ARP development in progressfisherKing wrote:does the arp work in spire yet? just curious...i need something to replace sylenth1 (now that logic X is here, and 64bit AU only....)
Spire Synthesizer
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- KVRist
- 45 posts since 15 Jun, 2013
- KVRAF
- 3642 posts since 6 Aug, 2009
cool; am phasing out sylenth1 today (so i can move to logic X); spire seems like the 'heir apparent' for S1...!sound_dev wrote:ARP development in progressfisherKing wrote:does the arp work in spire yet? just curious...i need something to replace sylenth1 (now that logic X is here, and 64bit AU only....)
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- KVRAF
- 3642 posts since 6 Aug, 2009
i DID uninstall sylenth1, and am going to replace it with spire. for now, the new dope arpeggiator in logic X will work with it, so i can arp away (while i wait for spire to update).
bring on the presets! i think spire could be the new sylenth1....
bring on the presets! i think spire could be the new sylenth1....
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https://upstatebrooklyn.com
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- KVRAF
- 8237 posts since 22 Sep, 2008 from Windsor. UK
I tried the demo on Moutain Lion/Logic 9 with an i5 Mac Mini and CPU use was enormous.
Is the demo old code or something?
Single pads (3-4 notes) were maxing out my machine and even leads were causing 30-50% CPU use.
Totally unusable for me.
Is the demo old code or something?
Single pads (3-4 notes) were maxing out my machine and even leads were causing 30-50% CPU use.
Totally unusable for me.
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- Pick Me Pick me!
- 10236 posts since 12 Mar, 2002 from a state of confusion
I believe in previous posts they have mentioned optimizations occuring later..tehlord wrote:I tried the demo on Moutain Lion/Logic 9 with an i5 Mac Mini and CPU use was enormous.
Is the demo old code or something?
Single pads (3-4 notes) were maxing out my machine and even leads were causing 30-50% CPU use.
Totally unusable for me.
- KVRian
- 1494 posts since 13 Sep, 2012
Yeah, PADS were killing my machine as well - full spike right from the 1st note. The rest of the presets, although still CPU hogs, were not causing that kind of mayhem. At this point, I see no real effort being put into optimisation, and although I do understand it's a new product and all, still it's a commercial release competing against other synths that are way easier on the CPU and fully functional. Spire has a long way to go until it will be able to top Sylenth (if that will ever happen). FTM I simply don't see me switching to this one when I already have Sylenth with tons and tons of presets already available while Spire still doesn't have an arpp...tehlord wrote:Single pads (3-4 notes) were maxing out my machine and even leads were causing 30-50% CPU use.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
Where do you look when you see no real effort being put into optimization?
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
Not until they drastically decrease the cpu usage. For sound quality against cpu usage Sylenth1 still remains king.. even after all those yearsfisherKing wrote: cool; am phasing out sylenth1 today (so i can move to logic X); spire seems like the 'heir apparent' for S1...!
No band limits, aliasing is the noise of freedom!
- KVRAF
- 8237 posts since 22 Sep, 2008 from Windsor. UK
Ok just for comparison I just loaded up 20 channels of Sylenth, Predator and Massive all playing arpeggio patches simultaneously with EQ, compression, reverb and limiting as inserts on each channel before my machine maxed out using onboard sound (2012 Mac Mini 2.5 i5)
Optimisation is pretty critical at this point imo as the demo of Spire is crippling my machine with very little effort.
Optimisation is pretty critical at this point imo as the demo of Spire is crippling my machine with very little effort.
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- KVRAF
- 1905 posts since 26 Sep, 2004
I also want to buy Spire. But the cpu usage is to much for my computer.
Hope that one of the developer read this and give us the message that
a massive cpu optimization is in the pipeline.
Hope that one of the developer read this and give us the message that
a massive cpu optimization is in the pipeline.
- KVRAF
- 3303 posts since 27 Mar, 2010 from UK
What concerns me is the progression and ongoing support for this software.
Still waiting for D16s Lush-101 to reduce CPU and other tweaks mentioned back in January 2013, a well established company that is still waiting to deliver.
Never hear of Spire till now...so not investing in any other heavy burden software jsut yet
Still waiting for D16s Lush-101 to reduce CPU and other tweaks mentioned back in January 2013, a well established company that is still waiting to deliver.
Never hear of Spire till now...so not investing in any other heavy burden software jsut yet
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- KVRAF
- 2802 posts since 31 Aug, 2011
Not wanting to shatter anyones hopes, but thats not always possible. Take Diversion for example. Amazing sound quality but it comes at a cost. Could be the same in this case, even if its soundquality is not really comparable with that of Diversion. (Well, at least not in my opinion.)Gucky wrote: Hope that one of the developer read this and give us the message that
a massive cpu optimization is in the pipeline.
Note to Dev: It still says 'fliter input' on the UI. Thought i mention that since nobody else seems to have done that yet.
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- KVRAF
- 1676 posts since 17 Dec, 2002 from Yorkshire
Spire looks tempting...
But this is another synth, which apparently requires hi end PC (or at least better than the one, which can handle dozens of Sylenth1 instances) to run it.
I'm not getting it. Why do the devs follow that way? Sylenth, Dune and a few others proven the point that synths quality does not has to be compromised by CPU requirements.
I fully appreciate the efforts of creating a better,more capable synth. No questions. However, do all these new design really require such a CPU power?
Can't they be coded better? Obviously I'm not technically skilled enough to judge it. Just wondering, taking the existing quality plugins as a reference.
Honestly, as much as all these new shiny VSTIs offer fabulous sound I cannot convince myself to spend even a minimum amount of money on them. Driven simply by practicality I can't see my upgrading desktop and laptop to match the software.
Someone will say: "Don't like it,don't buy it". Fair enough. But it's not the point I'm making: like/dislike. I cannot really understand if current CPU requirements for synths is a necessity or it is a result of the way they are coded.
But this is another synth, which apparently requires hi end PC (or at least better than the one, which can handle dozens of Sylenth1 instances) to run it.
I'm not getting it. Why do the devs follow that way? Sylenth, Dune and a few others proven the point that synths quality does not has to be compromised by CPU requirements.
I fully appreciate the efforts of creating a better,more capable synth. No questions. However, do all these new design really require such a CPU power?
Can't they be coded better? Obviously I'm not technically skilled enough to judge it. Just wondering, taking the existing quality plugins as a reference.
Honestly, as much as all these new shiny VSTIs offer fabulous sound I cannot convince myself to spend even a minimum amount of money on them. Driven simply by practicality I can't see my upgrading desktop and laptop to match the software.
Someone will say: "Don't like it,don't buy it". Fair enough. But it's not the point I'm making: like/dislike. I cannot really understand if current CPU requirements for synths is a necessity or it is a result of the way they are coded.
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- KVRist
- 87 posts since 7 May, 2010
To my ears the sound quality of Spire is a lot better than Sylenth1.
Sylenth1 is a good synthesizer with low CPU requirements, but it sounds a bit harsher and less "smooth" than Spire. I think that is part of the reason for the heavier CPU usage.
Nevertheless, as a developer myself, I know that in most cases code optimization is possible. It just depends on the fact whether the developer wants to put effort in it.
If the developer can reduce the CPU requirements I think they have a winner here.
Sylenth1 is a good synthesizer with low CPU requirements, but it sounds a bit harsher and less "smooth" than Spire. I think that is part of the reason for the heavier CPU usage.
Nevertheless, as a developer myself, I know that in most cases code optimization is possible. It just depends on the fact whether the developer wants to put effort in it.
If the developer can reduce the CPU requirements I think they have a winner here.
