Cycle: spectral granular synthesizer
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- KVRian
- 991 posts since 9 Feb, 2013 from dallas tx
That's right you can't save presets unless you buy it. Duh!
So I guess the sound design community would have to purchase it to use it to design any commercial presets. Forgot about that. If you design presets then and you cant save them not much use in designing them.
If I were the dev I would seek out all the top sound designers and comp them the synth if they agreed to design a minimum number of factory presets plus I would promote their banks from a page available to users on my site and allow them to sell it through my merchant account with no cost to host them or pay for a merchant account.
The thing is to track sales you would have to have a registration method that tracked when someone made a purchase of your bank or else how would you even know? I guess the banks would have to be password protected and when someone registered the bank it could be set up to generate an autoresponse sharing the email address and name of the user with both the preset designer and the dev.
You have to factor in a way to help your sound designers make some scratch to if you want to have them designing bad ass presets for your synth.
Dear Dev,
By the way that FLP file available in your forum did not work for me until I installed the 32bit version of cycle since I had the 64 bit demo installed and so I tried that and then floops would load cycle. Probably because the FLoops demo is 32 bit only?
The sound of that preset you put up in your forum is cool, the name was electric2c I believe. It is very close to a real electric guitar but it has to much delay and such in that preset. A real guitar patch should be free of most FX so we can run it into a podfarm or amplitube and tweak the distortion and fx like we would on a real guitar. Why? So we can have fun tweaking our amp sims of course.
So I guess the sound design community would have to purchase it to use it to design any commercial presets. Forgot about that. If you design presets then and you cant save them not much use in designing them.
If I were the dev I would seek out all the top sound designers and comp them the synth if they agreed to design a minimum number of factory presets plus I would promote their banks from a page available to users on my site and allow them to sell it through my merchant account with no cost to host them or pay for a merchant account.
The thing is to track sales you would have to have a registration method that tracked when someone made a purchase of your bank or else how would you even know? I guess the banks would have to be password protected and when someone registered the bank it could be set up to generate an autoresponse sharing the email address and name of the user with both the preset designer and the dev.
You have to factor in a way to help your sound designers make some scratch to if you want to have them designing bad ass presets for your synth.
Dear Dev,
By the way that FLP file available in your forum did not work for me until I installed the 32bit version of cycle since I had the 64 bit demo installed and so I tried that and then floops would load cycle. Probably because the FLoops demo is 32 bit only?
The sound of that preset you put up in your forum is cool, the name was electric2c I believe. It is very close to a real electric guitar but it has to much delay and such in that preset. A real guitar patch should be free of most FX so we can run it into a podfarm or amplitube and tweak the distortion and fx like we would on a real guitar. Why? So we can have fun tweaking our amp sims of course.
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- KVRAF
- 3329 posts since 18 May, 2003 from Sweden
In fact, that's in principle what Linplug is doing with its new Spectral synth now in public beta - make 12 presets (that are accepted) with the beta and you get the synth for free.yessongs wrote:If I were the dev I would seek out all the top sound designers and comp them the synth if they agreed to design a minimum number of factory presets…
/Joachim
If it were easy, anybody could do it!
- KVRian
- Topic Starter
- 759 posts since 10 Aug, 2004 from Fredericton NB
Alright, I will make some adjustments. What I don't want to do is engage in 'platform discrimination' if I can avoid it and I'll be keeping this in mind in the future.aMUSEd wrote: Sorry but I really can't see your point at all - it seems arbitrary and illogical. I know it's only $10 but the principal sucks - it just seems like you're making Mac users lose out just to please a few early adopters who have already benefited from the fact that it was out on Windows first and got in on an early dual price that is never going to be offered to Mac users unless they are willing to chance that it will work without even a demo. The logical way forward would at least be to make a demo version available to Mac users before the release and price change.
From now on, dual licensing will be $159. To those of whom I've personally guaranteed a dual license (you know who you are), I'll be honouring those agreements without further cost. PC licenses can be upgraded to a dual license for the difference of 10$.
Regarding the demo limitations. Perhaps it is better to disable rendering and/or intermittent noise. However there's a security tradeoff having the save code in the public demo. I'll think about it. I am thinking sometime down the road having a preset design competition for some cold hard er..digital paypal cash, but that would only work with demo preset saving.
Resale policy is you need to notify me, tell me the recipient's email info so I can update the account, and you're good. At some point I'll have a page on the site where you can do that on a form.
- KVRian
- 1051 posts since 31 Mar, 2012
Hey, aMUSEd, you owe me ten bucks.
Just kidding. 
- KVRian
- 1051 posts since 31 Mar, 2012
DavenH wrote:
Resale policy is you need to notify me, tell me the recipient's email info so I can update the account, and you're good. At some point I'll have a page on the site where you can do that on a form.
Thanks! That's great.
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
Oh crap! Sorry about that - that wasn't what I wanted at all, my suggestion was betteraudientronic wrote:Hey, aMUSEd, you owe me ten bucks.Just kidding.
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- KVRAF
- 1895 posts since 13 Oct, 2002
This is a fascinating synth: just figuring it out is a challenge! The rich evolving sound of some of the presets suggest that a lot more is possible and makes it worth investigating.
Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
It almost feels like the glossary could use a glossary for the mathematically challenged... or disinclined!
BTW: the side tabs on the right of the GUI are almost impossible to read because of the lack of contrast between the font and the background colors. Took me a while to realize they were there.
Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
It almost feels like the glossary could use a glossary for the mathematically challenged... or disinclined!
BTW: the side tabs on the right of the GUI are almost impossible to read because of the lack of contrast between the font and the background colors. Took me a while to realize they were there.
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- KVRian
- 788 posts since 18 Sep, 2010
Agreed. A video tutorial or two showing the process would be great.Breeze wrote:This is a fascinating synth: just figuring it out is a challenge! The rich evolving sound of some of the presets suggest that a lot more is possible and makes it worth investigating.
...
- KVRian
- 1166 posts since 24 Jul, 2008 from England
Wait, Daven Hughes has made a synth? Can't believe I've only just found out.
That guy is an awesome sound designer (long time FL Studio user here).
Firestorm sounds like an interesting concept, too!
Good luck with Amaranth Audio, Daven
That guy is an awesome sound designer (long time FL Studio user here).
Firestorm sounds like an interesting concept, too!
Good luck with Amaranth Audio, Daven
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- KVRAF
- 1758 posts since 11 Nov, 2009 from Northern CA
"There is a fifth dimension, beyond that which is known to man." - Rod SerlingBreeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
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- KVRist
- 327 posts since 13 Nov, 2002 from Germany, Darmstadt
You have to differentiate between n-dimensional data and its visualization. I simplify here a but think of n dimensional data just as n values. For example 1 dimensional data is just a number. It could be the cutoff frequency of a filter. Now you have many ways to visualize it. You could mark it as a point on a straight line. If it's on the left it's a representation of a lower cutoff frequency, if it's more to the right it's a representation of a higher frequency.Breeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
Now you can have two dimensional data. That means two values. In a synth it could be the cutoff frequency of a filter and it's resonance. You could visualize it in different ways. You could just show two parallel lines, one for frequency one for resonance. What most people probably think about when hearing two dimensions they think of a plane. Left and right could represent the cutoff frequency, up and down the resonance. Of course you could choose completely different ways to visualize the two dimensional data. You could use a circle on the screen. Its size represents the cutoff frequency (higher frequency => bigger circle) and it's brightness represents the amount of resonance (brighter => more resonance).
The way the data is visualized has nothing to do with the data itself. Higher dimensions just means more parameters. So three dimensions means three values. Besides cutoff and resonance we could have a volume. You can visualize 1D data on a line, 2d on a plain. Similarly you could use a point inside a cube to represent a 3D value. As our world has only three spacial dimensions you can't visualize higher dimensional data in this way. You can still do it in other ways. If you want to visualize 4D data you can use the location in a 3D space for three of the values and brightness of the point for the fourth. If you want to visualize a fifth parameter you could use a ball in a three dimensional space, where the location represents three of the parameters, its brightness the fourth and its size the fifth dimension. If you have even higher dimensional data you have to be more creative.
Mathematically it's easy to use as many dimensions as you want. It's just a list of numbers. Thinking about it visually is hard, because we only have three spacial dimensions.
Last edited by helium on Mon Oct 28, 2013 7:41 pm, edited 1 time in total.
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- KVRAF
- 9100 posts since 28 Apr, 2013
Theoretically, we're up to 11 dimensions and possibly more. (Welcome to 'M' Theory). But scientists don't agree as much as we think they do on even the first three.dmbaer wrote:"There is a fifth dimension, beyond that which is known to man." - Rod SerlingBreeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
As with this Virtual Instrument, its label, concepts and affect hasn't yet become definitives of the same thing for me. But I keep watching and listening in eager anticipation (Is there an updated version I can try again? - as the first demo I installed was glitchy and wouldn't close without using the OS task manager).
AAS;Camel Audio;Korg;Modartt;Native Instruments;Roland;Sonar;Steinberg;U-he;Yamaha
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- KVRAF
- 1757 posts since 21 Dec, 2012
What is about students?
Do you offer a special price for students or it's the same retail price for us ?
Thanks in advance
Do you offer a special price for students or it's the same retail price for us ?
Thanks in advance
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- KVRAF
- 1895 posts since 13 Oct, 2002
Thanks for the verbose explanation! I wrote that a few days ago after I'd spent a little frustrating time fiddling with the parameters and not getting very far... since then I've come to realize that "dimensions" is basically parameters.helium wrote:The way the data is visualized has nothing to do with the data itself. Higher dimensions just means more parameters. So three dimensions means three values. Besides cutoff and resonance we could have a volume. You can visualize 1D data on a line, 2d on a plain. Similarly you could use a point inside a cube to represent a 3D value. As our world has only three spacial dimensions you can't visualize higher dimensional data in this way...
I went to re-read the docs today and unless I'm mistaken, it looks like the dev (the "Dav"?
BTW, Quick Tip: envelope points move by right-click and drag...

