We implement undo function in nearest releases.Davias wrote:I like this Init button, I keep hitting it all the time.
Spire Synthesizer
-
- KVRer
- 20 posts since 20 Apr, 2012 from United Kingdom
I'm amazed you guys find it so easy to hit the init button by mistake, unless you're using your DAW with a tablet or something? o_O Maybe I'm just used to having a ridiculously huge monitor.
Regardless, a dialogue box to confirm init would be really annoying, as it is my go to point for starting a new patch, and having to press it then another button would be really irritating. If anything, make it a double hit, something I see very little of, click it twice deliberately to reset the patch.
Regardless, a dialogue box to confirm init would be really annoying, as it is my go to point for starting a new patch, and having to press it then another button would be really irritating. If anything, make it a double hit, something I see very little of, click it twice deliberately to reset the patch.
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
Making factory patches for Spire... can't say I've accidentally init'd once. Would never have thought this to be a problenm at all
Anyway, on the topic of init, what I would like is a full init, ie. NOT have the filter env active in any way (buuuuut that's just me I guess, as no one else has mentioned anything about it). In the currrent init state there is an env already "set up" to filter 1, with full amt, so if you init, and pull down filter 1's cut, that env kicks in. Maybe not a biggy, but from a sound designer's point of view it's a bit of a PITA (kinda like Massive with it's Env 4 that doesn't have the sustain up full in the init patch, not a problem, but a bit annoying as you have to change it pretty much everytime you make a new patch).
- KVRAF
- 1769 posts since 1 Mar, 2010 from Paris
For that, I made my own init patch (several actually) which I just load when I start working in Spire.GeorgeZ wrote:Making factory patches for Spire... can't say I've accidentally init'd once. Would never have thought this to be a problenm at allAnyway, on the topic of init, what I would like is a full init, ie. NOT have the filter env active in any way (buuuuut that's just me I guess, as no one else has mentioned anything about it). In the currrent init state there is an env already "set up" to filter 1, with full amt, so if you init, and pull down filter 1's cut, that env kicks in. Maybe not a biggy, but from a sound designer's point of view it's a bit of a PITA (kinda like Massive with it's Env 4 that doesn't have the sustain up full in the init patch, not a problem, but a bit annoying as you have to change it pretty much everytime you make a new patch).
I do that for most of the synths I work on.
- KVRAF
- 6208 posts since 25 Dec, 2004
yes, I don't understand how you can keep hitting it by mistake. The undo function will be cool tho.jamiesoarmusic wrote:I'm amazed you guys find it so easy to hit the init button by mistake, unless you're using your DAW with a tablet or something? o_O Maybe I'm just used to having a ridiculously huge monitor.
Regardless, a dialogue box to confirm init would be really annoying, as it is my go to point for starting a new patch, and having to press it then another button would be really irritating. If anything, make it a double hit, something I see very little of, click it twice deliberately to reset the patch.
I wonder, is it possible store your own 'init' patch, which can be then recalled when you press the INIT button...?
sketches... http://soundcloud.com/onesnzeros
some artists i support... https://bandcamp.com/spectraselecta
some artists i support... https://bandcamp.com/spectraselecta
-
- KVRist
- 70 posts since 26 Jul, 2012
Someone from Germany out here who bought this synth via giro pay?
I try to buy it all day, but the payment fail everytime... Never had problems with Giro Pay before.
Any idea someone?
I try to buy it all day, but the payment fail everytime... Never had problems with Giro Pay before.
Any idea someone?
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
That is of course a solution, but when I'm making a sound bank I need a hole bank of inits, so that amounts to a lot of copying and pasting of patchesKarten wrote:For that, I made my own init patch (several actually) which I just load when I start working in Spire.GeorgeZ wrote:Making factory patches for Spire... can't say I've accidentally init'd once. Would never have thought this to be a problenm at allAnyway, on the topic of init, what I would like is a full init, ie. NOT have the filter env active in any way (buuuuut that's just me I guess, as no one else has mentioned anything about it). In the currrent init state there is an env already "set up" to filter 1, with full amt, so if you init, and pull down filter 1's cut, that env kicks in. Maybe not a biggy, but from a sound designer's point of view it's a bit of a PITA (kinda like Massive with it's Env 4 that doesn't have the sustain up full in the init patch, not a problem, but a bit annoying as you have to change it pretty much everytime you make a new patch).
I do that for most of the synths I work on.
EDIT: Reveal Audio guys, please read your PMs! The support email is acting..errr.. funky (re factory patches).
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Both BigTone and Himalaya had expressed an early interest in this synth.
I am hoping they too are part of the final factory sounds... or shortly there after
rsp
I am hoping they too are part of the final factory sounds... or shortly there after
rsp
sound sculptist
- KVRAF
- 6208 posts since 25 Dec, 2004
AMENzvenx wrote:Both BigTone and Himalaya had expressed an early interest in this synth.
I am hoping they too are part of the final factory sounds... or shortly there after
rsp
sketches... http://soundcloud.com/onesnzeros
some artists i support... https://bandcamp.com/spectraselecta
some artists i support... https://bandcamp.com/spectraselecta
-
- KVRAF
- 1944 posts since 25 Feb, 2005
I would have thought the major job for the devs would be to reduce the CPU usage, rather than worrying about init buttons. It seems a relatively minor complaint in the scheme of things.
- KVRist
- 73 posts since 14 Nov, 2012
All requests are valid. Tackling a huge issue like CPU usage can take a lot of time and effort, which during said time smaller and easier changes can be made. This is the nature of software development, so don't fret.woodsdenis wrote:I would have thought the major job for the devs would be to reduce the CPU usage, rather than worrying about init buttons. It seems a relatively minor complaint in the scheme of things.
-
- KVRian
- 784 posts since 3 Apr, 2013 from Belgium
Sorry if you misunderstood, but I really like the init button, I was half-joking saying I kept clicking on it all the time because I'm creating some presets, and when I'm done with one I just have to click on the init button and start another one. I find it really useful and really easysound_dev wrote:We implement undo function in nearest releases.Davias wrote:I like this Init button, I keep hitting it all the time.
Now I understand some people could click on it without wanting it and I think making an undo function could be really helpful, I just hope it will not use too much resources.
EDIT : Oh and I wouldn't want a confirmation dialog, one click one the init button is enough as others mentioned.
- KVRAF
- 4083 posts since 29 Jun, 2011 from USA
Actually that can be true too, dialogue boxes can be a pain. I've never hit the init button by mistake either, I just thought it is probably quite easy to do and would be a real pain. Undo function is best. Multiple undo's can be really helpful to some too.Davias wrote:sound_dev wrote:EDIT : Oh and I wouldn't want a confirmation dialog, one click one the init button is enough as others mentioned.Davias wrote:I like this Init button, I keep hitting it all the time.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
-
- KVRist
- 45 posts since 15 Jun, 2013
Init button is our minor jobwoodsdenis wrote:I would have thought the major job for the devs would be to reduce the CPU usage, rather than worrying about init buttons. It seems a relatively minor complaint in the scheme of things.
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
