Cycle: spectral granular synthesizer

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Cycle

Post

FLP means fruity loops right? What if I do not have that program since I am using Sonar?

Post

Cycle is a VST instrument and can be used in any DAW. FL Studio has nothing to do with it (but it is a consideration DavenH could make - FLP is an extension already used by FL Studio, so it wouldn't be wise if Cycle used it for its own files).

Post

no I think he is making certain FLP files available that he used to create the demos and saying we can have these to recreate the sound on the demos. At least that was what it sounded like to me but in order to open these files don't you have to have the authorized version and not just the demo version?

Post

You can open FL Studio projects in the demo too, IIRC.

Post

aMUSEd wrote:I'm not only a Mac user, I'm just primarily a Mac user. So I would be interested in a dual license and always buy for both platforms just in case I switch back (as I'm also a relatively recent convert), but since I am primarily a Mac user at the moment at least I would like to test it works on my primary platform, Mac, before I buy a dual license, as Windows users have been able to do on their primary platform for a while now (even those buying the dual license). I don't see why that is unreasonable, or why you think it is "unfair" to Windows users for the price not to go up the instant the Mac version is out.
But then by all means get it now. It's dual and the same price as a single will be later. The ony reason not to get it now is if you don't have any use for the dual license at all. If you want to get dual anyway, there's no better price than now and no point in waiting.

Post

yessongs wrote:no I think he is making certain FLP files available that he used to create the demos and saying we can have these to recreate the sound on the demos. At least that was what it sounded like to me but in order to open these files don't you have to have the authorized version and not just the demo version?
This is what I meant. You will be able to open the FLPs if the demo is installed (it's called Cycle.dll either way, FL doesn't know one from the other).
Image

Post

wasi wrote:
aMUSEd wrote:I'm not only a Mac user, I'm just primarily a Mac user. So I would be interested in a dual license and always buy for both platforms just in case I switch back (as I'm also a relatively recent convert), but since I am primarily a Mac user at the moment at least I would like to test it works on my primary platform, Mac, before I buy a dual license, as Windows users have been able to do on their primary platform for a while now (even those buying the dual license). I don't see why that is unreasonable, or why you think it is "unfair" to Windows users for the price not to go up the instant the Mac version is out.
But then by all means get it now. It's dual and the same price as a single will be later. The ony reason not to get it now is if you don't have any use for the dual license at all. If you want to get dual anyway, there's no better price than now and no point in waiting.
He wants to demo it first, and by all means he should. Especially because at present it's not stable on all systems. I see your point Amused, but if you will see mine, I just don't see a way to deliver on every front.

If there's no premium on the dual license after the PC intro offer in effect, then PC users can effectively circumvent the offer deadline. And in effect, that is renegging on the previous agreement made with PC users who have already taken advantage of it. So I have the choice of renegging or adjusting the dual license price, which is no choice at all.
Image

Post

Can I ask what copy protection does it use?

Post

dalor wrote:Can I ask what copy protection does it use?
I had the same question, one page before you. :P

This was the answer:
No C/R just a serial key and no connection requirement.
It's easily keygen-able frankly, but one consolation is users without keys that don't associate with a purchase won't be able to access community presets. After like 256 factory presets I intend to publish the rest via the community sharing so paying users will be rewarded with content the illegitimate users can't access.

Post

manducator wrote:
dalor wrote:Can I ask what copy protection does it use?
I had the same question, one page before you. :P

This was the answer:
No C/R just a serial key and no connection requirement.
It's easily keygen-able frankly, but one consolation is users without keys that don't associate with a purchase won't be able to access community presets. After like 256 factory presets I intend to publish the rest via the community sharing so paying users will be rewarded with content the illegitimate users can't access.
Thanks manductor ;) sounds like a good concept!

Post

DavenH wrote:
wasi wrote:
aMUSEd wrote:I'm not only a Mac user, I'm just primarily a Mac user. So I would be interested in a dual license and always buy for both platforms just in case I switch back (as I'm also a relatively recent convert), but since I am primarily a Mac user at the moment at least I would like to test it works on my primary platform, Mac, before I buy a dual license, as Windows users have been able to do on their primary platform for a while now (even those buying the dual license). I don't see why that is unreasonable, or why you think it is "unfair" to Windows users for the price not to go up the instant the Mac version is out.
But then by all means get it now. It's dual and the same price as a single will be later. The ony reason not to get it now is if you don't have any use for the dual license at all. If you want to get dual anyway, there's no better price than now and no point in waiting.
He wants to demo it first, and by all means he should. Especially because at present it's not stable on all systems. I see your point Amused, but if you will see mine, I just don't see a way to deliver on every front.

If there's no premium on the dual license after the PC intro offer in effect, then PC users can effectively circumvent the offer deadline. And in effect, that is renegging on the previous agreement made with PC users who have already taken advantage of it. So I have the choice of renegging or adjusting the dual license price, which is no choice at all.
Sorry but I really can't see your point at all - it seems arbitrary and illogical. I know it's only $10 but the principal sucks - it just seems like you're making Mac users lose out just to please a few early adopters who have already benefited from the fact that it was out on Windows first and got in on an early dual price that is never going to be offered to Mac users unless they are willing to chance that it will work without even a demo. The logical way forward would at least be to make a demo version available to Mac users before the release and price change.

Post

I wanted people to have a listen without being distracted.

Post

Why I like and think this business model works? If you have a technically demanding learning curve on a type of synthesis them those who develop presets are very valuable to you since it is unlikely that the mass of end users ever develops time enough to explore it. That being said the casual user would only buy a synth if there were a lot of usable presets and the only way to get thousands of usable presets is to engage the sound design community in such a way that they develop the content for you. Brilliant marketing concept my hat is off to you on thinking through the economics on this and it does remind me of how Bulent is doing things with Synthmaster. If it works your going to be very rich. Here is to both of you guys making millions of dollars. The quality of sound in Cycle is amazing.
Last edited by yessongs on Sat Oct 19, 2013 11:33 pm, edited 1 time in total.

Post

Sounds awesome. I am also on the Mac, but I'm using Parallels to demo. Not even much latency (with Parallels there's often a lot with other plugs).

Have you decided on a resale policy? Can I sell the license to someone else if it's not working for me?

I rarely part with anything, but with some 35 synths under my belt, I'd like to know there is some way to recover my investment if it falls into disuse.

Post

yessongs wrote:Why I like and think this business model works? If you have a technically demanding learning curve on a type of synthesis them those who develop presets are very valuable to you since it is unlikely that the mass of end users ever develops time enough to explore it. That being said the casual user would only buy a synth if there were a lot of usable presets and the only way to get thousands of usable presets is to engage the sound design community in such a way that they develop the content for you. Brilliant marketing concept ...
What is this business model you refer to? How is it engaging the sound design community?

Post Reply

Return to “Instruments”