if you spend three months designing something, you have a good idea in your mind of the parameter layout. if you're not prepared to do this, try mapping the gui out.

i think we're on a new page so repost:



YES!xoxos wrote:![]()
Many thanks for the hints. Stayed up a little past my bedtime to play with this for an hour. I'm having a whirlwind romance with kick algorithm 8 right now. Love how the pitch/envelope/tone parameters influence each other in this algorithm. Been getting some mighty pitch drops by sending note-off messages with high decay and low release times, further mutated by modulating the tone knob as the kick is sounding. I've never used a synth kick that responds quite like it.xoxos wrote:parameters can vary widely between algorithms. in many of the kick algorithms, the pitch env rate is really really fast, effecting only a cycle or two after the attack, and the pitch env amount could be more effecticely thought of as the tone for the attack component. then some are conventionally ranged.
iirc i got excited about that algorithm a few pages back and added it to the toms and snares (one reason for the alg count). it would be possible to make the tone flat for that alg but it's relatively intensive, and considering the application and the moderate amount of drop it creates this way, i figured for the optimisation.http://www.xoxos.net/vst/vst.htmltanabarbier wrote:Yipikay yay!
I must be brainfully blind or something, I can't find where to donate to make that early buy you said. My paypal account is itching like crazy!
Could someone help me finding my way back to the don-nation please?
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