"How to become a sounddesigner for NI Massive?" How to get the knowledge?

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Hello,

I think everybody is allowed to make and sell massive presets isn't it lile this ?

But I have a problem, I was wondering how the spunddesigners know what they have to do. I. E. How do they know which waveform and which filtertype etc.

I produce Electro House and Dubstep.

Thank you guys ;)
EDM Producer

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HideKyll wrote:How do they know which waveform and which filtertype etc.
Maybe because of analyzing other presets, experimenting with the controls, reading sound design articles and gaining experience over many years?

It's a mixture between experience and serendipity...

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HideKyll wrote:Hello,

I think everybody is allowed to make and sell massive presets isn't it lile this ?

But I have a problem, I was wondering how the spunddesigners know what they have to do. I. E. How do they know which waveform and which filtertype etc.

I produce Electro House and Dubstep.

Thank you guys ;)
Soundsets, loop packs, construction kits... anyone can make and sell them. As long as you own a copy of Massive, there are no restrictions.

It's one of the more popular synths, so there are hundreds of soundsets available already. Selling yours won't be an easy task.

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HideKyll wrote:But I have a problem, I was wondering how the spunddesigners know what they have to do. I. E. How do they know which waveform and which filtertype etc.
Skill, talent, experience, hard work, taste, effort.

All things that take time to acquire. The good people have been sound designers for years, working with many many instruments, exploring them, developing their talent, learning what works and what doesn't, listening, analysing, seeing what sounds are in demand, creating both derivative and new sounds, and learning how to create and polish and market a compelling product.

Basically, your questions comes across as "how can I be good like the people who are good" and it's the same old thing - it takes time and effort to develop skills. The good news is - there is nothing stopping you starting now. You should already be creatively exploring your instruments and starting to understand their capabilities and functions - when you can exploit these properly then you can start to think about selling your work.

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You could start here:

http://adsrsounds.com/csoftware/massive/

But you might figure out that everyone does those sounds...
AAS;Camel Audio;Korg;Modartt;Native Instruments;Roland;Sonar;Steinberg;U-he;Yamaha

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Trial and Error works too.. using it alone you'd be in for a very long road.. but should be used at least to some degree with another method.

I'd recommend a synth with lesser controls and learning that..

or, as mentioned by others, finding presets you like in Massive and dissecting them (disable/enable parts.. alter settings and then move them back to see what they are doing)

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Most of them know about what filter to use, etc, because they care about it or are interested in it enough to study into it as it's own end. Then eventually they reach the point where someone (or their own initiative) says "hey maybe I could try selling some".

There really is no greater motivator than wonder and enthusiasm :)
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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Thanks a lot.

So they also don't sit down and say i need a sae modern talking and deep throat?! They also experiment for months ?
EDM Producer

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http://www.groove3.com/str/native-instr ... ng-videos/ - I've gone through the Massive Explained, and I posted a review of it here: http://www.muzoblog.net/search?updated- ... date=false - happy to recommend it
www.drippycat.com - switchaball for iPhone, switchballHD for iPad

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I don't believe that they have to experiment for months to make a deep throat...

The more experienced they are, the faster they are in programming patches!

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Can't really add much to what everyone else already said, other than to say don't try to make a living from selling soundsets. You'll be sorely disappointed. I have around 60 banks available, been around a while, and what I get from the whole store still amounts to less than what you'd make flipping burgers at McDonalds for minimum wage. It's possible the rampant piracy going on these days has a lot to do with that.

Learn it for personal enjoyment, and consider any income gained from it as an added bonus.
VST PRESETS ---> http://xenossoundworks.com
Bazille, NI Massive, Z3ta, PPG Wave, TAL-J8, RePro, Diva, Spire and more

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My only piece of advice would be... Make sounds you like and would use yourelf. Don't let yourself be swayed by what appears to be other people's taste or what's popular right now.

Make sounds you believe in and that passion for sound design should come through, and hopefully others will see that and will come onboard too.

I think this is true of any genre of art. Make whatever makes you happy and the worst case scenario is that you're happy. :)

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Try to study presets that you like and also try to emulate sounds that you like.
It takes time, but the most important part is that you need to like what you are programming, otherwise could just be a waste of time with no results at all.
Give me samples. More samples!

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