New! Chipcrusher! - Advanced Bitcrusher, Speaker Simulator and Noise Machine from Plogue

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davidv@plogue wrote:
Robmobius wrote:err... Yup. It cuts out after five minutes or something like that...
There is no official demo yet.

When you order the product and install the plugin , it will say its in "demo" mode, until you drag a key, but it doesn't make the shipping installer a "demo ready" version, as we would like to add the most requested features before:

-Latency reporting fixes,
-Mono mode on AU/RTAS
-Dry/wet in the Post Processing stage
-Varispeed on background noise

I hope you understand.
Ah, right... Sorry my mistake. I just assumed it was a demo, and when I dragged the gif thingey over - it suddenly said it was registered to me.

Sorry for the mistake Atral Ext. :oops:
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. :lol:

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AstralExistence wrote: does this essentially make the song sound retro? is it for track or master? for example, say you had a c64, and you played a game on it. theres no mistake, your hearing a c64. now, say you use chipsounds to make a song on a modern pc, then you add chipcrusher to master channel, are you hearing a song through a modern pc with a bitcrusher, or are you hearing a modern song that is indistinguishable from a c64 song/speaker?
chipcrusher can be a good complement to chipsounds if you use chipcrusher to add extra dirt, as long as you understand these two use cases:

SID Sample Playback: "volume register trick" (4bit LPCM at 11kHz typically), just use chipcrusher with "C64 Digi" preset, you will get a good feel of playing back samples on a C64, from start to finish:

This will decimate to the input audio to 4bit/11kHz
add the actual C64 background noises sounds,
and Post Processed using a Commodore 1701 Monitor Impulse Response.

SID music:
chipsounds (or other SID synth) plays SID voices, then you use chipcrusher as an insert
With "C64 Digi" preset BUT you should turn the DAC Encoder OFF.

As the SID source already has all the limitations (this applies if you play the few C64 digi drum kits in chipsounds, they are ALREADY 4Bit)

I hope that explains a few things.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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ok so, i would add this to the track insert on each track rather then adding just one chip crusher to a master track? and if so, does this apply to all emulations, 'each insert, not on master track'?

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you know, i would love to know where i can learn to make chiptune music. seems all the youtube vids i find are just people showing there music :roll: and really, its hard to find decent tunes. a lot of people just make bleeps and bloops and call it chiptune. ive hard some real awesome demo music.

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Last edited by toitoi on Fri Jun 07, 2013 6:31 pm, edited 1 time in total.

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im not sure though if im confusing the amiga with the sid though.

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kk i just picked it up. ill let you know what i think.

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AstralExistence wrote:im not sure though if im confusing the amiga with the sid though.
In either case, using the 'DAC Encoding' to 'spice' up synth/chip tunes don't make sense. It only does for extra samples, loops etc: anything that is not dynamically pitch shifted.

If you want to emulate AMIGA 'pitched' music, you could drag a MOD (or similar) file and let chipsounds load it, then play with the samples with MIDI, pitchshiting them with pitch bend or whatever. This will sort the issue of allowing only certain discreet pitch values - the right "dents" - without interpolating, adding or removing samples, just like the real thing.

Then you can use chipcrusher to add the "AMIGA LED Filter" Post Processing, note Background noises in the 3 amigas I have (500/1000/2000) was nearly inexistent.

Really You could go a___ with those things, or just use what you feel sounds best. Even if you use all the right settings for all the right vintage this or that, you will still get people nagging you for not using the _real_ vintage stuff anyway lol.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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so in the case of chipsounds/crusher i should do whatever i want as long as it sounds good? does that include using non chipsounds drums like microtonic/ samples? people dont even care as long as its a good tune?
Last edited by AstralExistence on Fri Jun 07, 2013 7:08 pm, edited 1 time in total.

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that mini arcade is awesome. i remember my old pacman game. sounds exactly like it :)

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AstralExistence wrote:so in the case of chipsounds/crusher i should do whatever i want as long as it sounds good? does that include using non chipsounds drums like microtonic/ samples? people dont even care as long as its a good tune?
I would go with the latter.

But if you want the details only a few would be interested in, you can always ask me :)

Yes the Mini-Arcade has a _VERY_ peculiar resonance.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Bought this a little while ago, I look forward to having a play with it, thanks David.
Some of my music Soundcloud Goseba

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davidv@plogue wrote:
AstralExistence wrote:so in the case of chipsounds/crusher i should do whatever i want as long as it sounds good? does that include using non chipsounds drums like microtonic/ samples? people dont even care as long as its a good tune?
I would go with the latter.

But if you want the details only a few would be interested in, you can always ask me :)

Yes the Mini-Arcade has a _VERY_ peculiar resonance.
so basically, because chipsounds/crusher is so versatile, there's really no reason to stay so rigid. if you think about, it make sense because with an old skool computer you were very limited, but if you think of chipsounds/crusher in modern terms, it IS the old computer just modernized. meaning unless you want to be a purist, in which case, you highly limit your sound design, its more fun to just make up new computers. now i feel i feel l don't have to conform to standards. why should i :)

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Ok so in my mind I'm living in this alternate reality, which is where mainstream society dumps all it's unwanted and "obsolete" technology, and I'm in this ramshackle but cozy treehouse, wiring together bits of old computers and machines to see what I can make... I can compose for 4 sids and an Amiga, and run parts of that through an old janky reverb I found on a scrapheap. Maybe add a 303 and an instance of Zebra for wavetable fun. I call this kinda music "chipstyle" because "chiptune" is reserved in my mind for those that work on the original medium - they made whole tunes on a chip, I'm taking sound design and stylistic cues from that and interpreting them in a sort of post-retro environment where any combination of earlier technologies can be mashed together to see what happens.

Of course in this alternate reality I still don't know a thing about electronics so I'm relying on the Plogue team to retro-fit and modularize everything for convenience so I can plug and play. I'm literally "living the dream" :hihi:

I still don't know what "monotonicity" does (I didn't see it covered in the manual), though obviously it has quite a strong effect on the stability of the sound.
Last edited by Sendy on Fri Jun 07, 2013 9:01 pm, edited 1 time in total.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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davidv@plogue wrote:
AstralExistence wrote:so in the case of chipsounds/crusher i should do whatever i want as long as it sounds good? does that include using non chipsounds drums like microtonic/ samples? people dont even care as long as its a good tune?
I would go with the latter.

But if you want the details only a few would be interested in, you can always ask me :)

Yes the Mini-Arcade has a _VERY_ peculiar resonance.
Speaking of resonance, would it be possible to be able to tune the impulse up and down in a similar way to how the noise samples might be pitchable in a future update?
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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