Meteor is on sale.
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- KVRian
- 631 posts since 19 Sep, 2012
And well worth grabbing at that price!
Instant human just add coffee
- KVRAF
- 7203 posts since 19 Apr, 2002 from Utah
Agreed! I bought it at full price, and really like it! 
--Sean
--Sean
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
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- KVRAF
- 1895 posts since 13 Oct, 2002
It's not "on sale". Look at the IAPs: The $11.99 base price doesn't get you the MIDI editor or the virtual instruments or most of the effects. What was included in the previous version and at what price? By the time you have most if the "extras" you'll have spent as much as Cubasis.. The VI/ MIDI pack alone is $15 more... This is a perfect example of the insidious BS that I despise the most about about the App Store.
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- KVRian
- 631 posts since 19 Sep, 2012
It had IAPs before the sale, so actually it IS on sale.
Still don't let a little thing like facts get in the way of a good rant
Still don't let a little thing like facts get in the way of a good rant
Instant human just add coffee
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- KVRian
- Topic Starter
- 539 posts since 3 Apr, 2008 from State of Confusion
Very cool, Bianca has my back. 
Yeah, it really is on sale. I don't actually use it, but I saw the price drop and wanted to give everyone here a heads-up.
I currently use Multitrack DAW which does what I need with a few exceptions, but there's some developements on the way. Very solid DAW, but not feature rich. You can tell that the dev won't throw in a feature unless it's rock solid.
Yeah, it really is on sale. I don't actually use it, but I saw the price drop and wanted to give everyone here a heads-up.
I currently use Multitrack DAW which does what I need with a few exceptions, but there's some developements on the way. Very solid DAW, but not feature rich. You can tell that the dev won't throw in a feature unless it's rock solid.
"All generalizations are false".
"Don't quantize me bro"!
"Don't quantize me bro"!
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- KVRAF
- 1895 posts since 13 Oct, 2002
Right on both counts... But I admit it felt good.BiancaNeve wrote:It had IAPs before the sale, so actually it IS on sale.
Still don't let a little thing like facts get in the way of a good rant
I hate IAPs...
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- KVRian
- 631 posts since 19 Sep, 2012
Breeze wrote:Right on both counts... But I admit it felt good.BiancaNeve wrote:It had IAPs before the sale, so actually it IS on sale.
Still don't let a little thing like facts get in the way of a good rant![]()
I hate IAPs...
I think IAPs are the price we pay for keeping apps updated, it's either that or were going to go down the route of old apps with new names every year or 2
Beatmaker 2 easybeats 3 etc.
Much as I would love free upgrades for ever devs have to eat too.....
Instant human just add coffee
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- KVRAF
- 1895 posts since 13 Oct, 2002
Wow... and no one thinks Apple has anything to do with that? How complex would it be to have an upgrade system? It guess it must be impossible...BiancaNeve wrote:I think IAPs are the price we pay for keeping apps updated, it's either that or were going to go down the route of old apps with new names every year or 2
Beatmaker 2 easybeats 3 etc.
Much as I would love free upgrades for ever devs have to eat too.....
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- KVRian
- Topic Starter
- 539 posts since 3 Apr, 2008 from State of Confusion
The developer, of course, has to weigh the advantage/disadvantages of upgrading/bugfixing/adding features against creation of a new app that is similar, but has distinct features. Yes some developers have dumped their first app, and the customers who bought into it as well. Usually we're out 1 or 2 bucks. No conspiracy here.
Apple gets their share, but which way will the developer get more from his customer base than apple? If you've already got about as many buyers as you're gonna get, you won't benefit from adding new features for free. IAP's are the logical way to go. It depends on the app's history.
For example:
I bought Jam-up for a buck or two when it first came out and they've been consistently building a customer base. It was worth it and then they offered a few amp/fx packs as IAP's. by then the app cost much more, and still worth buying the effect pack offered for $5. Now they have a huge customer base and are adding "customer requested" amp/fx packs, and the app itself costs even more as do the IAP's.
Is it worth it for someone who is just now getting the app for the first time?
hell yeah! Even without any add-ons it still gives you your money's worth.
Some apps, not so much.
Apple gets their share, but which way will the developer get more from his customer base than apple? If you've already got about as many buyers as you're gonna get, you won't benefit from adding new features for free. IAP's are the logical way to go. It depends on the app's history.
For example:
I bought Jam-up for a buck or two when it first came out and they've been consistently building a customer base. It was worth it and then they offered a few amp/fx packs as IAP's. by then the app cost much more, and still worth buying the effect pack offered for $5. Now they have a huge customer base and are adding "customer requested" amp/fx packs, and the app itself costs even more as do the IAP's.
Is it worth it for someone who is just now getting the app for the first time?
hell yeah! Even without any add-ons it still gives you your money's worth.
Some apps, not so much.
"All generalizations are false".
"Don't quantize me bro"!
"Don't quantize me bro"!