One-Synth-Challenge 55: MauSynth - Chat & Gossip

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This thread is for chat and gossip only, submissions and votes go in the other thread here.

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Sorry Mac'ers, another PC only synth again.. Seems we've done about all the better cross platform synths already, although still hope for a few surprises coming.

This synth is in my opinion one of the better sounding releases of late, and stable too in tests but that doesn't mean it will work without a hitch on all systems, let's see how it goes.

The synth is donationware so consider something if you really dig it.

As you can see it comes in 3 differently skinned versions, each a different dll. If you want to use them all at the same time (to compare or whatever), just rename the dll's.

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Important for some to note that the different skins come with different presets, if I remember right.

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arkmabat wrote:Important for some to note that the different skins come with different presets, if I remember right.
Then, which skin comes with the GOOD presets? ;)

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z.prime wrote:
arkmabat wrote:Then, which skin comes with the GOOD presets? ;)
I'm more interested in the skin that comes with the GOD presets ;) God mode on, instant win, show's over :)

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I see youve chosen MauSynth this time.

In case anyone uses my skin, heres a few things you should know about:



When i made the skin, i noticed that the LFO seemed to operate 'backwards', i.e. RampUp modulated downwards and RampDown modulated upwards. I compensated for this by inverting the Invert switch, so that the actual modulation direction matched the indicated direction of the Saw glyph on the LFO.

However, i have since found out that it was not the Invert switch that was inverted, but that its actually all of the Saw glyphs that are wrong. (Which i took over from the Default skin since i had no reason to doubt their correctness.) In other words the RampDown glyphs of Osc1, Osc2 and the LFO should actually be RampUps and the RampUp of Osc2 should actually be a RampDown.

But unfortunately thats not all. To make matters even more complicated: While the audio output of all Saws is clearly inverted relative to the current glyphs, modulation of Osc1 by Osc2 is not. In other words even though Osc2s current RampUp switch produces a RampDown audio signal, (and RampDown produces a RampUp audio signal), the modulation signal sent to Osc1 is actually matching the direction currently indicated by the glyphs. This of course leads to sort of a dilemma, since either mod direction or audio signal would be indicated wrong in any case, no matter which way around i put the glyphs.

One reason why i didnt realize this right away was that the ModwheelMode of the LFO (thats the 'MW' switch, which normally could have served to check whether the Invert switch operates properly) sometimes suddenly inverted itself, so that dragging it up would lower the voltage and dragging it down would raise it. (I have since found out that this inversion occurs when the frequency knob is set from 0 past the 11-o'clock position.) I therefore couldnt be sure which direction is really the 'right' one, so i went with the inversion of the Invert switch because i figured that Pekka wouldnt put a RampDown glyph there if it were really RampUp.

Well, obviously that was a mistake. And if i hadnt checked the audio signal i probably would have never known. Still im not quite sure what to do now. Because obviously if i swap the Saw glyphs and flip around the Invert switch again then all of the audio signals and the LFO would be indicated correctly whereas Osc1 modulation by Osc2 would be indicated wrong. If on the other hand i leave everything as it is then Osc2 to Osc1 modulation is indicated correctly, the LFO *appears* to be indicated correctly, (due to the inverted Invert switch), but all of the Saw audio signals are indicated wrong.



Im sure you see the dilemma.

Any opinions, im listening.

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ENV1 wrote:I see youve chosen MauSynth this time.

In case anyone uses my skin, heres a few things you should know about:



When i made the skin, i noticed that the LFO seemed to operate 'backwards', i.e. RampUp modulated downwards and RampDown modulated upwards. I compensated for this by inverting the Invert switch, so that the actual modulation direction matched the indicated direction of the Saw glyph on the LFO.

However, i have since found out that it was not the Invert switch that was inverted, but that its actually all of the Saw glyphs that are wrong. (Which i took over from the Default skin since i had no reason to doubt their correctness.) In other words the RampDown glyphs of Osc1, Osc2 and the LFO should actually be RampUps and the RampUp of Osc2 should actually be a RampDown.

But unfortunately thats not all. To make matters even more complicated: While the audio output of all Saws is clearly inverted relative to the current glyphs, modulation of Osc1 by Osc2 is not. In other words even though Osc2s current RampUp switch produces a RampDown audio signal, (and RampDown produces a RampUp audio signal), the modulation signal sent to Osc1 is actually matching the direction currently indicated by the glyphs. This of course leads to sort of a dilemma, since either mod direction or audio signal would be indicated wrong in any case, no matter which way around i put the glyphs.

One reason why i didnt realize this right away was that the ModwheelMode of the LFO (thats the 'MW' switch, which normally could have served to check whether the Invert switch operates properly) sometimes suddenly inverted itself, so that dragging it up would lower the voltage and dragging it down would raise it. (I have since found out that this inversion occurs when the frequency knob is set from 0 past the 11-o'clock position.) I therefore couldnt be sure which direction is really the 'right' one, so i went with the inversion of the Invert switch because i figured that Pekka wouldnt put a RampDown glyph there if it were really RampUp.

Well, obviously that was a mistake. And if i hadnt checked the audio signal i probably would have never known. Still im not quite sure what to do now. Because obviously if i swap the Saw glyphs and flip around the Invert switch again then all of the audio signals and the LFO would be indicated correctly whereas Osc1 modulation by Osc2 would be indicated wrong. If on the other hand i leave everything as it is then Osc2 to Osc1 modulation is indicated correctly, the LFO *appears* to be indicated correctly, (due to the inverted Invert switch), but all of the Saw audio signals are indicated wrong.



Im sure you see the dilemma.

Any opinions, im listening.
Nothing useful to say - Edit
Last edited by Aiynzahev on Fri Aug 02, 2013 12:53 am, edited 2 times in total.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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Hey ENV1, which skin was yours? I went with the one pictured above ("Black UI" on the download).

Nice synth BTW, just tried everything out - no bugs or problems that I could see.

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V'ger wrote: If you want to use them all at the same time (to compare or whatever), just rename the dll's.
BTW, this doesnt work.

Renaming the DLLs will break them and the host wont be able to load them.

This is because there is a string in the DLLs which has to match the DLLs filename.

The only thing you could do is edit that string so it matches the new filename. But this can only be done with a hex editor.

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QuadrupleA wrote:Hey ENV1, which skin was yours? I went with the one pictured above ("Black UI" on the download).
Yes, its the black one.

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ENV1 wrote:
QuadrupleA wrote:Hey ENV1, which skin was yours? I went with the one pictured above ("Black UI" on the download).
Yes, its the black one.
So, in summary... there needs to be a code change to fix this, and until that time, there will be some flipped saw glyphs, somewhere? That's just how it is, I guess - nothing you can really do to make things right at this point.

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z.prime wrote: So, in summary... there needs to be a code change to fix this?
Yes.

If Osc1 modulation by Osc2 was inverted i could swap all the RampUp and RampDown glyphs, flip around the LFOs Invert switch again and everything would be right.

Until then, something will be wrong in any case.

(Which of course goes for all skins, not only mine.)



PS: As for my skin: Whats effectively wrong now is only the Saw glyphs of Osc1 and Osc2 vs. the produced audio signal. (RampUp produces RampDown audio and vice-versa.) The LFO is quasi-correct with the Invert switch set to Off because i inverted the GFX. Osc1 modulation by Osc2 is quasi-correct because all the Saw glyphs are currently wrong.

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ENV1 wrote:
z.prime wrote: So, in summary... there needs to be a code change to fix this?
Yes.

If Osc1 modulation by Osc2 was inverted i could swap all the RampUp and RampDown glyphs, flip around the LFOs Invert switch again and everything would be right.

Until then, something will be wrong in any case.

(Which of course goes for all skins, not only mine.)



PS: As for my skin: Whats effectively wrong now is only the Saw glyphs of Osc1 and Osc2 vs. the produced audio signal. (RampUp produces RampDown audio and vice-versa.) The LFO is quasi-correct with the Invert switch set to Off because i inverted the GFX. Osc1 modulation by Osc2 is quasi-correct because all the Saw glyphs are currently wrong.
Will they respond correctly to midi commands?

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Call for help:

DAW Reaper under a Wine environment in Ubuntu 10.4 doesn't recognize the synth's .dll file. Others in the same path are read though. There are no error messages. Can't install the Visual C++ 2010 runtime as recommended on Pekka's web site.

Any idea what to do except to cut out one more month?
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Great synth i can say.
I'm expecting many tracks this month, i know there are many forists who like this one.

In the another hand, let's see, holidays rules too.

In any case, enjoy OSC this month and have a nice day :)
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