Cycle: spectral granular synthesizer

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
RELATED
PRODUCTS
Cycle

Post

That's right you can't save presets unless you buy it. Duh!

So I guess the sound design community would have to purchase it to use it to design any commercial presets. Forgot about that. If you design presets then and you cant save them not much use in designing them.

If I were the dev I would seek out all the top sound designers and comp them the synth if they agreed to design a minimum number of factory presets plus I would promote their banks from a page available to users on my site and allow them to sell it through my merchant account with no cost to host them or pay for a merchant account.

The thing is to track sales you would have to have a registration method that tracked when someone made a purchase of your bank or else how would you even know? I guess the banks would have to be password protected and when someone registered the bank it could be set up to generate an autoresponse sharing the email address and name of the user with both the preset designer and the dev.

You have to factor in a way to help your sound designers make some scratch to if you want to have them designing bad ass presets for your synth.

Dear Dev,

By the way that FLP file available in your forum did not work for me until I installed the 32bit version of cycle since I had the 64 bit demo installed and so I tried that and then floops would load cycle. Probably because the FLoops demo is 32 bit only?

The sound of that preset you put up in your forum is cool, the name was electric2c I believe. It is very close to a real electric guitar but it has to much delay and such in that preset. A real guitar patch should be free of most FX so we can run it into a podfarm or amplitube and tweak the distortion and fx like we would on a real guitar. Why? So we can have fun tweaking our amp sims of course.

Post

yessongs wrote:If I were the dev I would seek out all the top sound designers and comp them the synth if they agreed to design a minimum number of factory presets…
In fact, that's in principle what Linplug is doing with its new Spectral synth now in public beta - make 12 presets (that are accepted) with the beta and you get the synth for free.

/Joachim
If it were easy, anybody could do it!

Post

aMUSEd wrote: Sorry but I really can't see your point at all - it seems arbitrary and illogical. I know it's only $10 but the principal sucks - it just seems like you're making Mac users lose out just to please a few early adopters who have already benefited from the fact that it was out on Windows first and got in on an early dual price that is never going to be offered to Mac users unless they are willing to chance that it will work without even a demo. The logical way forward would at least be to make a demo version available to Mac users before the release and price change.
Alright, I will make some adjustments. What I don't want to do is engage in 'platform discrimination' if I can avoid it and I'll be keeping this in mind in the future.

From now on, dual licensing will be $159. To those of whom I've personally guaranteed a dual license (you know who you are), I'll be honouring those agreements without further cost. PC licenses can be upgraded to a dual license for the difference of 10$.


Regarding the demo limitations. Perhaps it is better to disable rendering and/or intermittent noise. However there's a security tradeoff having the save code in the public demo. I'll think about it. I am thinking sometime down the road having a preset design competition for some cold hard er..digital paypal cash, but that would only work with demo preset saving.


Resale policy is you need to notify me, tell me the recipient's email info so I can update the account, and you're good. At some point I'll have a page on the site where you can do that on a form.
Image

Post

Hey, aMUSEd, you owe me ten bucks. :hihi: Just kidding. :lol:

Post

DavenH wrote:

Resale policy is you need to notify me, tell me the recipient's email info so I can update the account, and you're good. At some point I'll have a page on the site where you can do that on a form.

Thanks! That's great.

Post

audientronic wrote:Hey, aMUSEd, you owe me ten bucks. :hihi: Just kidding. :lol:
Oh crap! Sorry about that - that wasn't what I wanted at all, my suggestion was better

Post

This is a fascinating synth: just figuring it out is a challenge! The rich evolving sound of some of the presets suggest that a lot more is possible and makes it worth investigating.

Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?

It almost feels like the glossary could use a glossary for the mathematically challenged... or disinclined! ;)

BTW: the side tabs on the right of the GUI are almost impossible to read because of the lack of contrast between the font and the background colors. Took me a while to realize they were there.

Post

Breeze wrote:This is a fascinating synth: just figuring it out is a challenge! The rich evolving sound of some of the presets suggest that a lot more is possible and makes it worth investigating.

...
Agreed. A video tutorial or two showing the process would be great.

Post

Wait, Daven Hughes has made a synth? Can't believe I've only just found out.

That guy is an awesome sound designer (long time FL Studio user here).

Firestorm sounds like an interesting concept, too!

Good luck with Amaranth Audio, Daven :tu:

Post

Breeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
"There is a fifth dimension, beyond that which is known to man." - Rod Serling :D

Post

Breeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
You have to differentiate between n-dimensional data and its visualization. I simplify here a but think of n dimensional data just as n values. For example 1 dimensional data is just a number. It could be the cutoff frequency of a filter. Now you have many ways to visualize it. You could mark it as a point on a straight line. If it's on the left it's a representation of a lower cutoff frequency, if it's more to the right it's a representation of a higher frequency.

Now you can have two dimensional data. That means two values. In a synth it could be the cutoff frequency of a filter and it's resonance. You could visualize it in different ways. You could just show two parallel lines, one for frequency one for resonance. What most people probably think about when hearing two dimensions they think of a plane. Left and right could represent the cutoff frequency, up and down the resonance. Of course you could choose completely different ways to visualize the two dimensional data. You could use a circle on the screen. Its size represents the cutoff frequency (higher frequency => bigger circle) and it's brightness represents the amount of resonance (brighter => more resonance).

The way the data is visualized has nothing to do with the data itself. Higher dimensions just means more parameters. So three dimensions means three values. Besides cutoff and resonance we could have a volume. You can visualize 1D data on a line, 2d on a plain. Similarly you could use a point inside a cube to represent a 3D value. As our world has only three spacial dimensions you can't visualize higher dimensional data in this way. You can still do it in other ways. If you want to visualize 4D data you can use the location in a 3D space for three of the values and brightness of the point for the fourth. If you want to visualize a fifth parameter you could use a ball in a three dimensional space, where the location represents three of the parameters, its brightness the fourth and its size the fifth dimension. If you have even higher dimensional data you have to be more creative.

Mathematically it's easy to use as many dimensions as you want. It's just a list of numbers. Thinking about it visually is hard, because we only have three spacial dimensions.
Last edited by helium on Mon Oct 28, 2013 7:41 pm, edited 1 time in total.

Post

dmbaer wrote:
Breeze wrote:Is there a simple definition of the 5th dimension, as in "5D" or "5 spatial dimensions"? Simpler than this?
"There is a fifth dimension, beyond that which is known to man." - Rod Serling :D
Theoretically, we're up to 11 dimensions and possibly more. (Welcome to 'M' Theory). But scientists don't agree as much as we think they do on even the first three.

As with this Virtual Instrument, its label, concepts and affect hasn't yet become definitives of the same thing for me. But I keep watching and listening in eager anticipation (Is there an updated version I can try again? - as the first demo I installed was glitchy and wouldn't close without using the OS task manager).
AAS;Camel Audio;Korg;Modartt;Native Instruments;Roland;Sonar;Steinberg;U-he;Yamaha

Post

What is about students?

Do you offer a special price for students or it's the same retail price for us ?

Thanks in advance ;)

Post

helium wrote:The way the data is visualized has nothing to do with the data itself. Higher dimensions just means more parameters. So three dimensions means three values. Besides cutoff and resonance we could have a volume. You can visualize 1D data on a line, 2d on a plain. Similarly you could use a point inside a cube to represent a 3D value. As our world has only three spacial dimensions you can't visualize higher dimensional data in this way...
Thanks for the verbose explanation! I wrote that a few days ago after I'd spent a little frustrating time fiddling with the parameters and not getting very far... since then I've come to realize that "dimensions" is basically parameters.

I went to re-read the docs today and unless I'm mistaken, it looks like the dev (the "Dav"? ;) ) has been hard at work seriously elaborating the documentation. I suggest anyone who is in the dark about this synth to take a look at the Cycle overview page and manual now. This is a deep machine!

BTW, Quick Tip: envelope points move by right-click and drag...

Post

So what is the date of your last versions and bug fixes?
AAS;Camel Audio;Korg;Modartt;Native Instruments;Roland;Sonar;Steinberg;U-he;Yamaha

Post Reply

Return to “Instruments”