EQ and Reverb for certain parts of the drums
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- KVRer
- 8 posts since 14 Jul, 2013
Hi!
I wonder what is the best amount of reverb and equalization to the basic instruments of the drums(Kick, Clap, Snare, Hi-Hat Open/Close, Congos, percs...)
I produce mainly Tech-House and Deep-House, I also have something in Psytrance, Electro House and Dubstep.
Thanks!
I wonder what is the best amount of reverb and equalization to the basic instruments of the drums(Kick, Clap, Snare, Hi-Hat Open/Close, Congos, percs...)
I produce mainly Tech-House and Deep-House, I also have something in Psytrance, Electro House and Dubstep.
Thanks!
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- KVRist
- 88 posts since 11 Feb, 2012
Honestly I kinda never use eq on drums. I listen to all of them playing at once, and raise or lower the levels according to what I want it to sound like.
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- KVRAF
- 2285 posts since 20 Dec, 2002 from The Benighted States of Trumpistan
For EQ, cut what you don't need to make space for what you do. Watch your bottom end, since there's only so much space for it in the spectrum! Maybe, just maybe, add here and there for color.
Add reverb if/until it sounds good, then back it off a bit -- you almost always need less than you think. Some styles like more reverb on kicks, some like it on snares, some like it on cymbals. Listen and adjust appropriately. Keep in mind that there is only so much spectral real estate and that reverb eats it up quickly.
Strive for clarity, or flirt with sonic confusion. Clients rarely understand this. If necessary, make two mixes -- one that works, and one that follows the client's orders -- and let both be heard. After all, even chemically-addled zombies deserve to hear the music.
Add reverb if/until it sounds good, then back it off a bit -- you almost always need less than you think. Some styles like more reverb on kicks, some like it on snares, some like it on cymbals. Listen and adjust appropriately. Keep in mind that there is only so much spectral real estate and that reverb eats it up quickly.
Strive for clarity, or flirt with sonic confusion. Clients rarely understand this. If necessary, make two mixes -- one that works, and one that follows the client's orders -- and let both be heard. After all, even chemically-addled zombies deserve to hear the music.
Wait... loot _then_ burn? D'oh!
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- KVRist
- 350 posts since 9 Aug, 2011
Kick, Clap, Snare, Hi-Hat Open/Close, Congos, percs
Bare in mind that if you're really serious about this you should tune your kick/snare and that will make a difference to the frequency you cut/boost
Kicks - cut below about 50hz. Boost around 57hz or more. Boost your highs at about 8-10k
Clap/Snare - cut below about 200hz and boost about 220hz and boost about 3000hz
Hats - cut most of the lows.
Put verb on snares,claps and hats. Generally not a good idea to put verb on kicks but it can create a really interesting effect when not in a mix. Also learn how to do side chained compression properly so other instruments get out of the way of your kick/snare
Bare in mind that if you're really serious about this you should tune your kick/snare and that will make a difference to the frequency you cut/boost
Kicks - cut below about 50hz. Boost around 57hz or more. Boost your highs at about 8-10k
Clap/Snare - cut below about 200hz and boost about 220hz and boost about 3000hz
Hats - cut most of the lows.
Put verb on snares,claps and hats. Generally not a good idea to put verb on kicks but it can create a really interesting effect when not in a mix. Also learn how to do side chained compression properly so other instruments get out of the way of your kick/snare
- KVRian
- 535 posts since 25 Nov, 2010
in deep house u should set more reverb on almost everything but in dubstep it is almost raw....
trust analog.... (owner of digital)
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- KVRer
- 8 posts since 30 Aug, 2013 from Dominican Republic
you should read Guide to Mixing by Nick Thomas, there you can get all the answers 