Klanghelm SDRR - flexible saturation plugin released

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Compyfox wrote:So who is the silly, smarmy ass here?
You are, because rather than just hold your hands up and say "Yes crosstalk on this plugin has little to do with console emulation, which i wrongly stated earlier" you proceed to constantly go on about this that and the other (With no relevance at all to that which i challenged you on), and then finish it off by saying that "If that isn't realistic to you" like i actually said it wasn't realistic, I did not and you again have made yourself look like a smarmy ass by being superior while making yourself look silly AGAIN.

All i actually did was point out the lack of relevance in your assumption that crosstalk was for creating console set ups, personally i think this plugin adds just enough to be used on every channel to get a nice sound, console or not.

"It is not a saturator" yes it is
"I don't think the plugin was created to be subtle at all" I am sure Tony would disagree

I shall not keep quoting because you have happily made yourself look silly enough, so please now take your "I am wikipedia" replies and stating the obvious routine and carry on making yourself look silly, it is rather amusing, but please if you wish to do so, PM me or something, derailing this thread with smarmy comments and incorrect information that may give people the wrong idea, is not helpful to anybody.
Duh

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1) I wish I could demo the Tube, Digi, and Fuzz because
2) IVGI isn't really doing anything for me but
3) I really love DC8C and
4) I am hoping I would love SDRR because
5) It must do a lot more types of sounds than IVGI, some of which I may really like, and, by the way
6) The GUI's are gorgeous and
7) I like supporting small talented developers so
8) Any chance of a SDRR demo? IVGI is not the selling point for me but
9) Your plugins are so cheap and thank you for that. Love your prices!

I really wanted to like IVGI but when pushed it sounds like bit reduced smashed garble and when used subtly, I don't feel like it does things as well as other saturators that I have. I am not trying to be mean. Just being honest. And that's just my opinion based on the types of music I make and the sound I need/want. DC8C on the other hand, I really like a lot. Just used it again yesterday. I really want to like SDRR.
Play it by ear

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asnor wrote:
Compyfox wrote:IVGI and SDRR feature different saturations. Like Tony once wrote in his mails: "imagine twins that were separated at childbirth".

SDRR however evolved drastically since the initial announcement. So the "twin" analogy doesn't really apply anymore. But both tools still complement each other.
So, SDRR is Arnold and IVGI is Danny.
Hehe... liked the analogy ! :lol:

Waiting for my copy to arrive... :)

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honestly I think SDRR is one of the best plugins Ive ever used - no hype. I dont like almost all plugin saturation - but this one is so much more usable than anything Ive used before including decapitator VTM VCC etc (not for me). Its an absolute must have for anyone using a computer to make and mix music IMO. And its €22. Dont even think about it...

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SDRR is already one of my favourite plugins, and I'm gonna use it a lot!

That Radio Vintage Broadcast preset is really, really nice. I only had to tweak Trim and Output knobs and it brought some amazing instant plug-in magic to my song! Also those Master presets are really nice. Gonna do more some experimental tweaking with its seemingly endless possibilities later today...

Great job, Tony! :tu:
Optimal number of audio plugins is one more than you currently have.

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Compyfox wrote:Yes, if we want to be nit-picky, it's actually channel bleed (meaning: L bleeding into R and R bleeding into L). Which, at this day and age, is simply called "Crosstalk" for simplicity
actually crosstalk is the correct term, as per its use in electronic engineering etc.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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bungle wrote:I shall not keep quoting because you have happily made yourself look silly enough, so please now take your "I am wikipedia" replies and stating the obvious routine and carry on making yourself look silly, it is rather amusing, but please if you wish to do so, PM me or something, derailing this thread with smarmy comments and incorrect information that may give people the wrong idea, is not helpful to anybody.
Oh watch out, badass over here!
Look, I don't need this sh*t from any random KVRian.


It's a saturator by "definition", since it's adding material, "saturating" it in a good or bad way (however you pull it off). It's basically still a distortion device - since that is the hypernym of such modules. Period 1!

It can be subtle, which was the intend with the Fuzz module. But I don't want it to/it is possible to overuse it. And I only made that comment more clear since people said they hear nothing at all in the audio demos. Period 2!

Crosstalk (or bleeding or whatever you want to call this) is(!) an essential part of a console emulation setup. Especially with stereo channels. Depending on how well the maintenance was or if there was a modification, it doesn't weight in. You might as well not use it. Don't believe me, head over to GearSlutz or certain other hifi boards and search for "crosstalk" prior to the console emulation wars, and post console emulation wars.



Now bark up another tree and call me silly. Because the only person derailing the thread - was you. You didn't correct me with anything, you didn't contribute other than being the smartass that you acuse me off.

And I definitely have better thing to do than fight over the "biggest e-penix". Like finding a severa bug in the VST3 version in Wavelab with Tony.



whyterabbyt wrote:
Compyfox wrote:Yes, if we want to be nit-picky, it's actually channel bleed (meaning: L bleeding into R and R bleeding into L). Which, at this day and age, is simply called "Crosstalk" for simplicity
actually crosstalk is the correct term, as per its use in electronic engineering etc.
Thanks for the confirmation.




With that said, there's another GOBO build waiting for me...
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Compyfox wrote:A so called "faux console setup" can be recreated with SDRR like with VCC, Satson, NLS and whatever is out there by using one instance each on individual channel (with or without crosstalk - though in Mono it's automatically off), and on the summing bus (with Crosstalk on). Which is the reason why the Desk Mode was introduced in the first place.
Im not following this. Plugins designed to do 'console-wide' crosstalk would either need multiple (ie significantly more than 2) inputs and output, or have to communicate 'behind the scenes' between individual instances(*). That's obviously something more sophisticated than 'stereo-track-wide' crosstalk, which is all a stero plugin would normally be able to achieve.
Now, Im of the understanding that some of the Slate plugins do the more sophisticated communication, but I dont see that SDRR does this, or Satson. So Im wondering if what you mean by 'faux console setup' is indeed restricted to completely discrete instances of stereo crosstalk.

(*) Obviously audio crosstalk can be simulated within a modular environment etc, but modelling crosstalk artefacts which affect the signal path rather than the audio signal needs to be handled internally by the plugin.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Does SDRR have an over sampling option like DC8C? I don't see one anywhere...

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If i may reply (Tony will correct me if i'm wrong) : OS was here in previous betas, but "last moment improvements" close to the release candidate made it unecessary while in the same time improving the sound and reducing overall CPU usage.

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Compyfox wrote:Blah blah
Sorry, not a bad ass, just pointing out that you are giving bad information about a plugin that does not have a demo (Which you refuse to admit to, very immature), that is not useful at all when people are trying to gather info before buying.

This plugin CAN NOT do instance to instance crosstalk, It can not do multi input crosstalk (Unless fed two mono signals into its stereo input, but it does what it is designed to do very very well indeed, and i can not recommend it highly enough, even if you want something subtle to add a bit color to each channel, it works great.
Duh

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whyterabbyt wrote:Im not following this. Plugins designed to do 'console-wide' crosstalk would either need multiple (ie significantly more than 2) inputs and output, or have to communicate 'behind the scenes' between individual instances(*). That's obviously something more sophisticated than 'stereo-track-wide' crosstalk, which is all a stero plugin would normally be able to achieve.
Correct.

whyterabbyt wrote:Now, Im of the understanding that some of the Slate plugins do the more sophisticated communication, but I dont see that SDRR does this, or Satson. So Im wondering if what you mean by 'faux console setup' is indeed restricted to completely discrete instances of stereo crosstalk.
So far only SKnote's plugin does channel interaction. But it's not crosstalk. It attenuates adjacent channels if the signal is to hot.

Not too sure on Waves NLS. But I know that it was once planned with VCC, which got scratched in the beta (I've seen the screenshots and paramters, after the switch to iLok 2 it was gone).

The main communication between the plugins (i.e. VCC/VTM, RoundTone/StripBus) is to exchange data in terms of globally controlling parameters.


bungle wrote:This plugin CAN NOT do instance to instance crosstalk, It can not do multi input crosstalk (Unless fed two mono signals into its stereo input, but it does what it is designed to do very very well indeed
I think it's time we finally decide on a specific wording for crosstalk, just like with metering (like with dBFS peak or dBFS RMS).

No, it can not do instance-to-instance crosstalk, but it can do stereo crosstalk within the plugin. At least it did so with Betas.



Regarding OS:
Yes, the OS switch was available in the beta, only to be removed again after improvements of the code in the Release Candidate. If I got that right, certain paramters are internally oversampled (which introduced a 6samples latency), though heavily optimized. Just like DC8C-2.
Last edited by Compyfox on Wed Sep 18, 2013 2:23 pm, edited 1 time in total.
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Compyfox wrote:
whyterabbyt wrote:This plugin CAN NOT do instance to instance crosstalk, It can not do multi input crosstalk (Unless fed two mono signals into its stereo input, but it does what it is designed to do very very well indeed
Misattributed to me. Wasn't.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Indeed wasn't. Quoting function user error.
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All grumbling and nit-picking aside, can somebody explain the fascination with crosstalk in the first place? In analog circuits it's considered a flaw, something designers have always actively sought to minimize to the point of inaudibility.

I get that it's part of the sound of (some) old gear, but engineers would have gladly done away with it back in the day if they could (and in high-end consoles they pretty much did).

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