Here is what I said:
In the new/imminent preset expansions I have made several folders that are distinctly classified as Hall vs Chamber vs Plate etc presets. Once our final official update is out and these are available, I will write some explanations on how to achieve these various "classes" of presets using the B2 framework...
I would say though, IMHO, often these classes are somewhat arbitrary in algorithmic reverb, and in real acoustic space they are all just semantic boxes that we humans put things into for general classification purposes to make sense of the complexity found in the real world. In other words, a particular acoustic space does not know if we human beings call it a Hall or Chamber.
Furthermore, one developer's or even one product's take on these classes can vary widely from another...
In fact, we should put it to the test: Who here can explain the difference between a "chamber alg" vs a "hall alg"? (other reverb developers are banned from answering.) Quoting someone else's marketing lit is also cheating.
For extra credit, describe why you would want to use a chamber vs a hall etc?
I feel slightly different about Plates vs 3D spaces, but even in these cases the difference between some product's Chamber's vs their plates is quite small...
In general I think these differentiations came from the marketing department in the early "classic device" manufacturers... boing
IMHO it would be more wise to talk about various perceptual and psychoacoustic attributes of the classes of things, and what the goals of each are, and why one choice might be better than another, and under what circumstances. I think that would be a very helpful and enlightening dialog to have. We should have it here in the near future... kfhkh
First, I am sincerely interested in hearing what people think about the above questions...
what do you guys think?

