2CAudio B2: Full Body. Maximum Attitude.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16753 posts since 12 Oct, 2008 from Here and there
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Okay, thank youPepeLopez wrote:Yes and no.Aiynzahev wrote:As someone who owns Aether what do you guys think B2 does differently that would make it worth purchasing?
B2 provides more options regarding eq (-curves) and saturation. You can have a dual engine in one. I like to set a "room" preset in engine a, and a "hall" preset in engine b. You can fade between these two easily, which gives pretty interesting effects. So, yes, B2 is different to Aether.
On the other hand, you can achieve almost everything with Aether + 3rd party plugins like an eq and a saturation plugin. In that case, no, not that much difference.
I like to have both (or even all 3) plugins. Best reverb buy in my life, period.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
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- KVRian
- 806 posts since 1 Sep, 2008 from US
Personally I find oversampled B2 does large space or corrective stuff (e.g. add verb to vocal on 2bus) better because it's easier to tune. For straight ahead room/hall sound I like Aether more. For weird effects it's easier to avoid ER ringing w percussive sound in B2 than Aether for me.Aiynzahev wrote:As someone who owns Aether what do you guys think B2 does differently that would make it worth purchasing?
They sound different, but the workflow just somewhat drives me to program them differently. B2 is more intuitive for me, ymmv.
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
B2 gets more "intuitive" the more geeky/knowledgeable you are. It's less abstracted. It's "closer to metal", or "closer to math". If people are willing to think a little in a semi-scientific manner, it offers incredible rewards. B2 waves the geek flag loudly and proudly.softska wrote:Personally I find oversampled B2 does large space or corrective stuff (e.g. add verb to vocal on 2bus) better because it's easier to tune. For straight ahead room/hall sound I like Aether more. For weird effects it's easier to avoid ER ringing w percussive sound in B2 than Aether for me.Aiynzahev wrote:As someone who owns Aether what do you guys think B2 does differently that would make it worth purchasing?
They sound different, but the workflow just somewhat drives me to program them differently. B2 is more intuitive for me, ymmv.
B2 is capable for more extreme FX oriented presets, especially now with the new 1.2.0 filters and ridiculously HHHHUUUGGGGEEEE sizes. It will evolve more in this direction as well over time...
B2 has more advanced spatialation, and can achieve incredible sense of depth. I hypothesize this is part of what makes it very popular among orchestral scoring composers. (Territory that I initially expected would belong mostly to Aether, in truth...)
Aether, is easier to program an exact parametric frequency decay profile, so it is easier to match real spaces or IRs. Aether can achieve longer, more extreme, perfectly smooth Attack envelopes which are GREAT for halls (and is useful for special FX as well when used with huge sizes and long times to create. (It is possible in B2, but it requires cascading A into B.) Aether's ER engine is like a completely separate product that supplies realistic ERs based on real physical modeling characteristics. B2 does not care about real vs unreal--it makes no assumption that one is better than the other.
B2's new AP and Air filter modes allow it to do some incredible small spaces that otherwise would have been challenging to achieve. For example, "plates". This is new territory to explore and compare to Aether.
B2 can be configured in OVER 65 Billion ways before moving a single knob or slider. I am pretty sure I have not tried them all yet, so I am still discovering new ways to use B2.
More on the new B2 features shortly...
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
New demo versions are live now on the site. You can get them here:
http://www.2caudio.com/products/b2#_overview
Demos gives 80 hours of use. USAGE TIME. If you use only one hour today and then 30 days go by without any use, you still have 79 hours left to use the demo.
All sample rates all now supported in the demo also.
Whoever checks them out first, please post a quick message, saying "all good in the demo" if that is the case just for an extra check for our information. Thanks!
I'm also adding some more fancy/geeky graphics here if anyone likes to have some insight into tech details:
http://www.2caudio.com/products/b2#_Quality
http://www.2caudio.com/products/b2#_overview
Demos gives 80 hours of use. USAGE TIME. If you use only one hour today and then 30 days go by without any use, you still have 79 hours left to use the demo.
All sample rates all now supported in the demo also.
Whoever checks them out first, please post a quick message, saying "all good in the demo" if that is the case just for an extra check for our information. Thanks!
I'm also adding some more fancy/geeky graphics here if anyone likes to have some insight into tech details:
http://www.2caudio.com/products/b2#_Quality
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Thank youGalbanum wrote:B2 gets more "intuitive" the more geeky/knowledgeable you are. It's less abstracted. It's "closer to metal", or "closer to math". If people are willing to think a little in a semi-scientific manner, it offers incredible rewards. B2 waves the geek flag loudly and proudly.softska wrote:Personally I find oversampled B2 does large space or corrective stuff (e.g. add verb to vocal on 2bus) better because it's easier to tune. For straight ahead room/hall sound I like Aether more. For weird effects it's easier to avoid ER ringing w percussive sound in B2 than Aether for me.Aiynzahev wrote:As someone who owns Aether what do you guys think B2 does differently that would make it worth purchasing?
They sound different, but the workflow just somewhat drives me to program them differently. B2 is more intuitive for me, ymmv.![]()
B2 is capable for more extreme FX oriented presets, especially now with the new 1.2.0 filters and ridiculously HHHHUUUGGGGEEEE sizes. It will evolve more in this direction as well over time...
B2 has more advanced spatialation, and can achieve incredible sense of depth. I hypothesize this is part of what makes it very popular among orchestral scoring composers. (Territory that I initially expected would belong mostly to Aether, in truth...)
Aether, is easier to program an exact parametric frequency decay profile, so it is easier to match real spaces or IRs. Aether can achieve longer, more extreme, perfectly smooth Attack envelopes which are GREAT for halls (and is useful for special FX as well when used with huge sizes and long times to create. (It is possible in B2, but it requires cascading A into B.) Aether's ER engine is like a completely separate product that supplies realistic ERs based on real physical modeling characteristics. B2 does not care about real vs unreal--it makes no assumption that one is better than the other.
B2's new AP and Air filter modes allow it to do some incredible small spaces that otherwise would have been challenging to achieve. For example, "plates". This is new territory to explore and compare to Aether.
B2 can be configured in OVER 65 Billion ways before moving a single knob or slider. I am pretty sure I have not tried them all yet, so I am still discovering new ways to use B2.
More on the new B2 features shortly...
One more question, when are you estimating multi-core support for Aether and B2?
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16753 posts since 12 Oct, 2008 from Here and there
Just had a mega crash when switching Diffusion High to Xtreme, will try to repro:
Thread 37 Crashed:
0 at.co.vsl.viennainstruments 0x0000000196186c21 createToolkitPlugin + 682897
1 at.co.vsl.viennainstruments 0x00000001962e7f5c createToolkitPlugin + 2129612
2 at.co.vsl.viennainstruments 0x00000001962eabb1 createToolkitPlugin + 2140961
3 at.co.vsl.viennainstruments 0x00000001962eb88b createToolkitPlugin + 2144251
4 at.co.vsl.viennainstruments 0x00000001960a3819 ViennaInstrumentsNewEntry + 24393
5 at.co.vsl.viennainstruments 0x00000001960bd547 ViennaInstrumentsNewEntry + 130167
6 at.co.vsl.viennainstruments 0x00000001960c0ee4 ViennaInstrumentsNewEntry + 144916
7 at.co.vsl.viennainstruments 0x000000019609d8f7 ViennaInstrumentsNewEntry + 39
8 ...apple.audio.units.AudioUnit 0x00007fff8448bee7 AudioUnitRender + 61
9 com.apple.logic.pro 0x000000010053a8e8 std::vector<unsigned int, std::allocator<unsigned int> >::reserve(unsigned long) + 350280
10 ...le.music.apps.MAAudioEngine 0x0000000103111aa9 MD::PluginProcess(MDProcInfo*, MDPlug*, float const*, long, long, long, eProcessLevel) + 4377
11 ...le.music.apps.MAAudioEngine 0x0000000103112abf MD::StreamProcessing(eProcessLevel, long, long, long) + 1807
12 ...le.music.apps.MAAudioEngine 0x0000000103115b19 MD::Process(eProcessLevel) + 1065
13 ...le.music.apps.MAAudioEngine 0x000000010311d3a4 MD::DriverCallback(IODriverAudioPB*) + 7412
14 ...le.music.apps.MAAudioEngine 0x00000001031316d7 MDCA::Init(int, bool) + 4519
15 com.apple.audio.CoreAudio 0x00007fff8528f33d HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 313
16 com.apple.audio.CoreAudio 0x00007fff8528f10f IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 303
17 com.apple.audio.CoreAudio 0x00007fff8528ef45 HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 771
18 com.apple.audio.CoreAudio 0x00007fff8528cf54 HP_IOThread::WorkLoop() + 1832
19 com.apple.audio.CoreAudio 0x00007fff8528c827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
20 com.apple.audio.CoreAudio 0x00007fff8528c755 CAPThread::Entry(CAPThread*) + 125
21 libSystem.B.dylib 0x00007fff80984fd6 _pthread_start + 331
22 libSystem.B.dylib 0x00007fff80984e89 thread_start + 13
Thread 37 Crashed:
0 at.co.vsl.viennainstruments 0x0000000196186c21 createToolkitPlugin + 682897
1 at.co.vsl.viennainstruments 0x00000001962e7f5c createToolkitPlugin + 2129612
2 at.co.vsl.viennainstruments 0x00000001962eabb1 createToolkitPlugin + 2140961
3 at.co.vsl.viennainstruments 0x00000001962eb88b createToolkitPlugin + 2144251
4 at.co.vsl.viennainstruments 0x00000001960a3819 ViennaInstrumentsNewEntry + 24393
5 at.co.vsl.viennainstruments 0x00000001960bd547 ViennaInstrumentsNewEntry + 130167
6 at.co.vsl.viennainstruments 0x00000001960c0ee4 ViennaInstrumentsNewEntry + 144916
7 at.co.vsl.viennainstruments 0x000000019609d8f7 ViennaInstrumentsNewEntry + 39
8 ...apple.audio.units.AudioUnit 0x00007fff8448bee7 AudioUnitRender + 61
9 com.apple.logic.pro 0x000000010053a8e8 std::vector<unsigned int, std::allocator<unsigned int> >::reserve(unsigned long) + 350280
10 ...le.music.apps.MAAudioEngine 0x0000000103111aa9 MD::PluginProcess(MDProcInfo*, MDPlug*, float const*, long, long, long, eProcessLevel) + 4377
11 ...le.music.apps.MAAudioEngine 0x0000000103112abf MD::StreamProcessing(eProcessLevel, long, long, long) + 1807
12 ...le.music.apps.MAAudioEngine 0x0000000103115b19 MD::Process(eProcessLevel) + 1065
13 ...le.music.apps.MAAudioEngine 0x000000010311d3a4 MD::DriverCallback(IODriverAudioPB*) + 7412
14 ...le.music.apps.MAAudioEngine 0x00000001031316d7 MDCA::Init(int, bool) + 4519
15 com.apple.audio.CoreAudio 0x00007fff8528f33d HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 313
16 com.apple.audio.CoreAudio 0x00007fff8528f10f IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 303
17 com.apple.audio.CoreAudio 0x00007fff8528ef45 HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 771
18 com.apple.audio.CoreAudio 0x00007fff8528cf54 HP_IOThread::WorkLoop() + 1832
19 com.apple.audio.CoreAudio 0x00007fff8528c827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
20 com.apple.audio.CoreAudio 0x00007fff8528c755 CAPThread::Entry(CAPThread*) + 125
21 libSystem.B.dylib 0x00007fff80984fd6 _pthread_start + 331
22 libSystem.B.dylib 0x00007fff80984e89 thread_start + 13
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16753 posts since 12 Oct, 2008 from Here and there
It is reproducable, the same project just crashed again when switching from Hi to Xtreme:
Thread 32 Crashed:
0 libSystem.B.dylib 0x00007fff809be9ce __semwait_signal_nocancel + 10
1 libSystem.B.dylib 0x00007fff809be8d0 nanosleep$NOCANCEL + 129
2 libSystem.B.dylib 0x00007fff80a1b3ce usleep$NOCANCEL + 57
3 libSystem.B.dylib 0x00007fff80a3a9a1 __abort + 113
4 libSystem.B.dylib 0x00007fff80a3aa05 abort_report_np + 0
5 libSystem.B.dylib 0x00007fff80a2962d szone_error + 519
6 libSystem.B.dylib 0x00007fff80952ab3 szone_free_definite_size + 1530
7 libEuCon2.dylib 0x00000001329b5fd4 TAO_SCOPE::TAO_Operation_Details::~TAO_Operation_Details() + 42
8 libEuCon2.dylib 0x00000001329b5cb6 TAO_SCOPE::TAO::Invocation_Adapter::invoke(TAO_SCOPE::TAO::Exception_Data*, unsigned long) + 132
9 libEuCon2.dylib 0x0000000132817344 EuConCRB::EuBatchMulticaster::BroadcastChanges(int, EuConCRB::tDataOctetStream const&) + 270
10 libEuCon2.dylib 0x00000001328a053c EuBatchIOMulticast::SendDataStream(unsigned int, EuConCRB::tDataOctetStream const&) + 138
11 libEuCon2.dylib 0x00000001328a1469 EuPeriodicUpdateThread::PeriodicUpdateMethod() + 175
12 libEuCon2.dylib 0x00000001328a1ab2 EuPeriodicUpdateThread::EntryPoint() + 174
13 libEuCon2.dylib 0x0000000132989ff0 ACE_SCOPE::ACE_Task_Base::svc_run(void*) + 56
14 libEuCon2.dylib 0x000000013298a8e1 ACE_SCOPE::ACE_Thread_Adapter::invoke() + 101
15 libSystem.B.dylib 0x00007fff80984fd6 _pthread_start + 331
16 libSystem.B.dylib 0x00007fff80984e89 thread_start + 13
Thread 32 Crashed:
0 libSystem.B.dylib 0x00007fff809be9ce __semwait_signal_nocancel + 10
1 libSystem.B.dylib 0x00007fff809be8d0 nanosleep$NOCANCEL + 129
2 libSystem.B.dylib 0x00007fff80a1b3ce usleep$NOCANCEL + 57
3 libSystem.B.dylib 0x00007fff80a3a9a1 __abort + 113
4 libSystem.B.dylib 0x00007fff80a3aa05 abort_report_np + 0
5 libSystem.B.dylib 0x00007fff80a2962d szone_error + 519
6 libSystem.B.dylib 0x00007fff80952ab3 szone_free_definite_size + 1530
7 libEuCon2.dylib 0x00000001329b5fd4 TAO_SCOPE::TAO_Operation_Details::~TAO_Operation_Details() + 42
8 libEuCon2.dylib 0x00000001329b5cb6 TAO_SCOPE::TAO::Invocation_Adapter::invoke(TAO_SCOPE::TAO::Exception_Data*, unsigned long) + 132
9 libEuCon2.dylib 0x0000000132817344 EuConCRB::EuBatchMulticaster::BroadcastChanges(int, EuConCRB::tDataOctetStream const&) + 270
10 libEuCon2.dylib 0x00000001328a053c EuBatchIOMulticast::SendDataStream(unsigned int, EuConCRB::tDataOctetStream const&) + 138
11 libEuCon2.dylib 0x00000001328a1469 EuPeriodicUpdateThread::PeriodicUpdateMethod() + 175
12 libEuCon2.dylib 0x00000001328a1ab2 EuPeriodicUpdateThread::EntryPoint() + 174
13 libEuCon2.dylib 0x0000000132989ff0 ACE_SCOPE::ACE_Task_Base::svc_run(void*) + 56
14 libEuCon2.dylib 0x000000013298a8e1 ACE_SCOPE::ACE_Thread_Adapter::invoke() + 101
15 libSystem.B.dylib 0x00007fff80984fd6 _pthread_start + 331
16 libSystem.B.dylib 0x00007fff80984e89 thread_start + 13
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16753 posts since 12 Oct, 2008 from Here and there
More praise for B2: 4 instruments (VSL extended instrument libraries) processed by the same instance of B2 reverb, dual/cascaded engines. The Euphonium (brass) is sent pre-fader with the volume fader turned down somewhat so it sounds further away.
http://soundcloud.com/sampleconstruct/m ... rtet-in-b2
http://soundcloud.com/sampleconstruct/m ... rtet-in-b2
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- KVRist
- 443 posts since 16 Aug, 2010
Sampleconstruct wrote:Just had a mega crash when switching Diffusion High to Xtreme, will try to repro:
I don't have this problem here. dual quad 2.8 Ghz Intel
AU 32/64 bit
In Logic 9 on 10.6.8
SSE2
6Gb RAM
Finally the link is working now.
http://www.2caudio.com/products/b2expansions#_overview
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Just downloaded the new demo! Great. I did have a crash on:
Cubase 7.0.6 64-bit
Windows 7 64-bit
Intel 2500K (not overclocked)
Definitely impressed with this. I was when I demoed it ages ago but I forgot about it.
Are you still doing that discount for owners of Aether?
Cubase 7.0.6 64-bit
Windows 7 64-bit
Intel 2500K (not overclocked)
Definitely impressed with this. I was when I demoed it ages ago but I forgot about it.
Are you still doing that discount for owners of Aether?
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Yes. If you already own 2CAudio Aether or Breeze, you can save $50 on this order, by using the following coupon code at checkout to Crossgrade:Aiynzahev wrote:Just downloaded the new demo! Great. I did have a crash on:
Cubase 7.0.6 64-bit
Windows 7 64-bit
Intel 2500K (not overclocked)
Definitely impressed with this. I was when I demoed it ages ago but I forgot about it.
Are you still doing that discount for owners of Aether?
B2_Crossgrade
Thanks for the question. I added this info the web store listing also...
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Hi Simon this part of the crash-log does not say anything specifically related to us - does not mean we are not the cause necessarily, but it is not explicit. If you experience it again can you email us the full log and tell us more about the host project etc. Use the "support@..." address please... thanks.Sampleconstruct wrote:It is reproducable, the same project just crashed again when switching from Hi to Xtreme:
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Aiynzahev wrote:
One more question, when are you estimating multi-core support for Aether and B2?
Later than we all "want", but sooner than we all "need"...
Not sure yet. It requires some deep thinking to do it properly...
we like multi-core stuff though... hint, hint...

