Only suggestion I can make, after some initial testing, is that whoever did the skin for SDRR should be allowed a crack at DC8C in the same styling
Klanghelm SDRR - flexible saturation plugin released
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- KVRist
- 202 posts since 23 Nov, 2004
Bought and received my download within 10 mins - after a couple of hours playing with this it's a great tool, and a great addition to any toolbox, that can fulfill a whole range of processing tasks. As others have said - fantastic job Tony 
Only suggestion I can make, after some initial testing, is that whoever did the skin for SDRR should be allowed a crack at DC8C in the same styling
Only suggestion I can make, after some initial testing, is that whoever did the skin for SDRR should be allowed a crack at DC8C in the same styling
- KVRAF
- 2138 posts since 8 Feb, 2007
Well, the plug's introduction says :Compyfox wrote:To me, it's not a "saturator" as in form of "subtle and nice", I see it as devastation tool. And I clearly want to use it as that.
Maybe I missed the text but I haven't seen anywhere "Distortion" (not that it's bad, but its just a little misleading) - only on the feature list (under the fuzz section)."SDRR was build to satisfy almost all of your saturation desires.... SDRR can be different things: a saturation, a compressor, an EQ, a bitcrusher, a subtle stereo widener, or simply add some movement to your tracks with the DRIFT control. Add warmth, depth and character to your tracks with SDRR."
If its a distortion unit, call it a distortion unit. I use a lot of distortion units as means to rough things up and/or warming things and/or making thing pop out where otherwise it was difficult doing so (Camel Crusher;CMT Bitcrusher;Hilofi Multiband Bitcrusher I - are just very few options that sprang to my mind).
I had a lot of occasions that simply slapping a compressor and/or eq couldn't bring out an element. surprisingly, slapping Camel Crusher or something in that ballpark - did the trick.... with (almost)no user interaction.
Can SDDR do the same ? I guess it can. SO SHOW IT TO THE WORLD !
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- KVRAF
- 1991 posts since 12 Mar, 2004
Not seeing the relevance in that statement, for console setups then crosstalk would have to be between plugins, it isn't here, it is crosstalk between l+r channels of the input, pretty sure that's what the manual states.Compyfox wrote:
The Crosstalk Modes are an added bonus, for those that want to create a some sort of "console" setup with it. But most of the time, that mode is off on my end.
Duh
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- KVRAF
- 1991 posts since 12 Mar, 2004
By the way this thing can very much do subtle, vocal shine is a good example preset of this, it can do way more subtle than too, the desk mode is very capable of adding that little bit of naughtiness, I am actually finding that the extreme settings are a bit harsh indeed.
Duh
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- KVRAF
- 14739 posts since 19 Oct, 2003 from Berlin, Germany
Definition:Tp3 wrote:Well, the plug's introduction says :Maybe I missed the text but I haven't seen anywhere "Distortion" (not that it's bad, but its just a little misleading) - only on the feature list (under the fuzz section)."SDRR was build to satisfy almost all of your saturation desires.... SDRR can be different things: a saturation, a compressor, an EQ, a bitcrusher, a subtle stereo widener, or simply add some movement to your tracks with the DRIFT control. Add warmth, depth and character to your tracks with SDRR."
to saturate
1. To imbue or impregnate thoroughly
2. To soak, fill, or load to capacity.
3. Chemistry To cause (a substance) to unite with the greatest possible amount of another substance.
Saturators "per se" are not defined. It's a buzz word like warm and cold and "analog". You "saturate" specific modules in an electric circuit. Or you "saturate a signal". But the basic form of such so called saturators...
Are Distortion modules.
Distortion (courtesy of the Rane Pro Audio Reference page)
distortion Audio distortion: By its name you know it is a measure of unwanted signals. Distortion is the name given to anything that alters a pure input signal in any way other than changing its size. The most common forms of distortion are unwanted components or artifacts added to the original signal, including random and hum-related noise. Distortion measures a system's linearity -- or nonlinearity, whichever way you want to look at it. Anything unwanted added to the input signal changes its shape (skews, flattens, spikes, alters symmetry or asymmetry, even if these changes are microscopic, they are there). A spectral analysis of the output shows these unwanted components. If a piece of gear is perfect, it does not add distortion of any sort. The spectrum of the output shows only the original signal -- nothing else -- no added components, no added noise -- nothing but the original signal.
We talk about "pleasant distortion" as "saturation" nowadays. But it's still a distortion device either way.
Not necessarily with the compression part IMO (unless it's in desk mode), but the distortion is definitely possible.Tp3 wrote:I had a lot of occasions that simply slapping a compressor and/or eq couldn't bring out an element. surprisingly, slapping Camel Crusher or something in that ballpark - did the trick.... with (almost)no user interaction.
Can SDDR do the same ? I guess it can. SO SHOW IT TO THE WORLD !
Yes, if we want to be nit-picky, it's actually channel bleed (meaning: L bleeding into R and R bleeding into L). Which, at this day and age, is simply called "Crosstalk" for simplicity. Not only because the bledding is happening in a cross-type connection of the signal (hence: crosstalk!).bungle wrote:Not seeing the relevance in that statement, for console setups then crosstalk would have to be between plugins, it isn't here, it is crosstalk between l+r channels of the input, pretty sure that's what the manual states.
The only plugin I know of, that can do "real" Crosstalk in form of one channel influecing the other (on top of channel bleeding on stereo channels within the same plugin - not spread over an array of plugins!), is SKnote's StripBus.
Happy now?
- KVRAF
- 2138 posts since 8 Feb, 2007
Yeah, well.... I think I know the source of the confusion:
Saturation was originally related to tape machines, where tape was "soaked" ; "fill(ed - with magnetic particals)" or ; "load to capacity" (of the medium). from there, via digital processors, the road is short the misunderstanding... personally, I believe "saturation" belongs to the analog realm, and distortion (aka "waveform alteration") - to the digital realm.
One way or the other... we are all trying to achieve sound that is "warm", "smooth", "engaging" or whatever you want to call it.
I'm waiting for me copy....
BTW R. ,how to you use both SSDTIN ?...
Saturation was originally related to tape machines, where tape was "soaked" ; "fill(ed - with magnetic particals)" or ; "load to capacity" (of the medium). from there, via digital processors, the road is short the misunderstanding... personally, I believe "saturation" belongs to the analog realm, and distortion (aka "waveform alteration") - to the digital realm.
One way or the other... we are all trying to achieve sound that is "warm", "smooth", "engaging" or whatever you want to call it.
I'm waiting for me copy....
BTW R. ,how to you use both SSDTIN ?...
- KVRian
- 910 posts since 21 Aug, 2011
I wrote this on another forum, but it's apt here:
Indeed. It's a bit of a simplification that the SDDR is being billed as a saturation tool, because it's so versatile and can be so, so much more. Yeah, it does saturation & distortion, but can also be used subtly on any given bus or even the master (or pre-master) fader - desk mode is the secret weapon here.
I created two dozen signature presets, half of which are in the 1.0 release and the other half will be rolled into an update. I focused mostly on (sometimes very) subtle colors and tonal sculpting for use on the bus (drums, pads, master, etc.). It's very quick and easy to get sounds going w/ this thing, and like all of Klanghelm's products, simple to use on the surface, but quite deep in reality - much like the DC8C is really a compression toolbox, so is the SDDR a tonal/sculpting toolbox where you can compress & add mix glue, create tube or transistor or even tape-like saturation, stick it on a drum bus for adhesion and transient adjustment, eq & add mix excitement... saturation is just the beginning. Well worth the asking price.
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- KVRAF
- 1991 posts since 12 Mar, 2004
So you act like a smarmy ass to prove exactly what I was saying, crosstalk in this instance has nothing at all to do with faux console set up, you do have a very strange way of acting superior even when proving yourself completely wrong, oh and as you mentioned nitpicky, stripbus does not crosstalk, strip does.Compyfox wrote:Yes, if we want to be nit-picky, it's actually channel bleed (meaning: L bleeding into R and R bleeding into L). Which, at this day and age, is simply called "Crosstalk" for simplicity. Not only because the bledding is happening in a cross-type connection of the signal (hence: crosstalk!).
The only plugin I know of, that can do "real" Crosstalk in form of one channel influecing the other (on top of channel bleeding on stereo channels within the same plugin - not spread over an array of plugins!), is SKnote's StripBus.
Happy now?
Are you happy now you made yourself look silly AGAIN.
Duh
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- KVRAF
- 14739 posts since 19 Oct, 2003 from Berlin, Germany
Why should I be silly? SKnote's plugin collection is called "StripBus" (as hypernym), and the plugin's itself are being declared as STRIPbus and StripBUS to set them apart. Though newer versions are indeed called Strip and Bus respectively. (since I didn't get an update in AGES, due to the lack of a user account - I don't know what's up currently, so meh!)
A so called "faux console setup" can be recreated with SDRR like with VCC, Satson, NLS and whatever is out there by using one instance each on individual channel (with or without crosstalk - though in Mono it's automatically off), and on the summing bus (with Crosstalk on). Which is the reason why the Desk Mode was introduced in the first place.
You can even decide how strong the crosstalk (pardon me, bleeding - which does still happen on stereo busses and the summing bus!) will be with the crosstalk switch.
If that's not realistic to you (as so far NO PLUGIN CAN DO THAT!), then use something else. And if it's wrong described in your opinion, file a complain with the developer.
So who is the silly, smarmy ass here?
But I use SATIN mostly as tape delay, and SDRR for roughing up things (like kick drums, basses, etc). Pretty much like I'd use DECAPITATOR at a clients place. I need more distortion? Just fire up the plugin and dial in as much as I can.
Though I'm just working too traditional (read: as clean as possible) as AE to actually overuse such tools like SDRR.
A so called "faux console setup" can be recreated with SDRR like with VCC, Satson, NLS and whatever is out there by using one instance each on individual channel (with or without crosstalk - though in Mono it's automatically off), and on the summing bus (with Crosstalk on). Which is the reason why the Desk Mode was introduced in the first place.
You can even decide how strong the crosstalk (pardon me, bleeding - which does still happen on stereo busses and the summing bus!) will be with the crosstalk switch.
If that's not realistic to you (as so far NO PLUGIN CAN DO THAT!), then use something else. And if it's wrong described in your opinion, file a complain with the developer.
So who is the silly, smarmy ass here?
Currently not as much, as I'm stuffed with other projects.Tp3 wrote:BTW R. ,how to you use both SSDTIN ?...
But I use SATIN mostly as tape delay, and SDRR for roughing up things (like kick drums, basses, etc). Pretty much like I'd use DECAPITATOR at a clients place. I need more distortion? Just fire up the plugin and dial in as much as I can.
Though I'm just working too traditional (read: as clean as possible) as AE to actually overuse such tools like SDRR.
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- KVRAF
- 3506 posts since 27 Dec, 2002 from North East England
I didn't really get much use out of IVGI either, but bought anyway and I'm pleasantly surprised. It's FAR more flexible. Even just the desk algorithm that IVGI was based on has around twice the number of controls available. IVGI only really offered that kind of 'broken channel' sound when pushed. SDRR can be both far more subtle and far more obvious when required, even if we're just talking about the desk algorithm. Absolute no-brainer at this price IMHO.heffus wrote:I don't really care for IVGI much. Any chance I'll like this.
- KVRAF
- 1735 posts since 28 Dec, 2007
I wasnt big into IVGI much either - but this is so much more - so versatile and styles not in IVGI...heffus wrote:I don't really care for IVGI much. Any chance I'll like this.
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- KVRist
- 393 posts since 13 Jan, 2007
So, SDRR is Arnold and IVGI is Danny.Compyfox wrote:IVGI and SDRR feature different saturations. Like Tony once wrote in his mails: "imagine twins that were separated at childbirth".
SDRR however evolved drastically since the initial announcement. So the "twin" analogy doesn't really apply anymore. But both tools still complement each other.
