korg Nanopad 2/Focusrite VRM Box/AT 2020/2xB5/E825s/Beyerdynamic DT990 Pro 250/Tannoy 502
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- KVRist
- 292 posts since 25 Jun, 2012 from Earth
Personally, I love synths because they can make sounds that don't exist in nature. And there's always something new to discover. To me, that's where inspiration starts-- with an unusual sound.Spiritos wrote:As I'm pretty new to the world of electronic music (I've always been an analogue player - keys/guitars) I find it fascinating to read how so many people are pre-occupied with sounds.
To some extent I can relate as guitarist tend to have several guitars as well as each has their own character and professional pianists eventually fall in love with their piano too. But the difference seems that where analogue players are looking for that one-in-all perfect instrument that's tailored to their style and taste electronic musicians are on an endless soundquest.
As said I'm still fresh and learning but I guess I'll always be a musician first and not a sounddesigner.
I'm just wondering -given the fact there are like a gazilion soundbanks and presets out there- are there really still new sounds being developed that stand head and shoulders out of the crowd? And how may times does it happen you develop a patch only to find out it's almost identical to one you later find in a soundbank? Is it the process itself that's intricating or are you (the sounddesigners) really looking for that new unique sound?
In terms of for eg ambient stuff I can see the possibilities are endless and evolving pads can in itself be a chorus or substantial part of the song but how many different basses, strings or kicks does one need? If I buy a soundpack and get 100 different kicks I'm thinking wouldn't it be easier to tweak one kick to my needs instead of having to browse through all those minimal modulations. Or is this primairily targeted at people who solely work on loop and sample-based productions?
brian
Tired of Windows? Linux offers hundreds of good distros. For more info:
DistroWatch
Some good synths for linux: www.linuxsynths.com
DistroWatch
Some good synths for linux: www.linuxsynths.com
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- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
Having managed teams of Sound Designers, and beeing myself one, I can tell you that each SD has his own style. Most of the patches made by SD x will be completely different than those made by SD y. Simmilar patches will STILL sound different, react in a different way when played, have different play and mods possibilities. And in the end SOUND different in a track.Spiritos wrote:As I'm pretty new to the world of electronic music (I've always been an analogue player - keys/guitars) I find it fascinating to read how so many people are pre-occupied with sounds.
To some extent I can relate as guitarist tend to have several guitars as well as each has their own character and professional pianists eventually fall in love with their piano too. But the difference seems that where analogue players are looking for that one-in-all perfect instrument that's tailored to their style and taste electronic musicians are on an endless soundquest.
As said I'm still fresh and learning but I guess I'll always be a musician first and not a sounddesigner.
I'm just wondering -given the fact there are like a gazilion soundbanks and presets out there- are there really still new sounds being developed that stand head and shoulders out of the crowd? And how may times does it happen you develop a patch only to find out it's almost identical to one you later find in a soundbank? Is it the process itself that's intricating or are you (the sounddesigners) really looking for that new unique sound?
In terms of for eg ambient stuff I can see the possibilities are endless and evolving pads can in itself be a chorus or substantial part of the song but how many different basses, strings or kicks does one need? If I buy a soundpack and get 100 different kicks I'm thinking wouldn't it be easier to tweak one kick to my needs instead of having to browse through all those minimal modulations. Or is this primairily targeted at people who solely work on loop and sample-based productions?
For the basses, maybe not need to talk, just make a simple test : Play a bass line, and make it played by 50 presets of your fav VSTI -with a good/diverse factory sound library. All different results. Now repeat with a different VSTI. Still different. These are basses, yes, are mostly monophonic, yes, and can be seen as limited instruments. They're not. There are thousands of different possible basses.
As for the instruments, imho a good sound library should include both bnb sounds, for different genres, as well, if the synth allows it, to "new sounds". Synths evolve, like other instruments. New possibilities are added. And even with some synths you could think of as "comparable", similar instruments will sound different, because in a synth, everything matters, from the OSC to the filters, to the LFOs, etc etc. Everything. Diversity is good, because people might have different needs, and even you, or me, can have different needs if we work on *this* or *that* project.
Well, just some global indications I hope are related to your question, and give possible directions/answers.
LtZ
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
- KVRAF
- 3878 posts since 28 Jun, 2009 from Wherever I lay my hat
Well, to repeat what I was saying: the beauty of synthesis lies in its ability to make sounds that can't be made any other way. A violin has a limited number of sounds, but it is capable of great expression. Synths are not as expressive, but compensate for that with their sound capabilities. Hence the sound becomes an integral part of the expression.
A valid point, however, is whether the supposed differences between 1000 bass patches or kick drums really matter so much. Synth afficionados naturally pay more attention to the finer points, but most listeners either can't tell, don't care, or,more likely, both.
A valid point, however, is whether the supposed differences between 1000 bass patches or kick drums really matter so much. Synth afficionados naturally pay more attention to the finer points, but most listeners either can't tell, don't care, or,more likely, both.
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- KVRist
- 292 posts since 25 Jun, 2012 from Earth
I'd be curious to know why you say that synths are not expressive...?ariston wrote:Well, to repeat what I was saying: the beauty of synthesis lies in its ability to make sounds that can't be made any other way. A violin has a limited number of sounds, but it is capable of great expression. Synths are not as expressive, but compensate for that with their sound capabilities. Hence the sound becomes an integral part of the expression.
A valid point, however, is whether the supposed differences between 1000 bass patches or kick drums really matter so much. Synth afficionados naturally pay more attention to the finer points, but most listeners either can't tell, don't care, or,more likely, both.
brian
Tired of Windows? Linux offers hundreds of good distros. For more info:
DistroWatch
Some good synths for linux: www.linuxsynths.com
DistroWatch
Some good synths for linux: www.linuxsynths.com
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The_Hidden_Goose The_Hidden_Goose https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=10878
- KVRian
- 945 posts since 8 Dec, 2003 from Birmingham-ish, UK (Tamworth, but shhh!)
not AS expressive. in potential, at least. you still need the skills to get to that expression in both kinds of instrument
Q. Why is a mouse when it spins?
A. The higher the fewer.
A. The higher the fewer.
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
synths are not expressive?????
I always that it was the artist who expressed themselves through the instrument...
or are we now talkin' 'bout ghosts in the machine...

I always that it was the artist who expressed themselves through the instrument...
or are we now talkin' 'bout ghosts in the machine...
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing
