DF2HHT hihat VSTi

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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DF2HHT (alpha4)
download:
https://app.box.com/s/6au9cnq59u9e7vpp91k6

idea for hihat player, using soundfont with
128 presets/samples, in embedded SF2 (7.1mb)
MIDI notes 42/44/46 - closed/pedal/open in
'exclusive' group.

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I have yet to find a sampled/synth hihat that can do sixteenth notes with a slight groove that doesn't sound like a high pitched motor. I'll have to give this a shot. Any tips on humanizing sampled or synthesized hihats?

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ugh, no tips, no :)
this is just a tool for loading a soundfont assigned
to the usual hihat keys. this is a temporary soundfont
because i'm not sure yet what sort of samples work best,
with detuning, decay, etc. -

with SF2 there's a problem in that you can't change the
playback start point. with wav players there are a lot
more options. but you don't load a batch of samples to
browse in one go.

so, no guarantees it is any good, it is just a little
synthedit construct. it could get more interesting
with SF2 loading restored..but i've opted to use all
128 presets in this GUI. SF2 with fewer presets WILL
load, but you get no response when you hit empty
preset keys.

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Sorry, ya this probably isn't the best place for tips. Anyway, it would be neat to see a commercial hihat vst that did everything from time-clicks to realistic hihats that sounded good fast. I'm interested.

To get a good, fast hihat I think the samples need to "mesh". What's missing is the brush of the tip coming off the hat while the other stick's tip is hitting it at the same time.

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do you mean the stick sliding off? oh..erm, really hadn't
considered that :shock:

oh now you're talking..except that's waaaaaaaaay ahead of the
remit of this little gidgit. which does shut down the open for
you with the pedal or closed pretty effectively. there's a
brush in there, try that, but i make no claims. in fact, it is
just a wrap of the SE drumtrigger unit with a few embellishments,
focusing on the hihat, because i'd never really got into it before.
part of a (bigger?) kit project. which originally was going to use
(909) samples in a way that made the 909 thing more 'realistic'. or
some other drum machine..

i do want this to have soundfont loading, though, for other sounds
(as long as the SF2 has 128 samples/presets, i guess), so if anyone
want to whack out some soundfonts... seeing what samples worked
and didn't was quite interesting though: some have better detune
range etc. i think the way to do this is to go for really, er,
distinct, 'iconic' samples eg: process the living doodoo out of them.

and really, this is just a bunch of sounds assigned to those keys,
maybe just to get ideas going. could probably get more mileage out
of the whole thing and make it better.

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i like the gui,makes it fun to try out sounds.
fitted straight into a song i was doing,easily.thanks.:)

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:) great.
you can see what all those little buttons are for then.
ha, reminds me of this mad keyboard i saw in a shop with
accordeon buttons. not same thing of course(wouldn't
mind knowing how an accordeon kb is laid out tho')but
there may be more mileage to be got out of the point+click
thing.

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mztk wrote:do you mean the stick sliding off? oh..erm, really hadn't
considered that :shock:

oh now you're talking..except that's waaaaaaaaay ahead of the
remit of this little gidgit.
Yeah, sliding off I mean. I'm a drummer and that always bugs me when I play with hi-hat samples. Thank you for your contribution though!

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Cool, I miss playing a hi-hat, I use a joystick w/a footpedal now, doesn't make any noise.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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RunBeerRun wrote:Cool, I miss playing a hi-hat, I use a joystick w/a footpedal now, doesn't make any noise.
I got this teleprompter footpedal that sends joystick messages, can't figure out if I can get better latency with it but it's cool to be able to start recording with your foot at least :D

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A neat trick for making hi-hat rolls less machine gun like is to use velocity to vary the sample start position slightly so that lower velocities cut a little from the start of the sample. This makes the initial hit slightly different at different velocities and makes the hi-hat feel much less static.

I picked up that trick from my old Cheetah MD16 Drum Machine and you can find the manual if you google "Cheetah MD16 Manual". The Velocity to sample start tip is in the "Humanising Parameters" section of the manual along with a few other tips that might help. ;)

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chuck death wrote:A neat trick for making hi-hat rolls less machine gun like is to use velocity to vary the sample start position slightly so that lower velocities cut a little from the start of the sample. This makes the initial hit slightly different at different velocities and makes the hi-hat feel much less static.

I picked up that trick from my old Cheetah MD16 Drum Machine and you can find the manual if you google "Cheetah MD16 Manual". The Velocity to sample start tip is in the "Humanising Parameters" section of the manual along with a few other tips that might help. ;)
Is that what the "humanizing" knob does in a vst? Very interesting.

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arkmabat wrote:
chuck death wrote:A neat trick for making hi-hat rolls less machine gun like is to use velocity to vary the sample start position slightly so that lower velocities cut a little from the start of the sample. This makes the initial hit slightly different at different velocities and makes the hi-hat feel much less static.

I picked up that trick from my old Cheetah MD16 Drum Machine and you can find the manual if you google "Cheetah MD16 Manual". The Velocity to sample start tip is in the "Humanising Parameters" section of the manual along with a few other tips that might help. ;)
Is that what the "humanizing" knob does in a vst? Very interesting.
Maybe. Humanizing can be done in lots of different ways like varying velocities, timing and pitch, different plugins are likely to employ different methods.

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yeah, i would have liked to have 'front cut' or whatever it's
called, but not (immediately) possibly with soundfonts in SE
at this time. Orion does allow loading of SF2 into its sampler,
which has a 'start' parameter. and this was, of course, the
whole point at the start of the idea, using the CR-909 samples
by ? Chris Randall ? in the rough prefab: they all have a bit
of 'front end', to allow timing variation. and, in fact, that
version is quite fun to play with as it is, without adjusting
start points.

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