Yes I've seen that, too. But I am not having an explanation for it how the highpass could possible invert the signal (or cause such a jump) on releasechilledpanda wrote: I rendered one without high pass, bit harder to tell (more noise), but looks like it doesn't seem to be inverted, if that makes any sense (but I'm possibly talking ollocks).
One-Synth-Challenge 57: Tunefish - Chat & Gossip
- KVRist
- 146 posts since 27 Aug, 2011 from Germany
- KVRian
- 1128 posts since 30 Oct, 2013 from Scarborough
Okay, taken Beta11 for a spin, thanks payne_bc.payne_bc wrote:Hm, this seems fine here with beta11H-man wrote: Sure, it was this one:
1. Map ADSR1 to Noise (or volume)
2. UP the mod value a little
3. Make some quick changes to the sustain on ADSR1
4. Sound drops out, instrument seems to hang.
Off to test Beta10
Re above - could not achieve full crash with quick ADSR messing - but did stop ADSR1 functioning until restarted DAW, had to try hard tho to make this happen!
Status report -
RE the timing issues with this synth, the extent is highly dependent upon latency set in ASIO - I'm fine with about 7ms latency.
Also does not matter whether or not ADSR mapped to volume, still off timing.
Getting the squeak I mentioned on some percussion sounds (since the fix for broken patches)
Happens when ADSR set to frequency in mod matrix with ADS or R set above zero.
Still getting the clicks on note release with some patches notably kicks and snares. Yep when using the Highpass filter - disappears when this switched off.
I have to say this is just nitpicking fyi though as I am now fine with this synth and busy designing soundset. Not got to composing yet but soon hopefully.
And thanks for fixing the noise bug - its better this way
https://rjsemper.wixsite.com/website
One Synth Challenge - https://sites.google.com/site/kvrosc/about
One Synth Challenge - https://sites.google.com/site/kvrosc/about
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
...yeah you gotta shake it!RichardSemper wrote:Re above - could not achieve full crash with quick ADSR messing - but did stop ADSR1 functioning until restarted DAW, had to try hard tho to make this happen!
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- KVRist
- 219 posts since 18 Jul, 2011
definitely strange, definitely seems to be the HP though, stripping the sound back (remove matrix/noise etc) and swapping between the spline and additive you get the click. Don't envy you trying to find this one.payne_bc wrote:Yes I've seen that, too. But I am not having an explanation for it how the highpass could possible invert the signal (or cause such a jump) on releasechilledpanda wrote: I rendered one without high pass, bit harder to tell (more noise), but looks like it doesn't seem to be inverted, if that makes any sense (but I'm possibly talking ollocks).
You could try creating a basic sound that does it (e.g. the bassdrum without noise, get rid of the randomness from the equation) and then try profiling the data/calculations by creating a large debug recording memory buffer in your vst to store/record your working dataset, the values that are input and those you calculate each frame, plus output(if the size would be too big then you could record a smaller set of values and then repeat with the next set and so on) look at trigger the recording on midi key off as this is when it occurs, dump the buffer it to a file to examine offline with a hex editor (or possibly write something to display it) as you would know the order/format of the dataset and then see if any erroneous values pop up each frame, might help you narrow it down. Plus this technique will help you in other like issues.
PS. wonder if it might be useful since you are in beta to display the version on the vst gui, useful for quick reference.
EDIT:
For an hex editor I use this http://www.hhdsoftware.com/free-hex-editor, it allows you display in double/floats as well as the usual.
EDIT 2:
Please note all above are only helpful suggestions as I know your time is limited
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- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
So.. question. I managed to get Plugwire set up on my Mac. I can now use Windows VST instruments!
Sort of.
It takes a lot of witchcraft and fiddling with knobs and wires to get just one track set up. I don't think it's feasible to run multiple instances of Tunefish realtime through my DAW (hello latency). In any case, the way Plugwire gets Mac and Windows to play nice together is by creating a virtual network and making it think they are streaming over it. This means my project wont have anything other than midi-note-data (sending out over the 'network' and empty audio tracks (which return the audio). Freezing tracks isn't really an option either. The only way to capture the audio is to bounce it to a track. So my project file (in case it needs to be inspected) would really only be wavs and midi notes.
Does this disqualify me from participating?
Thanks guys.
Sort of.
It takes a lot of witchcraft and fiddling with knobs and wires to get just one track set up. I don't think it's feasible to run multiple instances of Tunefish realtime through my DAW (hello latency). In any case, the way Plugwire gets Mac and Windows to play nice together is by creating a virtual network and making it think they are streaming over it. This means my project wont have anything other than midi-note-data (sending out over the 'network' and empty audio tracks (which return the audio). Freezing tracks isn't really an option either. The only way to capture the audio is to bounce it to a track. So my project file (in case it needs to be inspected) would really only be wavs and midi notes.
Does this disqualify me from participating?
Thanks guys.
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- KVRAF
- 2726 posts since 19 Dec, 2010 from North America
Sounds like you're legit!!! You're good to go captain.jasinski wrote:So.. question. I managed to get Plugwire set up on my Mac. I can now use Windows VST instruments!
Sort of.
It takes a lot of witchcraft and fiddling with knobs and wires to get just one track set up. I don't think it's feasible to run multiple instances of Tunefish realtime through my DAW (hello latency). In any case, the way Plugwire gets Mac and Windows to play nice together is by creating a virtual network and making it think they are streaming over it. This means my project wont have anything other than midi-note-data (sending out over the 'network' and empty audio tracks (which return the audio). Freezing tracks isn't really an option either. The only way to capture the audio is to bounce it to a track. So my project file (in case it needs to be inspected) would really only be wavs and midi notes.
Does this disqualify me from participating?
Thanks guys.
Sampling specific parts like single drum hits, or synth chords, and duplicating that doesn't work.
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRian
- 1128 posts since 30 Oct, 2013 from Scarborough
sorry payne_bc
this is relevant if I am to share any patches from this OSC. Is anyone else experiencing this?
When I load a patch which I have previously saved into a new instance of tunefish the waveform is changed. Usually the points have moved a bit and the waveform flattened. (Also a few of the parameters may be slightly altered)
I have a couple of screenshots to demonstrate but don't know how to show them here so:-
https://www.dropbox.com/s/0xkfgl7xa13b5 ... hsave1.jpg
https://www.dropbox.com/s/73b8kq7oab5sh ... hload1.jpg
When saving the project in cubase the parameters are all saved ok on the track. Its just the patches saved within tunefish
this is relevant if I am to share any patches from this OSC. Is anyone else experiencing this?
When I load a patch which I have previously saved into a new instance of tunefish the waveform is changed. Usually the points have moved a bit and the waveform flattened. (Also a few of the parameters may be slightly altered)
I have a couple of screenshots to demonstrate but don't know how to show them here so:-
https://www.dropbox.com/s/0xkfgl7xa13b5 ... hsave1.jpg
https://www.dropbox.com/s/73b8kq7oab5sh ... hload1.jpg
When saving the project in cubase the parameters are all saved ok on the track. Its just the patches saved within tunefish
https://rjsemper.wixsite.com/website
One Synth Challenge - https://sites.google.com/site/kvrosc/about
One Synth Challenge - https://sites.google.com/site/kvrosc/about
- KVRAF
- 2236 posts since 29 Sep, 2011
Anything that brings more Jasinski tracks to directly to my SoundCloud stream is allowed in my book!jasinski wrote:... Does this disqualify me from participating?
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- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
I guess what I'm saying is I effectively can't show my work. Which if I understand the rules is required.
bjporter wrote:Sounds like you're legit!!! You're good to go captain.jasinski wrote:So.. question. I managed to get Plugwire set up on my Mac. I can now use Windows VST instruments!
Sort of.
It takes a lot of witchcraft and fiddling with knobs and wires to get just one track set up. I don't think it's feasible to run multiple instances of Tunefish realtime through my DAW (hello latency). In any case, the way Plugwire gets Mac and Windows to play nice together is by creating a virtual network and making it think they are streaming over it. This means my project wont have anything other than midi-note-data (sending out over the 'network' and empty audio tracks (which return the audio). Freezing tracks isn't really an option either. The only way to capture the audio is to bounce it to a track. So my project file (in case it needs to be inspected) would really only be wavs and midi notes.
Does this disqualify me from participating?
Thanks guys.
Sampling specific parts like single drum hits, or synth chords, and duplicating that doesn't work.
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- KVRAF
- 2726 posts since 19 Dec, 2010 from North America
Just make some screenshots, gif video, screencast... etc? Still sounds fine to me. Presets + project file + wavs should be enough.jasinski wrote:I guess what I'm saying is I effectively can't show my work. Which if I understand the rules is required.
bjporter wrote:Sounds like you're legit!!! You're good to go captain.jasinski wrote:So.. question. I managed to get Plugwire set up on my Mac. I can now use Windows VST instruments!
Sort of.
It takes a lot of witchcraft and fiddling with knobs and wires to get just one track set up. I don't think it's feasible to run multiple instances of Tunefish realtime through my DAW (hello latency). In any case, the way Plugwire gets Mac and Windows to play nice together is by creating a virtual network and making it think they are streaming over it. This means my project wont have anything other than midi-note-data (sending out over the 'network' and empty audio tracks (which return the audio). Freezing tracks isn't really an option either. The only way to capture the audio is to bounce it to a track. So my project file (in case it needs to be inspected) would really only be wavs and midi notes.
Does this disqualify me from participating?
Thanks guys.
Sampling specific parts like single drum hits, or synth chords, and duplicating that doesn't work.
One Synth Challenge: https://sites.google.com/site/kvrosc/about
- KVRAF
- 2236 posts since 29 Sep, 2011
Side note: is there a port of WINE to Mac? I run REAPER in Wine on Linux a lot of the time and overall it works great... It seemed that Live worked fine, too...jasinski wrote:I guess what I'm saying is I effectively can't show my work. Which if I understand the rules is required.
Maybe you could just run the Windows version of Live through WINE?
- KVRist
- 146 posts since 27 Aug, 2011 from Germany
Ouch! This is bad. But here I could reproduce this effect not by loading/saving but simply by switching oscillator points from 4 to 2. And I discovered that there is a bug in the spline evaluation and some data is not cleared correctly. Check out the fixed version and tell me what you get now.RichardSemper wrote:sorry payne_bc
this is relevant if I am to share any patches from this OSC. Is anyone else experiencing this?
When I load a patch which I have previously saved into a new instance of tunefish the waveform is changed. Usually the points have moved a bit and the waveform flattened. (Also a few of the parameters may be slightly altered)
I have a couple of screenshots to demonstrate but don't know how to show them here so:-
https://www.dropbox.com/s/0xkfgl7xa13b5 ... hsave1.jpg
https://www.dropbox.com/s/73b8kq7oab5sh ... hload1.jpg
When saving the project in cubase the parameters are all saved ok on the track. Its just the patches saved within tunefish
http://www.tunefish-synth.com/beta12/vst24_tf3_x64.zip
http://www.tunefish-synth.com/beta12/vst24_tf3_x86.zip
EDIT: ah I only now saw the tiny changes in the knobs. Ok, so there is another problem there. I'll look at it.
- KVRian
- 1128 posts since 30 Oct, 2013 from Scarborough
woohoo! waveform behaving properly now. Still some parameters changing, its usually by only 1 point but noticed on delay, reverb, highpass, noise and detune.payne_bc wrote:Ouch! This is bad. But here I could reproduce this effect not by loading/saving but simply by switching oscillator points from 4 to 2. And I discovered that there is a bug in the spline evaluation and some data is not cleared correctly. Check out the fixed version and tell me what you get now.RichardSemper wrote: When I load a patch which I have previously saved into a new instance of tunefish the waveform is changed. Usually the points have moved a bit and the waveform flattened. (Also a few of the parameters may be slightly altered)
http://www.tunefish-synth.com/beta12/vst24_tf3_x64.zip
http://www.tunefish-synth.com/beta12/vst24_tf3_x86.zip
EDIT: ah I only now saw the tiny changes in the knobs. Ok, so there is another problem there. I'll look at it.
Mighty quick work again
https://rjsemper.wixsite.com/website
One Synth Challenge - https://sites.google.com/site/kvrosc/about
One Synth Challenge - https://sites.google.com/site/kvrosc/about
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- KVRer
- 11 posts since 1 Oct, 2013
FYI Just tried Beta 12, 64 bit. Still not running fully in Ableton Live 9.0 64bit installed on Win8 64bit machine. Ableton is not able to automate any parameters other than device on or off.
- KVRist
- 146 posts since 27 Aug, 2011 from Germany
Then maybe they should rename it to Unableton2forks Pirana wrote:FYI Just tried Beta 12, 64 bit. Still not running fully in Ableton Live 9.0 64bit installed on Win8 64bit machine. Ableton is not able to automate any parameters other than device on or off.
Just kidding, is there a demoversion or something I could use to test?
EDIT: Ah yes I see there is. I'll check it out
