So far I've come up with three applications for it: to create a sort of an audio control voltage to control side-chainable effects, to create an MIDI LFO to control synthesizers and the host mixer and third, to create automatic drum beats.
It goes like this:
Add a tone generator. I used MeldaProductions MOscillator, but anything will do, including a regular synthesizer. The benefit of a tone generator is that it's always on, it doesn't need to be triggered by a MIDI track. Obviously, the benefit of using a synthesizer instead is that the signal can be killed at will.
Add a tremolo effect on the tone generator. I went with MeldaProductions' plugin again, MTremolo. It's very comprehensive. This makes the sound of the tone generator to pulse, in sync with the beat or not, and with MTremolo, it's easy to design stepped sequences as well.
After this, you can add another tremolo on top of it to make the pulse do exactly what you want.
At this point, the signal can be used as a side-chain signal. Connect it to a compressor or a gate and you've got some pretty interesting effect. For instance, I had an aux send effect that contained a delay, a gate and another delay. I sent a track to that aux and what it does is that it feeds the signal to the first delay, but the gate ducks the signal (makes it silent) according to the tremolo. The last delay then echoes what passes through that gate.
The next thing that's possible is to use the magnificent insert piz here's plugin AudioToCC to create a CC from that audio signal -- it's pulsing to the the beat like an LFO. The most recent version of AudioToCC allows sending the MIDI data to external devices and what I did was I sent it to MIDI Yoke (in the box virtual MIDI i/o). I then enabled MIDI Yoke as an input in my host, allowing the CC to control parameters on the mixer. This can be used for automatic adjustment of pan, volume, effect send and so on.
Enabling that MIDI Yoke (or the output of a modular subhost) as an input for a synthesizer allows controlling its parameters according to the tremolo - basically it gives the synthesizer extra LFOs, no automation involved.
The third thing to do with the tremoloed signal is to use it as an input for a drum trigger (drum replacement) plugin - something that sends a MIDI note to drum synth/sampler when the signal hits a certain threshold. On Windows, the KTDrumTrigger is a classic with plenty of options. There are others too, like the free DSP Trigger. Having several different tremoloed signals as inputs for the triggers lets the experimentalist to create automatic drum beats. In modular hosts, it's easy to have several tremolos connected in serial, yet snatching the signal after each tremolo to do a certain thing.
There are other ways to do this whole thing, like using a MIDI LFO plugin to begin with, but I think this gives the user a lot of control over the shape of the curve that is created - and the side-chain thing doesn't even involve MIDI. And a great thing is that none of this requires any automation.


