Psychic Modulation Construct v1.0 Released

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Construct is a drum machine with a sound design workflow based on layering, using both drum synthesis as well as sampled sounds for creating the various elements that build up a drum.

Construct uses three layers for each drum module:

Transient: The Transient is the initial attack layer which provides a very short burst of sound that accentuates the drum by making it stand out in the mix. The Transient can function as a layered sound, or it can utilize FM synthesis in a specific way that modulates the start of the 2nd Oscillator layer. This function creates a clean 'clicking' sound that works well in most modern electronic music. This layer provides several wav sounds to choose from including many interesting percussive elements sourced from Les Productions Zvon's excellent Prepared Rhodes collection.

Oscillator: This layer is the central framework of the drum sound. It is entirely based on drum synthesis using pure sine waves, fm synthesis, noise oscillators, etc. It can be thought of a a mini, dual-oscillator synth designed for creating both bass sounds for kicks and toms, as well as pulse and noise driven metalic sounds for hihats and cymbals.

Ambiance: This is the backdrop of the drum sound. It's made up of several built-in wav sounds that range from reverbs to tape noise. This third layer can bring depth to the drum while also adding a bit of character.

Construct also has three customizable LFOs and several velocity options that can be used to give your drums movement and even create some interesting modulation effects. This along with individual Compressors, Soft Clippers and 3-Band EQs for each drum, as well as a Universal Stereo Dub Delay for use as a send effect, make Construct a versatile, compact drum machine that offers a wide range of possibilities.
  • 8 Drum Modules
    Multiple layers for each module: Transient, Oscillator and Ambiance
    High quality built-in sounds for the Transient and Ambiance layers
    Randomize/Initialize switches for each layer
    3 LFOs per module
    Multiple Velocity options
    EQ/Compressor section for each Drum Module
    Drum Mixer for quick Volume, Pan and Send adjustments
    Mute/Solo for each drum channel
    Multiple Output routings per channel
    Dub Delay Unit for use with fx sends
    Alternate pitch ranges on each octave with universal Octave switch
    Universal Numerical Display for quick and accurate editing for most parameters
    Double Click Parameter Reset for all knobs
    32 drum kit presets that can be accessed from the GUI panel
Construct ia available for an introductory price of $34.

For purchasing options or to try a demo version, visit the web page below:
http://www.psychicmodulation.com/construct.html
Last edited by jack [psychicmodulation] on Thu Aug 15, 2013 7:16 pm, edited 9 times in total.

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I like it a lot
The only feature I'd like is random for each part

Sounds really good though!
COngrats

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Totolitoto wrote:I like it a lot
The only feature I'd like is random for each part

Sounds really good though!
COngrats
Control randomizer for each drum?
Sure, adding it to the list...

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Are you gonna release 64bit version of your units ?

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Interesting and beautiful-looking, i'm downloading the beta !

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Endor-8o8 wrote:Are you gonna release 64bit version of your units ?
I would like to. I haven't been keeping up with Synthedit updates, so I'm not sure if this has been implemented yet. But I know it was in the works, so I'll look into it.

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Just checking it out, Nice! I've be barley touched it and can see some great sound design. Drum N bass and LoFi come to mind, right off! Great work, Jack!

EDIT: I would like to see, sequencer grid, at some point.

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I would like to. I haven't been keeping up with Synthedit updates, so I'm not sure if this has been implemented yet. But I know it was in the works, so I'll look into it.
Yip, 64bit is in Alpha testing along with SE1.2, only VST3 btw.

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Bump
I love the kicks this thing makes

Annoying Bug: The first note is not played in Flstudio 11

Feature request: Randomizer for each drum :P
Saving of individual drum sounds (or at least copy/past)

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abstractcats wrote:Just checking it out, Nice! I've be barley touched it and can see some great sound design. Drum N bass and LoFi come to mind, right off! Great work, Jack!

EDIT: I would like to see, sequencer grid, at some point.
Glad you like it Scott :)

I don't think I'll be putting any sequencers on this one however. My idea is to put more of a focus on the sound and functionality. I actually feel like a sequencer would take away from it's usability. So I'd like to stick to a 'less is more' philosophy and leave the sequencing to the host program.

I would like to incorporate movement into the sound. But rather than sequencing, I'd like to take this project into an entirely different direction by shifting my attention to modulation methods, hence the multiple LFOs. I think this has great potential for interesting ideas and possibilities not normally seen on drum machines.

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Ichad.c wrote:
I would like to. I haven't been keeping up with Synthedit updates, so I'm not sure if this has been implemented yet. But I know it was in the works, so I'll look into it.
Yip, 64bit is in Alpha testing along with SE1.2, only VST3 btw.
Cool, thanks!

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Totolitoto wrote:Bump
I love the kicks this thing makes

Annoying Bug: The first note is not played in Flstudio 11
I'll look into it...
Feature request: Randomizer for each drum :P
Saving of individual drum sounds (or at least copy/past)
Individual drum presets would be a useful feature, I'll see what I can do.

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Great, there's never enough of drumsynths. But it would be cool if one could see numerical values when he moves by something. From my point of view text under knob should dissapear for numerical value...

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First Phonec, now this - I'm really diggin' your new design approach, Jack! Not to mention that if this sounds as good as Phonec you'll have another winner on your hands.

P
"Music is the wine that fills the cup of silence." - Robert Fripp

My music on SoundClound

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fwsuperhero wrote:Great, there's never enough of drumsynths. But it would be cool if one could see numerical values when he moves by something. From my point of view text under knob should dissapear for numerical value...
I've got a spot reserved for this at the bottom right under "readout", just haven't set it up yet. I'll be sure to have this ready for the next beta.

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