But Sylenth just sounds good, no matter how limited it is. If I design, let's say, a basic saw unison patch with filter envelope with Sylenth and then recreate the same patch architecture with Spire, they will sound equally good, but CPU consumtion with Spire will be much higher.quantum7 wrote:The CPU usage should be high as opposed to Sylenth, because Spire is in an entirely different league than Sylenth. All the comparison to Sylenth is....I hate to sound rude...but it is comical. Would you compare Sylenth to Camel Alchemy? Would you compare a Ford Focus to an Cadillac? Sylenth is a very limited one-trick pony that should be have low CPU consumption... as it does very little in comparison to Spire. People- at least find an appropriate synth when doing comparisons.Trancestorm wrote:loving the new update 1.0.1
you reduced the intermodular calls the half - it opens now as fast as sylenth1 does, everything works faster i feel, but the cpu usage is still to high compared to sylenth1 - i suggest some CPU modes like Massive has.
The sound quality/CPU use ratio in Sylenth still amazes me. I have some synths that provide comparable or higher sonic quality (Synthmaster, Spire, Tal emulations), but take much more CPU for that (of cource, if we speek only about the type of patches Sylenth can do).
