Obxd synthesizer
- KVRAF
- 25849 posts since 20 Jan, 2008 from a star near where you are
Guess you got a point, like Rush we gotta fight these Subdivisions:vurt wrote:group hug?
- KVRAF
- 4083 posts since 29 Jun, 2011 from USA
Nice one. Don't give up buddy!
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- addled muppet weed
- 111257 posts since 26 Jan, 2003 from through the looking glass
if fluffy kittens is a euphemism, i was looking at some earlier...Doug B wrote:Point of order: Which comes first-the Group Hug or the pictures of fluffy kittens?vurt wrote:group hug?
Last edited by vurt on Wed Jul 24, 2013 6:58 pm, edited 1 time in total.
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- KVRAF
- 10170 posts since 2 Jan, 2005 from somewhere in the woods

nice sound on the tube, btw.
"It dreamed itself along"
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
Just make it a good alternative and 64-bit and also for Mac, then I'm sure a lot of people will be happy to try it (because "the other one" isn't) 
No band limits, aliasing is the noise of freedom!
- addled muppet weed
- 111257 posts since 26 Jan, 2003 from through the looking glass
ps: and quite a few non fluffy ones too.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
what he actually said wasrob_lee wrote:He said "because i dislike sonicprojects" it's clearly in text, simple as mate!Kriminal wrote:no he didnt, he said the reason he made his vst was because he wasnt happy with the other onerob_lee wrote:Your an Amateur developer so don't be negative? First thing you did was make negative vibes about another developer...You for real? DUH!2DaT wrote:Hi everyone. I am amateur developer of vst plugins , so dont be negative
I decided to build new ob-x vst emulation, because i dislike sonicprojects' vst. It lacks high frequencies and filter is unnatural.
seems reasonable to me
followed by the reasons he dislikes it2DaT wrote: I decided to build new ob-x vst emulation, because i dislike sonicprojects' vst.
pop the reading glasses on next time2DaT wrote: It lacks high frequencies and filter is unnatural.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
looks interesting, hopefully it will grown into a nice synth. Good luck with your project2DaT wrote:Hi everyone. I am amateur developer of vst plugins , so dont be negative
I decided to build new ob-x vst emulation, because i dislike sonicprojects' vst. It lacks high frequencies and filter is unnatural. So i build new synth with good oscillators and filters, but its very hungry compared to other vst.
Featuring:
Zero delay feedback filters.
Realtime waveform generation ( no wavetables).
No aliasing ( except hard sync, but i will improve it).
Every voice have different settings ( cutoff,envelope,portamento).
8 voices processed at the same time, so cpu consumance is constant ( but differs for saw and pulse waveforms).
Ugly and buggy gui, will be improved.
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- Banned
- 18651 posts since 2 Oct, 2001 from England
Yes. If you have trouble understanding English, let me know and i'll run you thru it.Numanoid wrote:Competitor?Kriminal wrote:Its not cool to spam a competitors thread
- KVRAF
- 5913 posts since 17 Aug, 2004 from Berlin, Germany
Hm... ok, why not. The OB-X you don't like was not developed with a native language, it's "only" made with Synthedit. Because many don't like Synthedit there is a real chance you get some new customers 
Anyway, I would at first make some working GUI prototype with all knobs and stuff you need. The knobs must not have a implemented function (event handler) but the GUI should look like the (near) finished GUI and the knobs and sliders should have visual feedback.
Next "connect" the DSP code (or the code you have this time) with the GUI so people get the idea also if not all is working.
I think this time it's a bit to early that somebody can form an opinion.
Anyway, I would at first make some working GUI prototype with all knobs and stuff you need. The knobs must not have a implemented function (event handler) but the GUI should look like the (near) finished GUI and the knobs and sliders should have visual feedback.
Next "connect" the DSP code (or the code you have this time) with the GUI so people get the idea also if not all is working.
I think this time it's a bit to early that somebody can form an opinion.
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