If I remember, it was also some Roland, likely also a JV2080. I know Hagane will eat me if I'm wrong, but hey.Arglebargle wrote:I wonder what he used in Final Fantasy 7? Am I right in thinking the Playstation used tracker style files, not wav audio tracks? Or did it support both? You can download the soundtracks for PS games as little tiny files and play them on a phone app such as DroidSound.HaganeSteel wrote:He never really stopped, he only took a break.Davias wrote:Nobuo Uemastu is my star composer from these times. Huge fan, check his music (final fantasy 1 to I don't remember when he stopped).He worked on XIV A Realm Reborn with Naoshi Mizuta and some other guy.
I was never much of a fan of him as a kid, but he is probably my second strongest musical influence, oddly enough.
Uematsu's sound, which is basically an Emu Proteus 1 + the Roland SC88 is the sound I've been trying to recreate in software for years, and finally was able to do that with Digital Sound Factory's stuff and the Hyper Canvas.
Even the french horn used in Final Fantasy X's battle theme is the same one in the Hyper Canvas, it just has a lowpass filter applied to it (which you can do in the Hyper Canvas).
Uematsu for some reason never mentioned that he used the sounds of the Proteus 1 (and probably the Proteus 2), and for years, everyone, myself included, thought all those sounds came out of an SC88.
The PSX could do both. Games like FFVII used a tracker style format, where as other games, like Razor Scooter, could do streaming audio. If you knew what you were doing, you could listen to RBA off the disc through the PSX.
